Player Matchup

Cthulhu
Cthulhu
Platinum V
BadRedBunny
Cthulhu
Platinum V
Level 125
God Stats
12W - 12L
1,641 SR
Queue Stats
250W - 223L
1,631 MMR
Party 1
Chaac
Chaac
Gold II
Sharkbear88
Chaac
Gold II
Level 157
God Stats
25W - 14L
1,707 SR
Queue Stats
531W - 501L
1,375 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum IV
chanced1414
Ao Kuang
Platinum IV
Level 146
God Stats
2W - 2L
1,311 SR
Queue Stats
248W - 239L
1,566 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,553 SR
1,524 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,531 SR
1,474 MMR
Anubis
Anubis
Gold III
Bhayne
Anubis
Gold III
Level 118
God Stats
4W - 7L
1,570 SR
Queue Stats
597W - 681L
1,519 MMR
Solo
Bakasura
Bakasura
Gold IV
UndeadRed97
Bakasura
Gold IV
Level 155
God Stats
13W - 21L
1,523 SR
Queue Stats
315W - 360L
1,477 MMR
Solo
Hercules
Hercules
Bronze IV
itsButStuff
Hercules
Bronze IV
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BadRedBunny
Cthulhu
18
4 / 0 / 12
11,946
796
9,223
11,878
13,293
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
3 / 5 / 9
11,159
744
12,054
18,271
12,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ao Kuang
chanced1414
Ao Kuang
19
13 / 2 / 4
13,385
892
17,466
15,558
13,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
ThothAchillesKuzenboAgniNe Zha

VS

Bans
Cu ChulainnAresMulanBacchusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bhayne
Anubis
15
3 / 9 / 3
10,655
710
10,960
12,242
5,440
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
UndeadRed97
Bakasura
16
2 / 5 / 5
11,112
741
6,854
15,595
6,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
itsButStuff
Hercules
15
2 / 6 / 5
10,682
712
10,585
19,973
20,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
20
Kills
7
7
Deaths
20
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BadRedBunny
Cthulhu
4
0
12
10
L
Anubis
Bhayne
Anubis
3
9
3
0.5
W
3
5
9
1.5
L
Bakasura
UndeadRed97
Bakasura
2
5
5
0.9
W
Ao Kuang
chanced1414
Ao Kuang
13
2
4
7.5
L
Hercules
itsButStuff
Hercules
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,743
Damage
28,399
45,707
Taken
47,810
39,508
Mitigated
32,284
13,142
Healing
8,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BadRedBunny
Cthulhu
9,223
224
199
2,274
11,878
13,293
599
4,659
6,588
50,925
0
L
Anubis
Bhayne
Anubis
10,960
739
0
1,631
12,242
5,440
123
7,513
4,220
46,634
708
W
12,054
1,982
0
5,083
18,271
12,260
696
4,385
12,951
83
51,596
L
Bakasura
UndeadRed97
Bakasura
6,854
3,518
0
3,681
15,595
6,785
480
8,209
6,559
0
28,818
W
Ao Kuang
chanced1414
Ao Kuang
17,466
3,257
0
5,586
15,558
13,955
1,673
3,725
11,186
46,403
1,204
L
Hercules
itsButStuff
Hercules
10,585
2,260
0
3,665
19,973
20,059
0
9,377
9,419
1,348
32,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,490
Gold Earned
32,449
192
Minions Killed
191
0
Camps Cleared
0
864,166
Distance Traveled
816,724
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,946
796
77
5
0
312,953
0
L
Anubis
10,655
710
72
5
0
232,944
2
W
Chaac
11,159
744
63
4
0
266,217
2
L
Bakasura
11,112
741
75
5
0
314,986
0
W
Ao Kuang
13,385
892
52
3
0
284,996
2
L
Hercules
10,682
712
44
3
0
268,794
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role