Player Matchup

Zeus
Zeus
Axcel kings
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,164 Elo+
Solo
Guan Yu
Guan Yu
Gtwhitedante
Guan Yu
Level 157
God Stats
0W - 3L
1,500 SR
Queue Stats
101W - 110L
1,385 Elo+
Party 2
Kuzenbo
Kuzenbo
KanutBistroBar
Kuzenbo
Level 22
God Stats
1W - 3L
1,349 SR
Queue Stats
36W - 52L
1,429 Elo+
Solo
Hercules
Hercules
UL_Thane
Hercules
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 25L
1,165 Elo+
Solo
Cabrakan
Cabrakan
lexus05
Cabrakan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 86L
1,383 Elo+
Party 2
Team Averages
Level 50
1,470 SR
1,305 Elo+

VS

Team Averages
Level 92
1,493 SR
1,420 Elo+
Nemesis
Nemesis
NotMrNiceGuy536
Nemesis
Level 97
God Stats
1W - 2L
1,204 SR
Queue Stats
897W - 918L
1,442 Elo+
Party 1
Surtr
Surtr
Perk 408246
Surtr
Level 108
God Stats
5W - 4L
1,441 SR
Queue Stats
432W - 334L
1,507 Elo+
Party 1
Cabrakan
Cabrakan
SWMG Dark
Cabrakan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,240 Elo+
Party 1
Sylvanus
Sylvanus
Zehvix
Sylvanus
Level 148
God Stats
2W - 1L
1,790 SR
Queue Stats
50W - 49L
1,558 Elo+
Party 1
Danzaburou
Danzaburou
bacon25k
Danzaburou
Level 81
God Stats
15W - 17L
1,532 SR
Queue Stats
378W - 435L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
5,549
925
6,450
4,841
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Gtwhitedante
Guan Yu
10
2 / 4 / 1
5,702
950
5,584
8,279
4,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 4 / 1
6,040
1,007
3,755
8,062
8,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
UL_Thane
Hercules
5
0 / 0 / 0
4,516
753
0
0
0
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cabrakan
lexus05
Cabrakan
9
0 / 3 / 3
5,362
894
1,957
6,927
7,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 4
7,520
1,253
4,306
5,906
4,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
5 / 0 / 6
8,450
1,408
6,525
7,192
5,266
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cabrakan
SWMG Dark
Cabrakan
10
0 / 2 / 9
6,184
1,031
1,865
6,052
5,967
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
Zehvix
Sylvanus
12
1 / 0 / 13
7,267
1,211
4,224
7,471
6,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
bacon25k
Danzaburou
11
2 / 1 / 8
6,666
1,111
6,252
3,296
1,505
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
4
Kills
15
15
Deaths
5
8
Assists
40
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
Guan Yu
Gtwhitedante
Guan Yu
2
4
1
0.63
L
2
4
1
0.63
W
7
2
4
4.5
W
5
0
6
8
W
Cabrakan
SWMG Dark
Cabrakan
0
2
9
2.25
L
Hercules
UL_Thane
Hercules
0
0
0
0
W
Sylvanus
Zehvix
Sylvanus
1
0
13
7.5
W
Danzaburou
bacon25k
Danzaburou
2
1
8
6
L
Cabrakan
lexus05
Cabrakan
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,746
Damage
23,172
28,109
Taken
29,917
21,389
Mitigated
23,368
5,610
Healing
14,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,450
1,458
0
230
4,841
1,587
0
1,164
3,677
13,221
0
L
Guan Yu
Gtwhitedante
Guan Yu
5,584
222
1,056
1,173
8,279
4,646
0
1,257
7,022
0
14,118
L
3,755
746
818
847
8,062
8,145
0
2,127
5,935
6,073
0
W
4,306
2,386
458
313
5,906
4,524
257
2,100
3,806
0
9,460
W
6,525
2,304
960
2,657
7,192
5,266
442
2,236
4,956
396
17,388
W
Cabrakan
SWMG Dark
Cabrakan
1,865
236
0
0
6,052
5,967
300
3,167
2,885
4,745
0
L
Hercules
UL_Thane
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
Zehvix
Sylvanus
4,224
981
5,181
4,413
7,471
6,106
598
2,611
4,860
7,354
1,758
W
Danzaburou
bacon25k
Danzaburou
6,252
2,776
214
583
3,296
1,505
2,360
2,048
1,248
0
17,630
L
Cabrakan
lexus05
Cabrakan
1,957
84
0
1,486
6,927
7,011
0
1,533
5,394
6,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,169
Gold Earned
36,087
55
Minions Killed
84
0
Camps Cleared
0
438,946
Distance Traveled
542,697
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,549
925
20
3
0
95,525
0
L
Guan Yu
5,702
950
19
3
0
116,451
0
L
Kuzenbo
6,040
1,007
6
1
0
126,208
0
W
Nemesis
7,520
1,253
9
2
0
103,452
0
W
Surtr
8,450
1,408
30
5
0
142,106
0
W
Cabrakan
6,184
1,031
8
1
0
98,111
0
L
Hercules
4,516
753
0
0
0
0
0
W
Sylvanus
7,267
1,211
9
2
0
113,897
3
W
Danzaburou
6,666
1,111
28
5
0
85,131
0
L
Cabrakan
5,362
894
10
2
0
100,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role