Player Matchup

Ares
Ares
Silver II
EDS0952
Ares
Silver II
Level 291
God Stats
19W - 24L
1,441 SR
Queue Stats
277W - 304L
926 MMR
Solo
Jing Wei
Jing Wei
Silver IV
GROOVYUZA 9
Jing Wei
Silver IV
Level 125
God Stats
13W - 16L
1,490 SR
Queue Stats
402W - 442L
789 MMR
Solo
Kukulkan
Kukulkan
Silver II
SuperSaiyanMamba
Kukulkan
Silver II
Level 86
God Stats
9W - 14L
1,556 SR
Queue Stats
157W - 184L
1,023 MMR
Solo
Bacchus
Bacchus
Silver IV
Wahgon
Bacchus
Silver IV
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 67L
906 MMR
Solo
Nemesis
Nemesis
Silver III
elitesigmadr
Nemesis
Silver III
Level 123
God Stats
8W - 16L
1,365 SR
Queue Stats
712W - 740L
864 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 135
1,471 SR
901 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 159
1,470 SR
1,032 MMR
Kuzenbo
Kuzenbo
Silver III
 
Kuzenbo
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver IV
Dexvin
Vulcan
Silver IV
Level 210
God Stats
1W - 3L
1,257 SR
Queue Stats
600W - 643L
821 MMR
Solo
Awilix
Awilix
Silver IV
MIDNIGHTzs
Awilix
Silver IV
Level 189
God Stats
5W - 6L
1,535 SR
Queue Stats
599W - 648L
784 MMR
Solo
Martichoras
Martichoras
Silver III
Phyifty
Martichoras
Silver III
Level 119
God Stats
13W - 13L
1,496 SR
Queue Stats
172W - 178L
839 MMR
Party 1
Sylvanus
Sylvanus
Gold V
qAxen
Sylvanus
Gold V
Level 119
God Stats
54W - 49L
1,565 SR
Queue Stats
165W - 162L
1,214 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
EDS0952
Ares
10
2 / 6 / 2
6,251
521
6,842
13,512
5,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
GROOVYUZA 9
Jing Wei
12
1 / 1 / 2
6,730
561
1,481
7,506
2,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 3 / 2
6,285
524
3,017
5,665
1,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Wahgon
Bacchus
9
0 / 3 / 0
5,558
463
3,052
6,574
4,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
elitesigmadr
Nemesis
13
5 / 3 / 1
7,359
613
6,682
9,719
2,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AthenaThorThanatosHorus

VS

Bans
AmaterasuPoseidonArachneLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
5 / 3 / 3
7,706
642
9,140
10,518
10,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Dexvin
Vulcan
14
1 / 0 / 1
7,524
627
3,588
4,465
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Awilix
MIDNIGHTzs
Awilix
13
6 / 3 / 1
7,430
619
5,103
9,207
3,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Martichoras
Phyifty
Martichoras
14
2 / 1 / 4
7,896
658
4,554
5,956
2,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
qAxen
Sylvanus
10
2 / 1 / 7
6,454
538
4,817
7,644
4,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
8
Kills
16
16
Deaths
8
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
5
3
3
2.17
W
Vulcan
Dexvin
Vulcan
1
0
1
1.5
L
Ares
EDS0952
Ares
2
6
2
0.5
L
Jing Wei
GROOVYUZA 9
Jing Wei
1
1
2
2
W
Awilix
MIDNIGHTzs
Awilix
6
3
1
2.17
W
Martichoras
Phyifty
Martichoras
2
1
4
4
L
0
3
2
0.33
L
Bacchus
Wahgon
Bacchus
0
3
0
0
L
Nemesis
elitesigmadr
Nemesis
5
3
1
1.83
W
Sylvanus
qAxen
Sylvanus
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,074
Damage
27,202
42,976
Taken
37,790
16,069
Mitigated
22,221
11,798
Healing
7,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
9,140
2,907
0
500
10,518
10,120
90
4,587
5,464
32,557
615
W
Vulcan
Dexvin
Vulcan
3,588
37
49
1,889
4,465
1,627
423
1,699
2,766
55,682
926
L
Ares
EDS0952
Ares
6,842
575
0
3,107
13,512
5,476
0
6,490
6,396
27,136
0
L
Jing Wei
GROOVYUZA 9
Jing Wei
1,481
843
0
2,641
7,506
2,048
0
931
6,545
0
46,686
W
Awilix
MIDNIGHTzs
Awilix
5,103
1,438
0
395
9,207
3,445
0
1,359
7,782
0
45,100
W
Martichoras
Phyifty
Martichoras
4,554
1,105
0
1,768
5,956
2,308
375
1,530
4,426
0
62,560
L
3,017
383
0
750
5,665
1,448
0
2,734
2,735
38,639
0
L
Bacchus
Wahgon
Bacchus
3,052
502
0
1,136
6,574
4,420
0
2,314
4,211
19,341
177
L
Nemesis
elitesigmadr
Nemesis
6,682
3,477
0
4,164
9,719
2,677
0
2,812
6,721
0
53,861
W
Sylvanus
qAxen
Sylvanus
4,817
2,076
432
2,014
7,644
4,721
0
3,020
4,498
16,465
8,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,183
Gold Earned
37,010
350
Minions Killed
369
0
Camps Cleared
0
1,207,224
Distance Traveled
1,258,586
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,706
642
51
4
0
237,648
1
W
Vulcan
7,524
627
91
8
0
243,005
0
L
Ares
6,251
521
42
4
0
191,879
2
L
Jing Wei
6,730
561
100
8
0
259,915
4
W
Awilix
7,430
619
73
6
0
328,516
0
W
Martichoras
7,896
658
106
9
0
207,675
0
L
Kukulkan
6,285
524
93
8
0
240,356
6
L
Bacchus
5,558
463
27
2
0
260,901
3
L
Nemesis
7,359
613
88
7
0
254,173
0
W
Sylvanus
6,454
538
48
4
0
241,742
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role