Player Matchup

Odin
Odin
Kinglysquire
Odin
Level 89
God Stats
0W - 3L
1,166 SR
Queue Stats
197W - 208L
1,528 Elo+
Party 2
Ao Kuang
Ao Kuang
Martlu5
Ao Kuang
Level 120
God Stats
2W - 7L
1,335 SR
Queue Stats
181W - 181L
1,545 Elo+
Party 2
Danzaburou
Danzaburou
Sux2Suck2
Danzaburou
Level 109
God Stats
6W - 3L
1,716 SR
Queue Stats
114W - 114L
1,482 Elo+
Party 2
Jing Wei
Jing Wei
Syllvannis
Jing Wei
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,539 Elo+
Party 2
Tsukuyomi
Tsukuyomi
YatoHeike
Tsukuyomi
Level 60
God Stats
1W - 1L
1,776 SR
Queue Stats
3W - 2L
1,647 Elo+
Party 2
Team Averages
Level 101
1,499 SR
1,548 Elo+

VS

Team Averages
Level 134
1,544 SR
1,496 Elo+
Charon
Charon
Butterfingers-Jo
Charon
Level 96
God Stats
4W - 4L
1,539 SR
Queue Stats
574W - 565L
1,527 Elo+
Party 1
Tiamat
Tiamat
DragonWillow
Tiamat
Level 157
God Stats
61W - 22L
1,718 SR
Queue Stats
810W - 761L
1,408 Elo+
Solo
Sol
Sol
Yandermeister
Sol
Level 159
God Stats
3W - 3L
1,441 SR
Queue Stats
385W - 398L
1,533 Elo+
Party 1
Arachne
Arachne
kiseen8935
Arachne
Level 148
God Stats
4W - 2L
1,232 SR
Queue Stats
257W - 277L
1,494 Elo+
Solo
Persephone
Persephone
spartans_300PR
Persephone
Level 109
God Stats
5W - 2L
1,789 SR
Queue Stats
125W - 105L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 11
8,992
749
6,055
14,153
16,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
Martlu5
Ao Kuang
11
2 / 9 / 1
7,637
636
6,863
12,587
10,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
Sux2Suck2
Danzaburou
16
4 / 5 / 4
9,489
791
7,892
9,423
4,118
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jing Wei
Syllvannis
Jing Wei
16
2 / 4 / 8
9,075
756
7,945
8,932
3,946
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
YatoHeike
Tsukuyomi
16
7 / 6 / 1
9,927
827
9,086
12,629
5,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 23
10,233
853
6,342
11,566
16,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
17
8 / 3 / 19
10,799
900
15,738
11,959
17,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
6 / 2 / 16
11,026
919
9,722
7,514
2,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
kiseen8935
Arachne
16
11 / 5 / 12
10,694
891
10,386
13,163
8,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Persephone
spartans_300PR
Persephone
15
2 / 2 / 15
9,880
823
8,278
7,232
2,521
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
115
16
Kills
30
30
Deaths
16
25
Assists
85
Player
Kills
Deaths
Assists
KDA
W
3
4
23
3.63
W
Tiamat
8
3
19
5.83
L
1
6
11
1.08
L
Ao Kuang
Martlu5
Ao Kuang
2
9
1
0.28
L
Danzaburou
Sux2Suck2
Danzaburou
4
5
4
1.2
L
Jing Wei
Syllvannis
Jing Wei
2
4
8
1.5
W
6
2
16
7
L
Tsukuyomi
YatoHeike
Tsukuyomi
7
6
1
1.25
W
Arachne
kiseen8935
Arachne
11
5
12
3.4
W
Persephone
spartans_300PR
Persephone
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,841
Damage
50,466
57,724
Taken
51,434
40,532
Mitigated
47,556
11,111
Healing
16,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,342
489
451
1,611
11,566
16,772
444
2,014
9,444
13,314
0
W
Tiamat
15,738
1,202
540
2,770
11,959
17,042
277
942
10,957
26,692
472
L
6,055
1,115
1,142
2,269
14,153
16,993
0
9,094
4,812
1,262
10,458
L
Ao Kuang
Martlu5
Ao Kuang
6,863
2,460
263
1,253
12,587
10,251
174
6,955
5,468
10,514
0
L
Danzaburou
Sux2Suck2
Danzaburou
7,892
2,384
54
1,273
9,423
4,118
0
7,133
2,217
0
25,099
L
Jing Wei
Syllvannis
Jing Wei
7,945
5,264
904
447
8,932
3,946
0
7,377
1,555
0
24,355
W
9,722
4,331
352
3,085
7,514
2,513
4,603
1,106
6,334
35,059
2,298
L
Tsukuyomi
YatoHeike
Tsukuyomi
9,086
1,356
934
2,572
12,629
5,224
89
8,593
4,022
0
27,320
W
Arachne
kiseen8935
Arachne
10,386
7,118
579
4,028
13,163
8,708
1,075
2,185
10,802
0
13,358
W
Persephone
spartans_300PR
Persephone
8,278
573
1,289
1,802
7,232
2,521
922
1,162
5,976
24,684
601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,120
Gold Earned
52,632
152
Minions Killed
139
0
Camps Cleared
0
979,651
Distance Traveled
1,055,800
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,233
853
9
1
0
208,199
0
W
Tiamat
10,799
900
25
2
0
214,659
0
L
Odin
8,992
749
12
1
0
216,884
0
L
Ao Kuang
7,637
636
10
1
0
169,514
0
L
Danzaburou
9,489
791
40
3
0
192,516
0
L
Jing Wei
9,075
756
50
4
0
185,510
0
W
Sol
11,026
919
68
6
0
209,102
0
L
Tsukuyomi
9,927
827
40
3
0
215,227
0
W
Arachne
10,694
891
5
0
0
216,062
0
W
Persephone
9,880
823
32
3
0
207,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role