Player Matchup

Baron Samedi
Baron Samedi
Silver I
C RONALDOxxl7l
Baron Samedi
Silver I
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,617 MMR
Party 1
Geb
Geb
Gold II
CubaSlays
Geb
Gold II
Level 157
God Stats
7W - 4L
1,673 SR
Queue Stats
41W - 37L
1,708 MMR
Party 1
Medusa
Medusa
Gold II
xxron4ld07xx
Medusa
Gold II
Level 149
God Stats
9W - 4L
1,695 SR
Queue Stats
41W - 37L
1,693 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 152
1,623 SR
1,673 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 143
1,385 SR
1,403 MMR
Chiron
Chiron
Platinum IV
COCREAPER7
Chiron
Platinum IV
Level 124
God Stats
1W - 4L
1,433 SR
Queue Stats
255W - 309L
1,744 MMR
Solo
Cthulhu
Cthulhu
Silver III
KingRich_IsBack
Cthulhu
Silver III
Level 148
God Stats
40W - 37L
1,536 SR
Queue Stats
562W - 729L
1,000 MMR
Solo
Aphrodite
Aphrodite
Bronze III
THUGgerNauT84
Aphrodite
Bronze III
Level 158
God Stats
0W - 1L
1,186 SR
Queue Stats
0W - 3L
1,465 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
C RONALDOxxl7l
Baron Samedi
12
1 / 0 / 4
6,994
777
3,696
5,232
2,557
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 0 / 2
7,056
784
3,260
5,297
4,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Medusa
11
2 / 2 / 2
6,928
770
6,633
6,249
2,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
Bake KujiraKuzenboBaba YagaNe Zha

VS

Bans
AchillesBacchusCharonHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
COCREAPER7
Chiron
12
2 / 1 / 0
7,011
779
4,701
5,256
1,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 2 / 2
6,537
726
7,306
7,351
3,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
THUGgerNauT84
Aphrodite
9
0 / 2 / 1
5,745
638
1,714
4,306
1,809
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
5
Kills
2
2
Deaths
5
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
C RONALDOxxl7l
Baron Samedi
1
0
4
3
L
Chiron
COCREAPER7
Chiron
2
1
0
2
W
2
0
2
3
L
0
2
2
0.5
L
Aphrodite
THUGgerNauT84
Aphrodite
0
2
1
0.25
W
Medusa
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,589
Damage
13,721
16,778
Taken
16,913
9,026
Mitigated
7,048
4,538
Healing
4,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
C RONALDOxxl7l
Baron Samedi
3,696
164
487
1,593
5,232
2,557
0
2,731
2,501
22,359
0
L
Chiron
COCREAPER7
Chiron
4,701
291
193
1,101
5,256
1,463
0
2,402
2,845
0
26,270
W
3,260
277
0
1,175
5,297
4,409
0
2,659
2,638
19,699
1,984
L
7,306
173
0
796
7,351
3,776
0
2,896
4,426
25,494
1,171
L
Aphrodite
THUGgerNauT84
Aphrodite
1,714
281
760
1,355
4,306
1,809
0
1,616
2,652
8,549
0
W
Medusa
6,633
2,472
0
1,283
6,249
2,060
680
3,389
2,860
0
28,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,978
Gold Earned
19,293
133
Minions Killed
102
0
Camps Cleared
0
535,282
Distance Traveled
477,201
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,994
777
37
4
0
178,280
1
L
Chiron
7,011
779
42
5
0
192,697
0
W
Geb
7,056
784
31
3
0
186,493
0
L
Cthulhu
6,537
726
42
5
0
169,599
6
L
Aphrodite
5,745
638
18
2
0
114,905
0
W
Medusa
6,928
770
65
7
0
170,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role