Player Matchup

Medusa
Medusa
ValiktheDefiler
Medusa
Level 69
God Stats
1W - 2L
1,510 SR
Queue Stats
29W - 34L
1,220 Elo+
Party 1
Osiris
Osiris
iKryopt
Osiris
Level 123
God Stats
0W - 2L
1,262 SR
Queue Stats
165W - 160L
1,471 Elo+
Solo
Nu Wa
Nu Wa
mbeezy1957
Nu Wa
Level 100
God Stats
57W - 59L
1,533 SR
Queue Stats
171W - 184L
1,475 Elo+
Party 1
Hun Batz
Hun Batz
sultanofswat
Hun Batz
Level 128
God Stats
31W - 22L
1,626 SR
Queue Stats
126W - 129L
1,355 Elo+
Party 1
Charon
Charon
whoisdatguy
Charon
Level 120
God Stats
5W - 9L
1,564 SR
Queue Stats
240W - 259L
1,425 Elo+
Party 1
Team Averages
Level 108
1,499 SR
1,389 Elo+

VS

Team Averages
Level 115
1,583 SR
1,489 Elo+
Cerberus
Cerberus
DankUzimaki
Cerberus
Level 104
God Stats
2W - 3L
1,340 SR
Queue Stats
180W - 160L
1,536 Elo+
Party 2
Nemesis
Nemesis
JEmiliano428
Nemesis
Level 93
God Stats
9W - 16L
1,378 SR
Queue Stats
119W - 124L
1,468 Elo+
Solo
Kukulkan
Kukulkan
Juniorsimon97
Kukulkan
Level 103
God Stats
15W - 6L
1,754 SR
Queue Stats
118W - 109L
1,390 Elo+
Solo
Danzaburou
Danzaburou
bilibobjoe
Danzaburou
Level 129
God Stats
47W - 22L
1,632 SR
Queue Stats
252W - 227L
1,510 Elo+
Party 2
Cthulhu
Cthulhu
pent2
Cthulhu
Level 148
God Stats
14W - 6L
1,812 SR
Queue Stats
124W - 111L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 0
4,101
513
3,819
6,105
1,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
iKryopt
Osiris
7
0 / 5 / 0
4,112
514
731
5,138
2,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Nu Wa
8
0 / 1 / 0
4,398
550
3,027
2,623
731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
sultanofswat
Hun Batz
7
0 / 2 / 0
3,889
486
2,091
6,536
1,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
6
0 / 3 / 1
4,139
517
3,276
6,005
1,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DankUzimaki
Cerberus
8
2 / 0 / 5
5,485
686
4,456
7,538
4,158
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
JEmiliano428
Nemesis
10
2 / 0 / 1
4,834
604
829
4,754
1,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
Juniorsimon97
Kukulkan
1
0 / 0 / 0
1,724
216
0
274
40
Danzaburou
bilibobjoe
Danzaburou
9
5 / 1 / 1
6,029
754
7,346
4,923
1,408
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
pent2
Cthulhu
10
6 / 0 / 2
6,241
780
5,836
6,119
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
15
15
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DankUzimaki
Cerberus
2
0
5
4.5
W
Nemesis
JEmiliano428
Nemesis
2
0
1
2.5
W
Kukulkan
Juniorsimon97
Kukulkan
0
0
0
0
L
1
4
0
0.25
W
Danzaburou
bilibobjoe
Danzaburou
5
1
1
5.5
L
Osiris
iKryopt
Osiris
0
5
0
0
L
Nu Wa
0
1
0
0
W
Cthulhu
pent2
Cthulhu
6
0
2
7
L
Hun Batz
sultanofswat
Hun Batz
0
2
0
0
L
Charon
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,944
Damage
18,467
26,407
Taken
23,608
8,529
Mitigated
10,232
4,733
Healing
7,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DankUzimaki
Cerberus
4,456
550
1,335
2,836
7,538
4,158
182
1,975
5,547
16,133
0
W
Nemesis
JEmiliano428
Nemesis
829
220
0
175
4,754
1,619
0
775
3,783
0
30,948
W
Kukulkan
Juniorsimon97
Kukulkan
0
0
0
0
274
40
0
230
0
0
0
L
3,819
1,944
3
1,382
6,105
1,681
0
1,835
4,240
0
18,035
W
Danzaburou
bilibobjoe
Danzaburou
7,346
4,051
0
1,721
4,923
1,408
1,168
1,362
3,517
0
37,507
L
Osiris
iKryopt
Osiris
731
206
0
165
5,138
2,451
0
1,386
3,450
0
17,998
L
Nu Wa
3,027
743
0
360
2,623
731
194
1,370
1,131
21,446
0
W
Cthulhu
pent2
Cthulhu
5,836
725
0
1,625
6,119
3,007
0
1,518
4,458
28,004
4,636
L
Hun Batz
sultanofswat
Hun Batz
2,091
489
0
622
6,536
1,753
0
2,529
3,835
0
19,830
L
Charon
3,276
1,047
763
1,438
6,005
1,913
0
2,038
3,967
11,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,639
Gold Earned
24,313
154
Minions Killed
213
0
Camps Cleared
0
780,269
Distance Traveled
649,346
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,485
686
34
4
0
179,874
0
W
Nemesis
4,834
604
49
6
0
176,759
0
W
Kukulkan
1,724
216
0
0
0
0
0
L
Medusa
4,101
513
29
4
0
140,719
0
W
Danzaburou
6,029
754
69
9
0
146,779
0
L
Osiris
4,112
514
32
4
0
145,094
0
L
Nu Wa
4,398
550
41
5
0
134,827
0
W
Cthulhu
6,241
780
61
8
0
145,934
0
L
Hun Batz
3,889
486
41
5
0
207,840
0
L
Charon
4,139
517
11
1
0
151,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role