Player Matchup

He Bo
He Bo
ChayBae1
He Bo
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
101W - 133L
1,378 Elo+
Solo
Maui
Maui
InkAuthority
Maui
Level 42
God Stats
1W - 1L
1,683 SR
Queue Stats
166W - 174L
1,499 Elo+
Party 1
Fafnir
Fafnir
Venohakuza
Fafnir
Level 117
God Stats
9W - 9L
1,483 SR
Queue Stats
179W - 182L
1,442 Elo+
Solo
Jormungandr
Jormungandr
Yetigheti
Jormungandr
Level 41
God Stats
2W - 2L
1,500 SR
Queue Stats
143W - 160L
1,490 Elo+
Party 1
Charon
Charon
broseph1190
Charon
Level 31
God Stats
4W - 2L
1,717 SR
Queue Stats
276W - 298L
1,350 Elo+
Solo
Team Averages
Level 60
1,577 SR
1,432 Elo+

VS

Team Averages
Level 71
1,546 SR
1,478 Elo+
Geb
Geb
Crazy-_-30
Geb
Level 63
God Stats
4W - 2L
1,107 SR
Queue Stats
55W - 75L
1,282 Elo+
Solo
Cerberus
Cerberus
DizzyWrightStan
Cerberus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 59L
1,520 Elo+
Party 2
Odin
Odin
Jairamy1
Odin
Level 35
God Stats
2W - 0L
1,866 SR
Queue Stats
16W - 12L
1,586 Elo+
Solo
Da Ji
Da Ji
RoseWolf68
Da Ji
Level 64
God Stats
2W - 0L
1,460 SR
Queue Stats
56W - 63L
1,509 Elo+
Party 2
Merlin
Merlin
pezzaaus
Merlin
Level 106
God Stats
3W - 0L
1,795 SR
Queue Stats
211W - 227L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ChayBae1
He Bo
14
2 / 4 / 10
7,936
721
6,492
9,315
4,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 3 / 9
9,257
842
5,982
12,728
15,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fafnir
Venohakuza
Fafnir
12
2 / 4 / 8
8,198
745
7,272
17,169
18,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jormungandr
Yetigheti
Jormungandr
16
6 / 2 / 9
8,813
801
14,126
11,311
13,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
13
0 / 4 / 9
7,137
649
5,537
9,193
9,556
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 8
9,225
839
9,526
12,449
12,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
16
5 / 3 / 9
9,481
862
13,749
11,760
12,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Odin
15
6 / 2 / 10
9,422
857
10,894
9,424
11,213
Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Da Ji
14
1 / 5 / 13
8,526
775
7,713
9,873
6,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
pezzaaus
Merlin
17
3 / 2 / 8
10,134
921
11,029
7,482
3,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
65
14
Kills
17
17
Deaths
15
45
Assists
48
Player
Kills
Deaths
Assists
KDA
L
He Bo
ChayBae1
He Bo
2
4
10
1.75
W
2
3
8
2
W
Cerberus
5
3
9
3.17
L
4
3
9
2.83
W
Odin
6
2
10
5.5
W
Da Ji
1
5
13
1.5
L
Fafnir
Venohakuza
Fafnir
2
4
8
1.5
L
Jormungandr
Yetigheti
Jormungandr
6
2
9
5.25
L
Charon
0
4
9
1.13
W
Merlin
pezzaaus
Merlin
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,409
Damage
52,911
59,716
Taken
50,988
60,759
Mitigated
47,421
13,895
Healing
15,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
ChayBae1
He Bo
6,492
591
1,674
956
9,315
4,728
32
4,920
4,104
17,015
0
W
9,526
758
3,593
2,804
12,449
12,925
476
8,024
4,073
18,501
0
W
Cerberus
13,749
932
1,299
3,328
11,760
12,820
222
7,327
4,249
19,573
938
L
5,982
1,711
556
1,760
12,728
15,035
0
6,977
5,547
9,691
0
W
Odin
10,894
2,249
241
1,634
9,424
11,213
508
7,258
2,001
0
13,719
W
Da Ji
7,713
2,120
422
211
9,873
6,861
812
8,564
1,221
0
12,983
L
Fafnir
Venohakuza
Fafnir
7,272
1,992
1,977
4,168
17,169
18,155
0
10,472
6,461
10,294
0
L
Jormungandr
Yetigheti
Jormungandr
14,126
2,658
376
1,728
11,311
13,285
0
5,292
5,853
28,296
1,289
L
Charon
5,537
509
463
237
9,193
9,556
13
5,276
3,595
16,244
0
W
Merlin
pezzaaus
Merlin
11,029
725
506
1,745
7,482
3,602
1,170
6,047
1,324
35,087
1,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,341
Gold Earned
46,788
97
Minions Killed
123
0
Camps Cleared
0
985,822
Distance Traveled
1,024,872
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,936
721
30
3
0
193,369
0
W
Geb
9,225
839
7
1
0
198,453
0
W
Cerberus
9,481
862
22
2
0
214,356
0
L
Maui
9,257
842
8
1
0
199,792
0
W
Odin
9,422
857
9
1
0
216,551
0
W
Da Ji
8,526
775
13
1
0
210,967
0
L
Fafnir
8,198
745
5
0
0
200,074
0
L
Jormungandr
8,813
801
41
4
0
187,224
0
L
Charon
7,137
649
13
1
0
205,363
0
W
Merlin
10,134
921
72
7
0
184,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role