Player Matchup

Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
ClappinYoCheeks
Ao Kuang
Level 28
God Stats
1W - 0L
1,888 SR
Queue Stats
4W - 4L
1,473 Elo+
Party 1
Xing Tian
Xing Tian
Ierriuqs
Xing Tian
Level 120
God Stats
2W - 1L
1,549 SR
Queue Stats
15W - 6L
1,639 Elo+
Party 1
Neith
Neith
SpaceMalakhi
Neith
Level 152
God Stats
4W - 5L
1,464 SR
Queue Stats
229W - 210L
1,586 Elo+
Solo
Poseidon
Poseidon
godOFthepebbles
Poseidon
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,294 Elo+
Party 1
Team Averages
Level 86
1,580 SR
1,498 Elo+

VS

Team Averages
Level 112
1,610 SR
1,574 Elo+
Fenrir
Fenrir
GucciSnoopz
Fenrir
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 66L
1,559 Elo+
Party 2
Tiamat
Tiamat
M11stro
Tiamat
Level 124
God Stats
8W - 6L
1,574 SR
Queue Stats
539W - 472L
1,621 Elo+
Solo
Shiva
Shiva
WavyBoardz
Shiva
Level 142
God Stats
3W - 3L
1,643 SR
Queue Stats
351W - 315L
1,645 Elo+
Solo
Hachiman
Hachiman
thebubbleboy
Hachiman
Level 130
God Stats
4W - 3L
1,587 SR
Queue Stats
97W - 94L
1,547 Elo+
Party 2
Atlas
Atlas
unlined-giant9
Atlas
Level 20
God Stats
0W - 1L
1,745 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
4 / 1 / 8
6,934
693
7,537
8,188
3,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ao Kuang
12
7 / 1 / 4
6,824
682
4,978
9,855
3,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Xing Tian
Ierriuqs
Xing Tian
11
3 / 1 / 2
6,386
639
5,902
12,504
6,723
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

11
2 / 3 / 4
6,221
622
3,379
6,355
1,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Poseidon
11
2 / 1 / 3
6,149
615
4,391
3,431
761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 4 / 3
5,664
566
4,417
9,412
2,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
M11stro
Tiamat
11
0 / 4 / 1
5,613
561
3,228
6,469
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
10
1 / 4 / 0
5,805
581
6,674
11,192
3,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hachiman
thebubbleboy
Hachiman
11
2 / 3 / 2
5,696
570
4,580
7,276
2,179
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 3
4,527
453
1,158
3,976
2,276
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
18
Kills
6
7
Deaths
18
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
8
8
W
Ao Kuang
7
1
4
9
L
Fenrir
3
4
3
1.13
W
Xing Tian
Ierriuqs
Xing Tian
3
1
2
4
L
Tiamat
M11stro
Tiamat
0
4
1
0.13
W
2
3
4
1.33
L
Shiva
1
4
0
0.25
W
Poseidon
2
1
3
3.5
L
Hachiman
thebubbleboy
Hachiman
2
3
2
1
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,187
Damage
20,057
40,333
Taken
38,325
15,337
Mitigated
14,682
14,977
Healing
9,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,537
4,387
0
3,344
8,188
3,078
117
1,306
6,826
0
26,049
W
Ao Kuang
4,978
1,746
0
5,261
9,855
3,125
0
1,255
8,452
33,434
0
L
Fenrir
4,417
1,143
0
2,777
9,412
2,957
0
2,955
6,241
0
26,148
W
Xing Tian
Ierriuqs
Xing Tian
5,902
1,111
0
5,025
12,504
6,723
22
0
12,504
33,241
0
L
Tiamat
M11stro
Tiamat
3,228
147
0
1,415
6,469
3,291
0
4,284
1,996
36,834
0
W
3,379
1,068
0
1,027
6,355
1,650
0
109
6,246
0
46,036
L
Shiva
6,674
1,263
0
2,687
11,192
3,979
0
7,037
4,155
0
39,677
W
Poseidon
4,391
682
0
320
3,431
761
495
1,230
1,919
36,295
2,257
L
Hachiman
thebubbleboy
Hachiman
4,580
2,587
0
2,721
7,276
2,179
0
481
6,795
0
51,055
L
1,158
555
0
0
3,976
2,276
0
0
3,976
9,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,514
Gold Earned
27,305
332
Minions Killed
351
0
Camps Cleared
0
1,075,275
Distance Traveled
983,248
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,934
693
36
4
0
237,071
0
W
Ao Kuang
6,824
682
64
6
0
227,124
0
L
Fenrir
5,664
566
55
6
0
230,470
0
W
Xing Tian
6,386
639
61
6
0
183,786
0
L
Tiamat
5,613
561
91
9
0
199,963
4
W
Neith
6,221
622
87
9
0
193,271
0
L
Shiva
5,805
581
79
8
0
177,887
2
W
Poseidon
6,149
615
84
8
0
234,023
0
L
Hachiman
5,696
570
103
10
0
200,052
1
L
Atlas
4,527
453
23
2
0
174,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role