Player Matchup

Awilix
Awilix
 
Awilix
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
Bewfster
Charon
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 66L
1,594 Elo+
Party 3
Neith
Neith
kill3rEspada
Neith
Level 109
God Stats
11W - 4L
1,500 SR
Queue Stats
223W - 188L
1,631 Elo+
Party 3
Olorun
Olorun
saintblue2
Olorun
Level 147
God Stats
15W - 13L
1,532 SR
Queue Stats
210W - 195L
1,488 Elo+
Solo
Team Averages
Level 145
1,506 SR
1,543 Elo+

VS

Team Averages
Level 108
1,415 SR
1,519 Elo+
Artio
Artio
BigBirdKiller6
Artio
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 49L
1,534 Elo+
Party 2
Chiron
Chiron
Bugsby21
Chiron
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 88L
1,532 Elo+
Party 2
Jormungandr
Jormungandr
JaketheRuss
Jormungandr
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,552 Elo+
Solo
Janus
Janus
Jim1214
Janus
Level 67
God Stats
1W - 3L
1,159 SR
Queue Stats
66W - 63L
1,545 Elo+
Party 2
Thanatos
Thanatos
SooFLoAntonio
Thanatos
Level 82
God Stats
3W - 4L
1,414 SR
Queue Stats
87W - 77L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
2 / 4 / 5
6,067
552
5,495
7,844
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
 
Achilles
9
1 / 1 / 2
5,815
529
2,472
6,489
4,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charon
Bewfster
Charon
11
2 / 3 / 3
6,513
592
5,444
8,080
4,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
5 / 4 / 2
7,030
639
4,760
6,551
1,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Olorun
saintblue2
Olorun
9
1 / 4 / 0
5,077
462
2,067
7,163
2,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 5
6,582
598
2,515
6,920
3,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
Bugsby21
Chiron
11
3 / 1 / 0
6,406
582
5,683
6,568
2,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jormungandr
JaketheRuss
Jormungandr
11
2 / 4 / 1
6,284
571
2,988
8,738
5,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Jim1214
Janus
12
3 / 3 / 6
6,906
628
5,390
5,282
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
SooFLoAntonio
Thanatos
12
5 / 2 / 3
6,516
592
5,577
8,983
3,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
11
Kills
16
16
Deaths
11
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
4
5
1.13
L
Achilles
 
Achilles
1
1
2
2
L
Charon
Bewfster
Charon
2
3
3
1.17
W
3
1
5
5.5
W
Chiron
Bugsby21
Chiron
3
1
0
3
W
Jormungandr
JaketheRuss
Jormungandr
2
4
1
0.63
W
Janus
Jim1214
Janus
3
3
6
2
W
Thanatos
SooFLoAntonio
Thanatos
5
2
3
3.25
L
5
4
2
1.5
L
Olorun
saintblue2
Olorun
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,238
Damage
22,153
36,127
Taken
36,491
14,985
Mitigated
15,841
9,471
Healing
13,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
5,495
2,239
0
2,524
7,844
2,411
20
1,760
5,940
0
37,480
L
Achilles
 
Achilles
2,472
302
0
1,820
6,489
4,301
11
1,945
4,385
0
14,135
L
Charon
Bewfster
Charon
5,444
1,257
0
1,656
8,080
4,365
0
1,886
5,853
35,917
1,391
W
2,515
651
1,546
2,734
6,920
3,734
0
150
6,770
11,320
0
W
Chiron
Bugsby21
Chiron
5,683
2,141
56
1,966
6,568
2,332
33
1,741
4,827
0
47,238
W
Jormungandr
JaketheRuss
Jormungandr
2,988
820
0
991
8,738
5,138
0
4,265
3,624
32,221
594
W
Janus
Jim1214
Janus
5,390
361
0
510
5,282
1,280
50
0
5,282
51,119
0
W
Thanatos
SooFLoAntonio
Thanatos
5,577
925
0
6,104
8,983
3,357
0
460
8,480
0
39,661
L
4,760
1,763
0
1,910
6,551
1,696
0
3,368
2,961
0
40,835
L
Olorun
saintblue2
Olorun
2,067
1,115
0
1,561
7,163
2,212
0
809
6,314
28,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,502
Gold Earned
32,694
296
Minions Killed
337
0
Camps Cleared
0
1,000,476
Distance Traveled
1,084,999
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,067
552
63
6
0
239,923
0
L
Achilles
5,815
529
20
2
0
192,140
0
L
Charon
6,513
592
75
7
0
173,142
0
W
Artio
6,582
598
17
2
0
230,678
0
W
Chiron
6,406
582
77
7
0
208,263
0
W
Jormungandr
6,284
571
71
6
0
180,230
0
W
Janus
6,906
628
110
10
0
224,807
0
W
Thanatos
6,516
592
62
6
0
241,021
1
L
Neith
7,030
639
92
8
0
193,295
1
L
Olorun
5,077
462
46
4
0
201,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role