Player Matchup

Fenrir
Fenrir
Dadigoar
Fenrir
Level 145
God Stats
2W - 4L
1,565 SR
Queue Stats
168W - 142L
1,570 Elo+
Solo
Cupid
Cupid
Gansburg
Cupid
Level 54
God Stats
11W - 6L
1,398 SR
Queue Stats
196W - 199L
1,374 Elo+
Party 2
Sylvanus
Sylvanus
GordRamsay
Sylvanus
Level 107
God Stats
16W - 11L
1,597 SR
Queue Stats
112W - 89L
1,472 Elo+
Party 2
Mulan
Mulan
NoisyVibez
Mulan
Level 165
God Stats
6W - 4L
1,764 SR
Queue Stats
12W - 15L
1,560 Elo+
Party 3
Ix Chel
Ix Chel
TheLovelyYonna
Ix Chel
Level 50
God Stats
9W - 8L
1,673 SR
Queue Stats
269W - 245L
1,515 Elo+
Party 3
Team Averages
Level 104
1,600 SR
1,498 Elo+

VS

Team Averages
Level 196
1,584 SR
1,504 Elo+
Yemoja
Yemoja
 
Yemoja
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
HouYi369
Cliodhna
Level 156
God Stats
10W - 15L
1,457 SR
Queue Stats
266W - 252L
1,446 Elo+
Solo
Apollo
Apollo
Zeus-Jhon
Apollo
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 43L
1,531 Elo+
Party 1
Mulan
Mulan
gurisp
Mulan
Level 213
God Stats
7W - 4L
1,961 SR
Queue Stats
608W - 591L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dadigoar
Fenrir
14
0 / 3 / 2
8,280
460
3,626
14,164
13,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Gansburg
Cupid
13
2 / 4 / 3
7,656
425
6,385
12,173
3,645
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
GordRamsay
Sylvanus
13
0 / 5 / 4
8,450
469
8,896
19,545
14,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
17
8 / 1 / 2
10,072
560
13,066
13,746
5,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

15
3 / 7 / 5
9,168
509
8,704
15,519
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
4 / 2 / 7
9,986
555
7,083
13,950
12,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
 
Nu Wa
16
6 / 4 / 10
9,945
553
24,514
10,866
3,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
HouYi369
Cliodhna
18
3 / 3 / 3
9,743
541
5,648
15,268
5,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Zeus-Jhon
Apollo
15
4 / 2 / 9
9,356
520
9,144
11,814
4,609
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
gurisp
Mulan
17
3 / 3 / 2
10,526
585
9,711
13,188
9,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
13
Kills
20
20
Deaths
14
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
2
7
3.75
W
Nu Wa
 
Nu Wa
6
4
10
2.75
L
Fenrir
Dadigoar
Fenrir
0
3
2
0.33
L
Cupid
Gansburg
Cupid
2
4
3
0.88
L
Sylvanus
GordRamsay
Sylvanus
0
5
4
0.4
W
Cliodhna
HouYi369
Cliodhna
3
3
3
1.5
L
Mulan
8
1
2
9
L
3
7
5
0.79
W
Apollo
Zeus-Jhon
Apollo
4
2
9
4.25
W
Mulan
gurisp
Mulan
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,677
Damage
56,100
75,147
Taken
65,086
39,774
Mitigated
36,181
33,297
Healing
23,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
7,083
1,200
5,154
2,836
13,950
12,643
674
4,830
9,120
23,695
1,585
W
Nu Wa
 
Nu Wa
24,514
7,495
0
1,421
10,866
3,544
1,840
5,740
5,126
63,216
1,062
L
Fenrir
Dadigoar
Fenrir
3,626
1,182
0
5,398
14,164
13,419
0
2,747
11,216
789
52,394
L
Cupid
Gansburg
Cupid
6,385
2,881
2,530
4,240
12,173
3,645
0
5,267
6,720
0
39,779
L
Sylvanus
GordRamsay
Sylvanus
8,896
3,082
1,558
5,793
19,545
14,235
0
6,603
12,641
41,213
0
W
Cliodhna
HouYi369
Cliodhna
5,648
526
0
7,965
15,268
5,957
0
1,449
13,819
0
95,877
L
Mulan
13,066
2,337
0
7,142
13,746
5,137
0
4,810
8,584
0
77,095
L
8,704
1,379
641
5,995
15,519
3,338
0
10,318
4,659
64,192
1,098
W
Apollo
Zeus-Jhon
Apollo
9,144
2,907
0
2,354
11,814
4,609
465
3,820
7,994
0
61,259
W
Mulan
gurisp
Mulan
9,711
1,195
0
3,964
13,188
9,428
0
2,053
11,135
0
76,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,626
Gold Earned
49,556
420
Minions Killed
525
0
Camps Cleared
0
1,659,481
Distance Traveled
1,673,066
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,986
555
40
2
0
308,318
7
W
Nu Wa
9,945
553
97
5
0
319,425
4
L
Fenrir
8,280
460
89
5
0
304,180
1
L
Cupid
7,656
425
75
4
0
326,710
5
L
Sylvanus
8,450
469
46
3
0
300,286
8
W
Cliodhna
9,743
541
130
7
0
408,151
6
L
Mulan
10,072
560
110
6
0
397,306
0
L
Ix Chel
9,168
509
100
6
0
330,999
3
W
Apollo
9,356
520
110
6
0
315,383
0
W
Mulan
10,526
585
148
8
0
321,789
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role