Player Matchup

Hun Batz
Hun Batz
Silver I
Slicqk
Hun Batz
Silver I
Level 56
God Stats
8W - 9L
1,397 SR
Queue Stats
47W - 42L
1,314 MMR
Solo
Horus
Horus
Gold III
SpirantMjess V2
Horus
Gold III
Level 169
God Stats
7W - 7L
1,886 SR
Queue Stats
190W - 198L
1,307 MMR
Solo
Janus
Janus
Gold V
YoungPhenom_-23
Janus
Gold V
Level 148
God Stats
15W - 16L
1,537 SR
Queue Stats
87W - 90L
1,272 MMR
Solo
Danzaburou
Danzaburou
Gold IV
jTrancends
Danzaburou
Gold IV
Level 151
God Stats
5W - 3L
1,500 SR
Queue Stats
331W - 342L
1,370 MMR
Solo
Cthulhu
Cthulhu
Gold V
temp-412667
Cthulhu
Gold V
Level 118
God Stats
26W - 19L
1,575 SR
Queue Stats
101W - 102L
1,335 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,579 SR
1,320 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,609 SR
1,323 MMR
Chaac
Chaac
Silver I
MouseCopp
Chaac
Silver I
Level 185
God Stats
0W - 1L
1,612 SR
Queue Stats
18W - 25L
1,401 MMR
Party 1
Artemis
Artemis
Silver II
SkinBoosterPlz
Artemis
Silver II
Level 88
God Stats
1W - 3L
1,391 SR
Queue Stats
155W - 179L
1,119 MMR
Party 2
Poseidon
Poseidon
Bronze III
TK KrypticX
Poseidon
Bronze III
Level 43
God Stats
10W - 6L
1,508 SR
Queue Stats
29W - 44L
1,446 MMR
Party 2
Cerberus
Cerberus
Silver II
Turkeymaser9000
Cerberus
Silver II
Level 123
God Stats
1W - 1L
1,578 SR
Queue Stats
20W - 27L
1,377 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
XxDarkBladexX07
Ne Zha
Gold IV
Level 155
God Stats
9W - 11L
1,958 SR
Queue Stats
227W - 251L
1,271 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Slicqk
Hun Batz
11
3 / 0 / 1
5,990
599
1,817
5,712
1,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 1 / 6
5,778
578
4,191
7,227
3,914
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
3 / 0 / 3
6,812
681
4,175
4,556
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
jTrancends
Danzaburou
11
4 / 1 / 3
6,252
625
6,833
6,245
2,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
temp-412667
Cthulhu
11
3 / 2 / 0
6,548
655
6,379
6,184
4,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bans
GebAchillesThorLoki

VS

Bans
BastetVulcanLancelotCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
MouseCopp
Chaac
10
2 / 3 / 0
5,948
595
4,166
8,805
3,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 4 / 2
4,541
454
5,182
7,448
1,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
TK KrypticX
Poseidon
10
0 / 3 / 0
5,321
532
2,271
4,765
846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
7
1 / 2 / 1
4,795
480
2,751
9,922
3,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 2 / 0
4,967
497
2,196
7,413
1,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
14
Kills
4
4
Deaths
14
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chaac
MouseCopp
Chaac
2
3
0
0.67
L
0
4
2
0.25
W
Hun Batz
Slicqk
Hun Batz
3
0
1
3.5
W
1
1
6
4
L
Poseidon
TK KrypticX
Poseidon
0
3
0
0
L
Cerberus
1
2
1
0.75
L
1
2
0
0.5
W
3
0
3
4.5
W
Danzaburou
jTrancends
Danzaburou
4
1
3
5.5
W
Cthulhu
temp-412667
Cthulhu
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,395
Damage
16,566
29,924
Taken
38,353
13,154
Mitigated
10,861
10,618
Healing
11,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
MouseCopp
Chaac
4,166
731
0
3,098
8,805
3,085
0
4,605
3,540
0
41,658
L
5,182
2,371
0
1,926
7,448
1,452
0
624
6,784
0
26,070
W
Hun Batz
Slicqk
Hun Batz
1,817
360
0
4,155
5,712
1,676
171
642
5,018
0
41,033
W
4,191
1,556
574
1,940
7,227
3,914
104
816
6,411
0
10,639
L
Poseidon
TK KrypticX
Poseidon
2,271
540
0
590
4,765
846
0
2,520
2,025
31,311
239
L
Cerberus
2,751
348
0
2,590
9,922
3,625
0
1,443
8,395
13,184
786
L
2,196
486
0
3,795
7,413
1,853
0
184
7,215
0
25,734
W
4,175
581
0
853
4,556
1,224
0
1,882
2,542
51,562
0
W
Danzaburou
jTrancends
Danzaburou
6,833
2,387
0
1,766
6,245
2,076
538
763
5,482
0
52,131
W
Cthulhu
temp-412667
Cthulhu
6,379
506
0
1,330
6,184
4,264
0
547
5,637
34,399
1,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,380
Gold Earned
25,572
367
Minions Killed
291
0
Camps Cleared
0
1,034,193
Distance Traveled
986,326
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,948
595
89
9
0
188,685
1
L
Artemis
4,541
454
43
4
0
169,158
0
W
Hun Batz
5,990
599
83
8
0
243,032
3
W
Horus
5,778
578
19
2
0
220,707
3
L
Poseidon
5,321
532
72
7
0
209,361
0
L
Cerberus
4,795
480
37
4
0
208,059
8
L
Ne Zha
4,967
497
50
5
0
211,063
2
W
Janus
6,812
681
107
11
0
216,658
1
W
Danzaburou
6,252
625
74
7
0
168,102
2
W
Cthulhu
6,548
655
84
8
0
185,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role