Player Matchup

Nemesis
Nemesis
Ellari
Nemesis
Level 15
God Stats
1W - 1L
1,694 SR
Queue Stats
6W - 11L
1,444 Elo+
Party 2
Khepri
Khepri
Potatokoke
Khepri
Level 67
God Stats
0W - 3L
1,467 SR
Queue Stats
39W - 48L
1,445 Elo+
Party 2
Janus
Janus
xXxTruckxXx
Janus
Level 107
God Stats
0W - 1L
1,286 SR
Queue Stats
29W - 34L
1,462 Elo+
Party 2
Team Averages
Level 63
1,483 SR
1,450 Elo+

VS

Team Averages
Level 212
1,510 SR
1,758 Elo+
Agni
Agni
Cookiebossman
Agni
Level 197
God Stats
3W - 0L
1,466 SR
Queue Stats
10W - 5L
1,719 Elo+
Party 1
Guan Yu
Guan Yu
Mizuharа
Guan Yu
Level 208
God Stats
2W - 1L
1,431 SR
Queue Stats
124W - 68L
1,739 Elo+
Solo
Ravana
Ravana
x_Akashi-Seijuro
Ravana
Level 230
God Stats
8W - 3L
1,633 SR
Queue Stats
108W - 42L
1,815 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ellari
Nemesis
10
0 / 6 / 1
6,277
628
4,441
9,393
2,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Khepri
Potatokoke
Khepri
12
1 / 5 / 1
7,278
728
2,538
11,425
6,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 5 / 1
6,759
676
3,250
8,101
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 11
8,315
832
7,138
3,080
910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
Mizuharа
Guan Yu
13
6 / 1 / 6
8,587
859
11,061
9,497
7,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
8 / 1 / 8
9,034
903
7,645
9,677
7,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
16
16
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
0
11
7.5
L
Nemesis
Ellari
Nemesis
0
6
1
0.08
W
Guan Yu
Mizuharа
Guan Yu
6
1
6
9
L
Khepri
Potatokoke
Khepri
1
5
1
0.3
L
1
5
1
0.3
W
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,229
Damage
25,844
28,919
Taken
22,254
11,695
Mitigated
15,247
2,918
Healing
9,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,138
463
0
1,610
3,080
910
1,195
826
2,170
36,615
0
L
Nemesis
Ellari
Nemesis
4,441
2,164
0
1,123
9,393
2,906
0
2,247
6,781
0
12,478
W
Guan Yu
Mizuharа
Guan Yu
11,061
2,571
1,156
3,929
9,497
7,178
843
2,990
6,307
0
30,656
L
Khepri
Potatokoke
Khepri
2,538
80
0
1,275
11,425
6,134
0
3,381
7,401
9,304
1,057
L
3,250
175
0
520
8,101
2,655
0
1,442
6,197
26,404
424
W
7,645
1,592
0
2,897
9,677
7,159
525
1,369
6,979
0
27,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,314
Gold Earned
25,936
83
Minions Killed
139
0
Camps Cleared
0
530,753
Distance Traveled
561,154
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,315
832
75
8
0
193,849
0
L
Nemesis
6,277
628
24
2
0
168,604
0
W
Guan Yu
8,587
859
40
4
0
203,084
1
L
Khepri
7,278
728
16
2
0
179,612
0
L
Janus
6,759
676
43
4
0
182,537
2
W
Ravana
9,034
903
24
2
0
164,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role