Player Matchup

Ullr
Ullr
CQMoistBoi19
Ullr
Level 130
God Stats
1W - 2L
1,445 SR
Queue Stats
23W - 46L
1,467 Elo+
Party 2
Vulcan
Vulcan
HankShankTank
Vulcan
Level 125
God Stats
5W - 12L
1,573 SR
Queue Stats
17W - 58L
1,336 Elo+
Party 2
Hercules
Hercules
Kalandrako
Hercules
Level 66
God Stats
8W - 13L
1,521 SR
Queue Stats
147W - 125L
1,551 Elo+
Solo
Cabrakan
Cabrakan
Nucclii
Cabrakan
Level 158
God Stats
0W - 2L
1,216 SR
Queue Stats
30W - 49L
1,449 Elo+
Party 2
Artio
Artio
TopmostG
Artio
Level 159
God Stats
4W - 5L
1,628 SR
Queue Stats
76W - 127L
1,472 Elo+
Party 2
Team Averages
Level 128
1,476 SR
1,455 Elo+

VS

Team Averages
Level 135
1,685 SR
1,549 Elo+
Mulan
Mulan
DaddysCreamSock
Mulan
Level 129
God Stats
15W - 10L
1,571 SR
Queue Stats
602W - 541L
1,580 Elo+
Party 1
Sylvanus
Sylvanus
IckyBackshotWind
Sylvanus
Level 128
God Stats
6W - 3L
1,706 SR
Queue Stats
143W - 135L
1,566 Elo+
Party 1
Arachne
Arachne
Meseek96
Arachne
Level 127
God Stats
9W - 5L
1,966 SR
Queue Stats
93W - 84L
1,550 Elo+
Solo
Tiamat
Tiamat
S3WFellGlobe
Tiamat
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
229W - 217L
1,501 Elo+
Solo
Skadi
Skadi
keyandpele
Skadi
Level 162
God Stats
18W - 21L
1,680 SR
Queue Stats
509W - 442L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
5,990
461
2,764
7,525
2,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
2 / 3 / 3
8,039
618
7,519
4,996
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Kalandrako
Hercules
10
1 / 2 / 0
6,553
504
4,817
12,010
7,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cabrakan
Nucclii
Cabrakan
13
3 / 2 / 4
7,134
549
4,664
10,294
6,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
TopmostG
Artio
14
1 / 2 / 1
7,698
592
7,382
12,975
14,834
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,892
607
9,120
12,988
8,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 1 / 4
6,620
509
4,520
9,071
5,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Meseek96
Arachne
13
5 / 1 / 4
7,233
556
5,273
9,947
3,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
13
1 / 4 / 4
7,324
563
4,577
8,551
4,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
15
5 / 0 / 0
8,183
629
8,734
6,571
2,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
7
Kills
12
12
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
1
1
2
2
L
2
3
3
1.17
W
0
1
4
2
L
Hercules
Kalandrako
Hercules
1
2
0
0.5
W
Arachne
Meseek96
Arachne
5
1
4
7
L
Cabrakan
Nucclii
Cabrakan
3
2
4
2.5
W
Tiamat
1
4
4
0.75
L
Artio
TopmostG
Artio
1
2
1
0.75
W
Skadi
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,146
Damage
32,224
47,800
Taken
47,128
33,566
Mitigated
23,757
13,994
Healing
19,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,764
832
0
1,079
7,525
2,426
0
1,501
6,024
0
42,551
W
9,120
2,066
0
5,887
12,988
8,795
0
7,525
5,463
0
59,955
L
7,519
139
0
244
4,996
1,835
0
2,331
2,665
51,197
585
W
4,520
1,290
2,025
3,408
9,071
5,596
0
1,923
7,071
21,479
1,067
L
Hercules
Kalandrako
Hercules
4,817
1,127
0
4,055
12,010
7,901
0
2,808
9,202
0
35,253
W
Arachne
Meseek96
Arachne
5,273
2,717
0
5,408
9,947
3,100
0
4,060
5,741
0
37,748
L
Cabrakan
Nucclii
Cabrakan
4,664
1,068
0
988
10,294
6,570
0
1,684
8,610
46,243
1,209
W
Tiamat
4,577
160
0
1,564
8,551
4,040
0
5,361
3,060
51,894
0
L
Artio
TopmostG
Artio
7,382
807
560
7,068
12,975
14,834
0
773
12,202
53,313
1,528
W
Skadi
8,734
3,630
0
1,185
6,571
2,226
872
70
6,501
0
73,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,414
Gold Earned
37,252
443
Minions Killed
455
0
Camps Cleared
0
1,279,305
Distance Traveled
1,326,098
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,990
461
73
6
0
240,829
0
W
Mulan
7,892
607
115
9
0
236,334
4
L
Vulcan
8,039
618
113
9
0
244,440
2
W
Sylvanus
6,620
509
38
3
0
264,157
4
L
Hercules
6,553
504
65
5
0
286,426
0
W
Arachne
7,233
556
63
5
0
314,152
2
L
Cabrakan
7,134
549
81
6
0
251,842
0
W
Tiamat
7,324
563
111
9
0
247,592
2
L
Artio
7,698
592
111
9
0
255,768
4
W
Skadi
8,183
629
128
10
0
263,863
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role