Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Dynamicaim
Danzaburou
Level 173
God Stats
2W - 3L
1,709 SR
Queue Stats
145W - 124L
1,534 Elo+
Solo
Mercury
Mercury
Zeus-Jhon
Mercury
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 43L
1,535 Elo+
Party 1
Sylvanus
Sylvanus
gurisp
Sylvanus
Level 213
God Stats
10W - 14L
1,397 SR
Queue Stats
608W - 591L
1,546 Elo+
Party 1
Team Averages
Level 200
1,521 SR
1,523 Elo+

VS

Team Averages
Level 134
1,415 SR
1,456 Elo+
Mercury
Mercury
CCA27
Mercury
Level 143
God Stats
1W - 6L
1,243 SR
Queue Stats
234W - 294L
1,394 Elo+
Party 2
Chang'e
Chang'e
JaketheRuss
Chang'e
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,553 Elo+
Solo
Ares
Ares
Patho6699
Ares
Level 100
God Stats
12W - 14L
1,523 SR
Queue Stats
210W - 231L
1,494 Elo+
Party 3
Hera
Hera
RDBG426
Hera
Level 152
God Stats
1W - 2L
1,257 SR
Queue Stats
87W - 114L
1,353 Elo+
Party 2
Medusa
Medusa
TwitchStyleaar
Medusa
Level 107
God Stats
5W - 4L
1,552 SR
Queue Stats
136W - 125L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
5 / 1 / 2
8,691
621
7,304
8,993
3,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
 
Medusa
11
3 / 3 / 2
6,672
477
8,135
8,345
3,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Danzaburou
Dynamicaim
Danzaburou
15
4 / 1 / 1
9,351
668
6,818
8,754
3,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
Zeus-Jhon
Mercury
12
3 / 2 / 2
7,195
514
3,909
8,373
3,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
gurisp
Sylvanus
12
1 / 1 / 5
7,623
545
5,193
12,309
9,603
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CCA27
Mercury
11
1 / 1 / 1
6,750
482
4,256
7,806
2,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
JaketheRuss
Chang'e
13
1 / 5 / 4
7,479
534
4,273
10,506
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ares
10
1 / 2 / 2
6,227
445
2,879
13,996
9,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hera
RDBG426
Hera
13
0 / 5 / 2
7,149
511
7,291
8,660
2,510
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
5 / 3 / 1
7,819
559
10,063
8,225
2,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
16
Kills
8
8
Deaths
16
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
1
2
6
W
Medusa
 
Medusa
3
3
2
1.33
L
Mercury
CCA27
Mercury
1
1
1
1.5
W
Danzaburou
Dynamicaim
Danzaburou
4
1
1
4.5
L
Chang'e
JaketheRuss
Chang'e
1
5
4
0.6
L
Ares
1
2
2
1
L
Hera
RDBG426
Hera
0
5
2
0.2
L
5
3
1
1.83
W
Mercury
Zeus-Jhon
Mercury
3
2
2
2
W
Sylvanus
gurisp
Sylvanus
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,359
Damage
28,762
46,774
Taken
49,193
22,529
Mitigated
19,578
15,868
Healing
11,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,304
184
0
5,143
8,993
3,225
37
4,072
4,921
49,540
2,327
W
Medusa
 
Medusa
8,135
2,607
0
730
8,345
3,092
102
668
7,677
0
41,527
L
Mercury
CCA27
Mercury
4,256
620
0
1,407
7,806
2,025
0
1,466
6,260
0
34,637
W
Danzaburou
Dynamicaim
Danzaburou
6,818
1,991
0
3,923
8,754
3,382
0
3,061
5,693
0
84,120
L
Chang'e
JaketheRuss
Chang'e
4,273
108
476
2,780
10,506
2,909
0
976
9,514
51,120
0
L
Ares
2,879
145
0
2,456
13,996
9,384
0
3,515
10,387
17,573
0
L
Hera
RDBG426
Hera
7,291
1,708
0
2,822
8,660
2,510
0
4,265
3,808
53,866
894
L
10,063
3,286
0
1,269
8,225
2,750
958
1,128
7,097
0
52,763
W
Mercury
Zeus-Jhon
Mercury
3,909
1,927
0
937
8,373
3,227
412
3,026
5,347
0
43,642
W
Sylvanus
gurisp
Sylvanus
5,193
1,097
829
4,306
12,309
9,603
0
3,429
8,880
26,819
1,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,532
Gold Earned
35,424
426
Minions Killed
383
0
Camps Cleared
0
1,356,915
Distance Traveled
1,403,435
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,691
621
100
7
0
256,324
7
W
Medusa
6,672
477
54
4
0
265,520
0
L
Mercury
6,750
482
61
4
0
343,819
2
W
Danzaburou
9,351
668
150
11
0
262,085
0
L
Chang'e
7,479
534
119
9
0
267,826
0
L
Ares
6,227
445
23
2
0
272,065
5
L
Hera
7,149
511
93
7
0
248,514
0
L
Medusa
7,819
559
87
6
0
271,211
3
W
Mercury
7,195
514
66
5
0
330,933
0
W
Sylvanus
7,623
545
56
4
0
242,053
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role