Player Matchup

Lancelot
Lancelot
Masters
 
Lancelot
Masters
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
Throwsideon
Sun Wukong
Platinum I
Level 142
God Stats
8W - 5L
1,564 SR
Queue Stats
87W - 89L
1,943 MMR
Solo
Ix Chel
Ix Chel
Masters
TommyTwoToes
Ix Chel
Masters
Level 147
God Stats
6W - 10L
1,508 SR
Queue Stats
369W - 348L
2,239 MMR
Solo
Bacchus
Bacchus
Diamond III
Wiegisilllam
Bacchus
Diamond III
Level 57
God Stats
12W - 17L
1,584 SR
Queue Stats
288W - 271L
2,226 MMR
Solo
Nut
Nut
Platinum I
wzTHORwz
Nut
Platinum I
Level 166
God Stats
7W - 14L
1,562 SR
Queue Stats
348W - 344L
1,981 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 120
1,544 SR
1,978 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,646 SR
2,064 MMR
Maui
Maui
Diamond IV
 
Maui
Diamond IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Masters
BallsDeepInGpa
He Bo
Masters
Level 71
God Stats
3W - 1L
1,779 SR
Queue Stats
270W - 215L
2,442 MMR
Party 1
Chaac
Chaac
Platinum I
LonelyCapricorn
Chaac
Platinum I
Level 225
God Stats
3W - 2L
1,873 SR
Queue Stats
121W - 112L
1,914 MMR
Solo
Neith
Neith
Masters
Octizy
Neith
Masters
Level 146
God Stats
42W - 15L
1,752 SR
Queue Stats
330W - 276L
2,572 MMR
Party 1
Sol
Sol
Platinum II
PweaseGetAngwy
Sol
Platinum II
Level 120
God Stats
1W - 0L
1,324 SR
Queue Stats
71W - 62L
1,894 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
5
0 / 1 / 0
2,834
567
725
1,973
531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Throwsideon
Sun Wukong
6
3 / 2 / 0
4,088
818
3,313
3,969
1,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ix Chel
TommyTwoToes
Ix Chel
1
0 / 0 / 0
2,406
481
0
0
0
Bacchus
Wiegisilllam
Bacchus
3
0 / 0 / 0
2,822
564
626
1,874
967
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 0
3,430
686
1,445
3,205
802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
MedusaMulanDanzaburou

VS

Bans
Chang'eAgniThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
5
0 / 0 / 1
3,083
617
493
3,009
1,200
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 0 / 0
3,523
705
724
2,813
582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
1 / 3 / 1
3,805
761
2,218
4,889
1,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
Octizy
Neith
7
1 / 0 / 0
4,131
826
291
1,099
289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 1
3,782
756
2,220
1,705
304
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
3
Kills
4
4
Deaths
3
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
0
0
W
Maui
 
Maui
0
0
1
0.5
W
1
0
0
1
W
1
3
1
0.5
W
Neith
Octizy
Neith
1
0
0
1
W
1
0
1
1.5
L
Sun Wukong
Throwsideon
Sun Wukong
3
2
0
1.5
L
Ix Chel
TommyTwoToes
Ix Chel
0
0
0
0
L
Bacchus
Wiegisilllam
Bacchus
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,109
Damage
5,946
11,021
Taken
13,515
3,879
Mitigated
3,973
4,565
Healing
7,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
725
405
0
858
1,973
531
0
980
993
0
7,028
W
Maui
 
Maui
493
266
0
1,425
3,009
1,200
0
421
2,588
5,333
0
W
724
55
0
2,469
2,813
582
0
0
2,813
24,274
0
W
2,218
688
0
1,666
4,889
1,598
0
0
4,889
0
16,579
W
Neith
Octizy
Neith
291
0
0
453
1,099
289
0
0
1,099
0
28,509
W
2,220
1,113
0
1,387
1,705
304
0
205
1,500
16,834
5,081
L
Sun Wukong
Throwsideon
Sun Wukong
3,313
1,066
0
1,236
3,969
1,579
0
199
3,770
0
17,962
L
Ix Chel
TommyTwoToes
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
Wiegisilllam
Bacchus
626
279
0
847
1,874
967
0
877
997
1,629
0
L
1,445
801
0
1,624
3,205
802
0
1,126
2,079
0
21,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,580
Gold Earned
18,324
96
Minions Killed
192
0
Camps Cleared
0
340,743
Distance Traveled
531,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
2,834
567
18
4
0
81,345
0
W
Maui
3,083
617
9
2
0
127,509
0
W
He Bo
3,523
705
58
12
0
114,622
0
W
Chaac
3,805
761
34
7
0
93,844
0
W
Neith
4,131
826
57
11
0
94,545
0
W
Sol
3,782
756
34
7
0
100,815
0
L
Sun Wukong
4,088
818
32
6
0
113,103
0
L
Ix Chel
2,406
481
0
0
0
0
0
L
Bacchus
2,822
564
1
0
0
55,953
0
L
Nut
3,430
686
45
9
0
90,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role