Player Matchup

Ullr
Ullr
 
Ullr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 300
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Invincibuhl
Anhur
Level 152
God Stats
1W - 5L
1,404 SR
Queue Stats
130W - 158L
1,534 Elo+
Party 2
Fenrir
Fenrir
reeper182
Fenrir
Level 167
God Stats
2W - 6L
1,658 SR
Queue Stats
70W - 97L
1,516 Elo+
Party 2
Team Averages
Level 178
1,512 SR
1,510 Elo+

VS

Team Averages
Level 121
1,665 SR
1,545 Elo+
Chang'e
Chang'e
JustRunItDown
Chang'e
Level 148
God Stats
7W - 4L
1,955 SR
Queue Stats
434W - 366L
1,587 Elo+
Solo
Geb
Geb
Piklo18
Geb
Level 67
God Stats
7W - 9L
1,511 SR
Queue Stats
53W - 62L
1,544 Elo+
Party 1
Anhur
Anhur
fakes09
Anhur
Level 145
God Stats
16W - 14L
1,606 SR
Queue Stats
113W - 129L
1,567 Elo+
Party 1
Janus
Janus
magnumdurex
Janus
Level 108
God Stats
7W - 6L
1,684 SR
Queue Stats
107W - 104L
1,482 Elo+
Party 1
Surtr
Surtr
samisyxe
Surtr
Level 139
God Stats
6W - 8L
1,570 SR
Queue Stats
96W - 112L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
8
0 / 2 / 4
4,750
679
1,679
4,612
1,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Arachne
 
Arachne
7
2 / 1 / 4
4,376
625
4,334
6,439
2,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
 
Cthulhu
6
0 / 3 / 1
3,887
555
2,056
4,666
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

10
0 / 0 / 1
4,896
699
886
3,579
956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
reeper182
Fenrir
9
5 / 0 / 1
5,029
718
2,855
5,058
1,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
9
2 / 2 / 0
4,757
680
1,526
5,790
1,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Geb
6
0 / 2 / 0
3,599
514
2,608
4,477
2,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
fakes09
Anhur
8
0 / 2 / 1
4,551
650
3,466
4,390
1,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 0 / 0
5,102
729
1,074
1,708
378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
samisyxe
Surtr
10
4 / 1 / 0
5,948
850
4,199
5,085
2,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
7
Kills
6
6
Deaths
7
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
2
4
1
L
Arachne
 
Arachne
2
1
4
4
L
Cthulhu
 
Cthulhu
0
3
1
0.17
L
0
0
1
0.5
W
Chang'e
2
2
0
1
W
Geb
0
2
0
0
W
Anhur
fakes09
Anhur
0
2
1
0.25
W
0
0
0
0
L
Fenrir
reeper182
Fenrir
5
0
1
5.5
W
Surtr
samisyxe
Surtr
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,810
Damage
12,873
24,354
Taken
21,450
8,044
Mitigated
7,322
7,745
Healing
8,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
1,679
1,123
0
898
4,612
1,260
0
1,117
3,424
0
29,971
L
Arachne
 
Arachne
4,334
2,330
0
2,332
6,439
2,580
0
1,746
4,456
3,693
10,732
L
Cthulhu
 
Cthulhu
2,056
68
0
1,605
4,666
1,472
0
539
3,901
13,549
0
L
886
474
0
1,222
3,579
956
0
906
2,561
0
34,607
W
Chang'e
1,526
123
0
3,354
5,790
1,418
0
44
5,746
28,745
792
W
Geb
2,608
495
0
992
4,477
2,310
0
179
4,298
9,327
30
W
Anhur
fakes09
Anhur
3,466
1,506
0
1,945
4,390
1,002
0
110
4,280
0
31,638
W
1,074
46
0
739
1,708
378
0
0
1,708
32,303
587
L
Fenrir
reeper182
Fenrir
2,855
1,119
0
1,688
5,058
1,776
0
592
4,404
0
29,232
W
Surtr
samisyxe
Surtr
4,199
1,707
0
1,905
5,085
2,214
0
1,722
3,029
1,350
36,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,938
Gold Earned
23,957
233
Minions Killed
309
0
Camps Cleared
0
804,029
Distance Traveled
836,320
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
4,750
679
54
8
0
142,374
0
L
Arachne
4,376
625
21
3
0
187,784
1
L
Cthulhu
3,887
555
33
5
0
102,467
0
L
Anhur
4,896
699
69
10
0
165,246
2
W
Chang'e
4,757
680
56
8
0
183,658
0
W
Geb
3,599
514
14
2
0
175,745
0
W
Anhur
4,551
650
81
12
0
135,673
2
W
Janus
5,102
729
83
12
0
175,474
0
L
Fenrir
5,029
718
56
8
0
206,158
0
W
Surtr
5,948
850
75
11
0
165,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role