Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
RellyHippy_CclD
Medusa
Level 127
God Stats
14W - 14L
1,525 SR
Queue Stats
302W - 297L
1,423 Elo+
Solo
Chang'e
Chang'e
XxRageMoneyxX
Chang'e
Level 66
God Stats
2W - 2L
1,308 SR
Queue Stats
275W - 337L
1,502 Elo+
Party 2
Nike
Nike
Yaknow2
Nike
Level 62
God Stats
4W - 2L
1,611 SR
Queue Stats
345W - 330L
1,417 Elo+
Solo
Hel
Hel
unavalablename
Hel
Level 61
God Stats
7W - 6L
1,452 SR
Queue Stats
105W - 150L
1,454 Elo+
Party 2
Team Averages
Level 81
1,479 SR
1,459 Elo+

VS

Team Averages
Level 103
1,530 SR
1,460 Elo+
Lancelot
Lancelot
DoctorDeymien
Lancelot
Level 83
God Stats
7W - 9L
1,412 SR
Queue Stats
84W - 80L
1,463 Elo+
Party 1
Mulan
Mulan
ItsTheJester989
Mulan
Level 128
God Stats
8W - 8L
1,500 SR
Queue Stats
194W - 223L
1,451 Elo+
Party 1
Medusa
Medusa
Probable_Nym
Medusa
Level 148
God Stats
11W - 11L
1,507 SR
Queue Stats
306W - 303L
1,490 Elo+
Solo
Poseidon
Poseidon
XproxityX
Poseidon
Level 67
God Stats
5W - 3L
1,500 SR
Queue Stats
38W - 32L
1,482 Elo+
Solo
Athena
Athena
thecitrusdemon
Athena
Level 89
God Stats
2W - 2L
1,729 SR
Queue Stats
220W - 228L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 3 / 2
6,498
591
3,285
9,979
3,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 0 / 1
6,296
572
6,374
6,917
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
11
3 / 0 / 3
6,867
624
7,411
7,499
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
Yaknow2
Nike
12
2 / 3 / 0
7,047
641
7,333
11,331
8,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 0 / 5
6,553
596
2,826
7,368
4,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DoctorDeymien
Lancelot
9
4 / 5 / 0
5,334
485
7,201
8,562
2,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 1 / 0
6,265
570
6,014
10,587
7,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Medusa
9
0 / 2 / 0
5,306
482
5,119
7,189
2,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
XproxityX
Poseidon
10
0 / 2 / 2
5,268
479
5,604
5,992
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 0
4,816
438
1,273
7,899
5,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
14
Kills
6
6
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
3
2
1.33
L
Lancelot
DoctorDeymien
Lancelot
4
5
0
0.8
L
2
1
0
2
L
Medusa
0
2
0
0
W
4
0
1
4.5
L
Poseidon
XproxityX
Poseidon
0
2
2
0.5
W
Chang'e
3
0
3
4.5
W
Nike
Yaknow2
Nike
2
3
0
0.67
L
0
4
0
0
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,229
Damage
25,211
43,094
Taken
40,229
19,879
Mitigated
18,692
21,238
Healing
6,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,285
1,324
0
4,207
9,979
3,268
0
749
9,098
0
45,101
L
Lancelot
DoctorDeymien
Lancelot
7,201
818
0
1,561
8,562
2,574
0
3,757
4,805
0
18,458
L
6,014
1,244
0
1,247
10,587
7,137
0
0
10,587
0
37,636
L
Medusa
5,119
1,044
0
1,205
7,189
2,174
0
1,243
5,946
0
42,239
W
6,374
2,559
0
2,949
6,917
2,079
705
476
6,441
0
46,436
L
Poseidon
XproxityX
Poseidon
5,604
415
0
695
5,992
1,723
0
3,191
2,801
29,654
657
W
Chang'e
7,411
1,172
1,332
3,245
7,499
2,241
422
2,654
4,331
41,314
2,453
W
Nike
Yaknow2
Nike
7,333
1,453
0
1,503
11,331
8,061
0
0
11,331
0
51,797
L
1,273
269
89
1,212
7,899
5,084
100
1,427
6,472
10,499
849
W
2,826
517
3,524
4,478
7,368
4,230
574
1,949
5,211
18,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,261
Gold Earned
26,989
372
Minions Killed
246
0
Camps Cleared
0
1,076,688
Distance Traveled
1,072,434
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,498
591
76
7
0
237,011
5
L
Lancelot
5,334
485
26
2
0
258,393
2
L
Mulan
6,265
570
78
7
0
190,277
1
L
Medusa
5,306
482
75
7
0
214,868
2
W
Medusa
6,296
572
83
8
0
215,291
0
L
Poseidon
5,268
479
54
5
0
226,974
1
W
Chang'e
6,867
624
88
8
0
212,184
0
W
Nike
7,047
641
100
9
0
197,585
0
L
Athena
4,816
438
13
1
0
181,922
7
W
Hel
6,553
596
25
2
0
214,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role