Player Matchup

Skadi
Skadi
Silver III
DexterMus56292
Skadi
Silver III
Level 47
God Stats
6W - 6L
1,429 SR
Queue Stats
28W - 30L
1,537 MMR
Solo
Yu Huang
Yu Huang
Gold IV
GOT DAM2Trash
Yu Huang
Gold IV
Level 124
God Stats
3W - 6L
1,315 SR
Queue Stats
17W - 20L
1,567 MMR
Solo
Bacchus
Bacchus
Silver II
im_AbsoluteZero
Bacchus
Silver II
Level 85
God Stats
1W - 2L
1,497 SR
Queue Stats
184W - 201L
1,512 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 85
1,414 SR
1,539 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,594 SR
1,541 MMR
Ix Chel
Ix Chel
Gold V
BravoKRACKER26
Ix Chel
Gold V
Level 156
God Stats
4W - 4L
1,619 SR
Queue Stats
235W - 250L
1,262 MMR
Party 1
Loki
Loki
Bronze III
FatboyCHOP1875
Loki
Bronze III
Level 69
God Stats
0W - 1L
1,555 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hercules
Hercules
Platinum V
W00kieOfTheYear
Hercules
Platinum V
Level 66
God Stats
8W - 13L
1,609 SR
Queue Stats
244W - 247L
1,860 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 4
7,698
855
5,650
5,274
1,524
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Yu Huang
GOT DAM2Trash
Yu Huang
13
3 / 2 / 4
8,098
900
6,190
4,956
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

13
2 / 1 / 5
7,399
822
4,593
8,073
8,976
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
AchillesHeraAgniNe ZhaMulan

VS

Bans
VulcanAresGebCthulhuCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,002
778
2,625
6,198
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 3 / 1
5,936
660
1,284
4,578
1,204
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hercules
13
3 / 1 / 1
7,261
807
7,945
10,304
9,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
7
Kills
4
4
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
2
1
4
4
L
0
3
1
0.17
W
Yu Huang
GOT DAM2Trash
Yu Huang
3
2
4
2.5
L
Hercules
3
1
1
3.5
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,433
Damage
11,854
18,303
Taken
21,080
12,023
Mitigated
12,745
3,740
Healing
6,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,625
184
260
640
6,198
1,757
0
3,444
2,754
21,755
427
W
5,650
1,508
0
660
5,274
1,524
1,115
1,453
3,350
0
31,517
L
1,284
0
0
0
4,578
1,204
0
2,872
1,695
0
14,832
W
Yu Huang
GOT DAM2Trash
Yu Huang
6,190
482
0
763
4,956
1,523
1,206
793
3,836
28,210
514
L
Hercules
7,945
1,291
0
5,137
10,304
9,784
0
4,333
5,963
2,954
18,409
W
4,593
465
0
2,317
8,073
8,976
210
1,418
6,163
16,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,195
Gold Earned
20,199
142
Minions Killed
118
0
Camps Cleared
0
543,036
Distance Traveled
502,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,002
778
57
6
0
166,595
0
W
Skadi
7,698
855
59
7
0
171,015
0
L
Loki
5,936
660
25
3
0
139,072
0
W
Yu Huang
8,098
900
64
7
0
172,818
0
L
Hercules
7,261
807
36
4
0
196,741
0
W
Bacchus
7,399
822
19
2
0
199,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role