Player Matchup

Cthulhu
Cthulhu
cool_gamer211
Cthulhu
Level 17
God Stats
2W - 2L
1,332 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Janus
Janus
santiigamees
Janus
Level 122
God Stats
16W - 20L
1,548 SR
Queue Stats
234W - 226L
1,571 Elo+
Solo
Mercury
Mercury
username6x
Mercury
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,205 Elo+
Party 2
Team Averages
Level 96
1,460 SR
1,425 Elo+

VS

Team Averages
Level 100
1,465 SR
1,498 Elo+
Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
JKize
Medusa
Level 89
God Stats
30W - 21L
1,402 SR
Queue Stats
67W - 68L
1,471 Elo+
Party 1
Janus
Janus
phriskie
Janus
Level 83
God Stats
43W - 47L
1,491 SR
Queue Stats
150W - 128L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 3 / 1
6,500
650
3,130
9,847
6,266
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 4 / 2
6,510
651
1,941
3,890
1,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
username6x
Mercury
12
2 / 5 / 0
6,724
672
2,859
9,518
2,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 2 / 8
8,197
820
4,917
7,861
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
JKize
Medusa
14
6 / 0 / 4
8,597
860
6,393
6,785
2,114
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
phriskie
Janus
13
3 / 1 / 8
8,215
822
7,891
4,059
1,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
12
12
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
8
3.5
W
Medusa
JKize
Medusa
6
0
4
8
L
Cthulhu
1
3
1
0.5
W
Janus
phriskie
Janus
3
1
8
7
L
0
4
2
0.25
L
Mercury
username6x
Mercury
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,930
Damage
19,201
23,255
Taken
18,705
10,357
Mitigated
6,368
2,389
Healing
1,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,917
635
160
236
7,861
3,145
0
2,274
5,445
18,180
1,042
W
Medusa
JKize
Medusa
6,393
1,730
0
810
6,785
2,114
731
1,738
4,893
0
39,497
L
Cthulhu
3,130
72
38
1,255
9,847
6,266
0
5,549
3,950
9,502
0
W
Janus
phriskie
Janus
7,891
288
0
421
4,059
1,109
434
745
3,272
25,169
563
L
1,941
81
0
250
3,890
1,094
0
2,314
1,360
17,741
0
L
Mercury
username6x
Mercury
2,859
695
0
846
9,518
2,997
0
3,720
5,493
0
15,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,734
Gold Earned
25,009
82
Minions Killed
155
0
Camps Cleared
0
447,561
Distance Traveled
585,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,197
820
36
4
0
171,024
0
W
Medusa
8,597
860
73
7
0
209,257
0
L
Cthulhu
6,500
650
16
2
0
171,285
0
W
Janus
8,215
822
46
5
0
205,269
0
L
Janus
6,510
651
36
4
0
97,647
0
L
Mercury
6,724
672
30
3
0
178,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role