Player Matchup

Ah Muzen Cab
Ah Muzen Cab
JonRiverz
Ah Muzen Cab
Level 89
God Stats
1W - 3L
1,280 SR
Queue Stats
117W - 106L
1,523 Elo+
Party 2
Sol
Sol
Mr_WigglesPie
Sol
Level 198
God Stats
4W - 12L
1,396 SR
Queue Stats
298W - 286L
1,545 Elo+
Solo
He Bo
He Bo
T-Naasty52
He Bo
Level 102
God Stats
5W - 3L
1,276 SR
Queue Stats
88W - 89L
1,454 Elo+
Solo
Mulan
Mulan
Vep-VerTex
Mulan
Level 77
God Stats
31W - 20L
1,631 SR
Queue Stats
100W - 102L
1,504 Elo+
Party 2
Ymir
Ymir
kieranga
Ymir
Level 131
God Stats
2W - 2L
1,493 SR
Queue Stats
118W - 113L
1,468 Elo+
Solo
Team Averages
Level 119
1,415 SR
1,499 Elo+

VS

Team Averages
Level 124
1,688 SR
1,543 Elo+
Surtr
Surtr
AFKzo
Surtr
Level 159
God Stats
2W - 2L
1,714 SR
Queue Stats
26W - 22L
1,633 Elo+
Party 1
Anhur
Anhur
B2DAZED
Anhur
Level 89
God Stats
2W - 2L
1,794 SR
Queue Stats
145W - 130L
1,527 Elo+
Solo
Yemoja
Yemoja
DontCryNow
Yemoja
Level 148
God Stats
0W - 1L
1,828 SR
Queue Stats
16W - 12L
1,743 Elo+
Party 1
Ra
Ra
Melmac909
Ra
Level 161
God Stats
13W - 11L
1,603 SR
Queue Stats
579W - 564L
1,512 Elo+
Solo
Fenrir
Fenrir
The_BronzeTiger
Fenrir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JonRiverz
Ah Muzen Cab
13
4 / 0 / 0
6,948
632
2,032
3,905
1,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 0 / 0
5,935
540
5,112
2,664
642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

He Bo
10
1 / 1 / 2
5,279
480
2,769
4,846
1,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
12
5 / 1 / 3
7,150
650
7,185
8,679
5,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
10
0 / 0 / 4
5,825
530
1,523
6,202
3,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AFKzo
Surtr
10
0 / 4 / 0
5,519
502
4,031
9,704
7,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
B2DAZED
Anhur
8
0 / 2 / 1
4,583
417
3,457
5,586
1,447
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Yemoja
DontCryNow
Yemoja
8
0 / 0 / 0
5,245
477
842
4,543
2,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
2 / 3 / 0
6,712
610
3,784
6,153
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

5
0 / 2 / 1
4,190
381
796
4,899
1,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
2
2
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Surtr
AFKzo
Surtr
0
4
0
0
L
Anhur
B2DAZED
Anhur
0
2
1
0.25
L
Yemoja
DontCryNow
Yemoja
0
0
0
0
W
Ah Muzen Cab
JonRiverz
Ah Muzen Cab
4
0
0
4
L
2
3
0
0.67
W
1
0
0
1
W
He Bo
1
1
2
2
L
0
2
1
0.25
W
Mulan
5
1
3
6.5
W
Ymir
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,621
Damage
12,910
26,296
Taken
30,885
12,335
Mitigated
14,907
10,970
Healing
7,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
AFKzo
Surtr
4,031
1,347
0
1,745
9,704
7,823
0
553
8,669
799
31,370
L
Anhur
B2DAZED
Anhur
3,457
1,444
0
1,405
5,586
1,447
0
3,317
2,230
0
28,393
L
Yemoja
DontCryNow
Yemoja
842
535
1,224
1,096
4,543
2,318
0
2,800
1,743
13,168
0
W
Ah Muzen Cab
JonRiverz
Ah Muzen Cab
2,032
563
0
1,060
3,905
1,230
0
2,041
1,864
0
53,770
L
3,784
0
48
1,452
6,153
1,884
0
907
5,175
50,930
0
W
5,112
2,110
0
1,262
2,664
642
917
759
1,905
37,459
812
W
He Bo
2,769
156
0
2,368
4,846
1,040
0
903
3,887
33,567
0
L
796
294
0
842
4,899
1,435
0
1,719
3,151
0
8,850
W
Mulan
7,185
1,178
0
4,272
8,679
5,776
0
778
7,498
0
45,836
W
Ymir
1,523
528
0
2,008
6,202
3,647
0
528
5,674
19,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,137
Gold Earned
26,249
322
Minions Killed
256
0
Camps Cleared
0
1,104,844
Distance Traveled
968,818
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,519
502
60
5
0
198,348
0
L
Anhur
4,583
417
52
5
0
168,950
0
L
Yemoja
5,245
477
17
2
0
204,183
0
W
Ah Muzen Cab
6,948
632
97
9
0
206,650
0
L
Ra
6,712
610
105
10
0
240,400
2
W
Sol
5,935
540
70
6
0
203,811
0
W
He Bo
5,279
480
53
5
0
255,940
0
L
Fenrir
4,190
381
22
2
0
156,937
0
W
Mulan
7,150
650
76
7
0
212,958
3
W
Ymir
5,825
530
26
2
0
225,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role