Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DoctorDeymien
Ares
Level 83
God Stats
41W - 30L
1,596 SR
Queue Stats
56W - 48L
1,476 Elo+
Party 2
Olorun
Olorun
ItsTheJester989
Olorun
Level 128
God Stats
9W - 14L
1,611 SR
Queue Stats
161W - 174L
1,463 Elo+
Party 2
Danzaburou
Danzaburou
LegendGaminq
Danzaburou
Level 88
God Stats
27W - 18L
1,553 SR
Queue Stats
234W - 216L
1,437 Elo+
Solo
Bellona
Bellona
thecitrusdemon
Bellona
Level 89
God Stats
3W - 4L
1,582 SR
Queue Stats
211W - 208L
1,425 Elo+
Party 2
Team Averages
Level 96
1,568 SR
1,460 Elo+

VS

Team Averages
Level 77
1,451 SR
1,411 Elo+
Nemesis
Nemesis
IDarkwoodI
Nemesis
Level 88
God Stats
2W - 0L
1,711 SR
Queue Stats
3W - 4L
1,349 Elo+
Party 1
Janus
Janus
Killercapibara
Janus
Level 123
God Stats
110W - 98L
1,531 SR
Queue Stats
834W - 802L
1,455 Elo+
Solo
Ishtar
Ishtar
PaceMaker777850
Ishtar
Level 89
God Stats
3W - 6L
1,164 SR
Queue Stats
400W - 411L
1,496 Elo+
Solo
Nike
Nike
Yaknow2
Nike
Level 62
God Stats
4W - 2L
1,465 SR
Queue Stats
323W - 314L
1,405 Elo+
Solo
Cerberus
Cerberus
bronguss
Cerberus
Level 23
God Stats
1W - 0L
1,384 SR
Queue Stats
3W - 4L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
0 / 2 / 2
5,142
514
1,929
9,847
2,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
3 / 0 / 1
5,892
589
2,715
5,863
3,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 1 / 0
5,864
586
3,345
7,069
1,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Danzaburou
LegendGaminq
Danzaburou
10
1 / 1 / 3
5,408
541
5,229
6,837
1,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 8 / 0
4,186
419
3,406
9,812
3,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IDarkwoodI
Nemesis
10
1 / 3 / 4
5,526
553
4,499
7,704
2,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 0 / 2
6,495
650
5,372
3,170
1,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 0
5,063
506
3,015
4,383
1,169
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
Yaknow2
Nike
12
9 / 0 / 1
7,879
788
6,817
7,681
5,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cerberus
bronguss
Cerberus
9
0 / 2 / 1
5,263
526
2,522
7,340
4,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
12
12
Deaths
5
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
2
2
0.5
L
3
0
1
3.5
W
Nemesis
IDarkwoodI
Nemesis
1
3
4
1
L
1
1
0
1
W
1
0
2
2
L
Danzaburou
LegendGaminq
Danzaburou
1
1
3
2.5
W
1
0
0
1
W
Nike
Yaknow2
Nike
9
0
1
9.5
W
Cerberus
bronguss
Cerberus
0
2
1
0.25
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,624
Damage
22,225
39,428
Taken
30,278
13,316
Mitigated
14,421
13,288
Healing
9,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
1,929
616
0
4,417
9,847
2,900
0
1,386
8,345
0
36,215
L
2,715
449
113
1,796
5,863
3,077
0
1,328
4,535
15,649
420
W
Nemesis
IDarkwoodI
Nemesis
4,499
1,902
0
1,604
7,704
2,714
0
1,773
5,931
0
36,770
L
3,345
2,023
0
3,667
7,069
1,810
0
3,336
3,439
40,611
593
W
5,372
250
0
1,309
3,170
1,055
0
1,856
1,314
44,534
1,785
L
Danzaburou
LegendGaminq
Danzaburou
5,229
2,658
0
1,914
6,837
1,858
0
1,057
5,780
0
39,753
W
3,015
1,607
0
2,541
4,383
1,169
0
799
3,584
0
33,088
W
Nike
Yaknow2
Nike
6,817
2,112
0
1,449
7,681
5,164
12
0
7,681
0
46,703
W
Cerberus
bronguss
Cerberus
2,522
282
0
2,405
7,340
4,319
25
1,435
5,905
15,929
1,461
L
3,406
1,194
0
1,381
9,812
3,671
0
0
9,812
0
16,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,492
Gold Earned
30,226
261
Minions Killed
355
0
Camps Cleared
0
1,018,725
Distance Traveled
1,042,715
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,142
514
64
6
0
225,716
5
L
Ares
5,892
589
28
3
0
225,633
3
W
Nemesis
5,526
553
60
6
0
256,603
0
L
Olorun
5,864
586
84
8
0
180,874
0
W
Janus
6,495
650
93
9
0
210,206
0
L
Danzaburou
5,408
541
63
6
0
189,242
0
W
Ishtar
5,063
506
58
6
0
176,989
4
W
Nike
7,879
788
98
10
0
196,457
0
W
Cerberus
5,263
526
46
5
0
202,460
0
L
Bellona
4,186
419
22
2
0
197,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role