Player Matchup

Chang'e
Chang'e
Majira_Wild__
Chang'e
Level 125
God Stats
6W - 4L
1,735 SR
Queue Stats
80W - 75L
1,581 Elo+
Solo
Hercules
Hercules
ReformedDunn
Hercules
Level 44
God Stats
14W - 7L
1,339 SR
Queue Stats
158W - 121L
1,534 Elo+
Solo
Medusa
Medusa
Shadow171099
Medusa
Level 128
God Stats
9W - 7L
1,570 SR
Queue Stats
139W - 147L
1,498 Elo+
Party 3
Maui
Maui
eperez226
Maui
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 141L
1,540 Elo+
Party 3
Bastet
Bastet
hotpotenthusiast
Bastet
Level 69
God Stats
23W - 19L
1,495 SR
Queue Stats
429W - 401L
1,548 Elo+
Party 3
Team Averages
Level 100
1,528 SR
1,540 Elo+

VS

Team Averages
Level 103
1,393 SR
1,612 Elo+
Skadi
Skadi
BanishedYeti
Skadi
Level 108
God Stats
34W - 25L
1,705 SR
Queue Stats
444W - 404L
1,603 Elo+
Party 1
Tiamat
Tiamat
HadesIsBad2
Tiamat
Level 25
God Stats
2W - 4L
1,536 SR
Queue Stats
28W - 19L
1,606 Elo+
Party 2
Ne Zha
Ne Zha
MysteriousPanda
Ne Zha
Level 160
God Stats
0W - 3L
1,297 SR
Queue Stats
91W - 94L
1,581 Elo+
Party 2
Nox
Nox
ZabuzaNoKijin
Nox
Level 66
God Stats
0W - 2L
1,267 SR
Queue Stats
102W - 72L
1,708 Elo+
Party 1
Serqet
Serqet
masum95
Serqet
Level 154
God Stats
0W - 4L
1,162 SR
Queue Stats
137W - 133L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
16
5 / 0 / 5
9,123
608
9,715
7,823
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
ReformedDunn
Hercules
16
9 / 0 / 2
10,506
700
11,865
11,176
8,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Medusa
16
5 / 1 / 4
8,997
600
7,008
7,806
2,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Maui
13
1 / 0 / 12
8,469
565
4,941
10,998
9,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
4 / 1 / 5
8,180
545
6,063
13,085
4,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,801
520
5,684
8,534
2,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
12
0 / 8 / 0
6,934
462
6,509
12,362
8,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 4 / 0
6,921
461
4,709
13,555
11,551
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
0 / 4 / 0
7,176
478
3,483
9,535
2,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
masum95
Serqet
11
0 / 5 / 0
6,695
446
1,774
11,980
4,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
2
24
Kills
2
2
Deaths
24
28
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Tiamat
0
8
0
0
W
Chang'e
5
0
5
7.5
L
1
4
0
0.25
W
Hercules
ReformedDunn
Hercules
9
0
2
10
W
Medusa
5
1
4
7
L
0
4
0
0
W
Maui
1
0
12
7
W
4
1
5
6.5
L
Serqet
masum95
Serqet
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,592
Damage
22,159
50,888
Taken
55,966
27,552
Mitigated
28,785
20,843
Healing
8,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,684
2,240
0
720
8,534
2,231
493
2,935
5,575
0
63,143
L
Tiamat
6,509
434
0
1,607
12,362
8,009
0
979
11,018
38,321
0
W
Chang'e
9,715
302
1,563
4,065
7,823
2,937
273
1,844
5,847
69,050
0
L
4,709
1,032
0
2,901
13,555
11,551
0
3,773
9,402
0
29,407
W
Hercules
ReformedDunn
Hercules
11,865
2,712
0
4,533
11,176
8,218
31
3,848
6,430
0
73,719
W
Medusa
7,008
2,982
0
2,254
7,806
2,844
292
404
7,368
0
75,214
L
3,483
145
0
2,995
9,535
2,773
0
4,494
4,520
49,716
346
W
Maui
4,941
1,021
0
2,393
10,998
9,332
45
780
9,994
30,764
1,903
W
6,063
2,071
0
6,035
13,085
4,221
0
2,345
10,652
0
62,570
L
Serqet
masum95
Serqet
1,774
514
0
167
11,980
4,221
0
1,386
10,399
0
49,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,275
Gold Earned
35,527
550
Minions Killed
448
0
Camps Cleared
0
1,692,304
Distance Traveled
1,556,826
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,801
520
122
8
0
313,800
4
L
Tiamat
6,934
462
84
6
0
284,416
0
W
Chang'e
9,123
608
142
9
0
347,139
0
L
Ne Zha
6,921
461
33
2
0
304,505
1
W
Hercules
10,506
700
139
9
0
331,991
0
W
Medusa
8,997
600
127
8
0
324,725
1
L
Nox
7,176
478
110
7
0
306,915
0
W
Maui
8,469
565
52
3
0
323,634
7
W
Bastet
8,180
545
90
6
0
364,815
0
L
Serqet
6,695
446
99
7
0
347,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role