Player Matchup

Ix Chel
Ix Chel
Masters
 
Ix Chel
Masters
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond V
Billz_Ross
Kuzenbo
Diamond V
Level 124
God Stats
6W - 7L
1,577 SR
Queue Stats
660W - 698L
1,872 MMR
Party 1
Horus
Horus
Gold I
hitsquadonpoint
Horus
Gold I
Level 135
God Stats
4W - 3L
1,692 SR
Queue Stats
80W - 75L
1,890 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 120
1,590 SR
1,754 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 160
1,744 SR
2,511 MMR
Ra
Ra
Diamond I
Derpÿ
Ra
Diamond I
Level 185
God Stats
1W - 0L
1,850 SR
Queue Stats
32W - 11L
2,801 MMR
Party 2
Hercules
Hercules
Diamond I
HappyHoliday
Hercules
Diamond I
Level 159
God Stats
2W - 2L
1,679 SR
Queue Stats
33W - 11L
2,861 MMR
Party 2
Hou Yi
Hou Yi
Platinum II
I-Joust-I
Hou Yi
Platinum II
Level 137
God Stats
4W - 5L
1,703 SR
Queue Stats
30W - 41L
1,871 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
3 / 4 / 1
8,230
748
8,133
8,425
3,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Billz_Ross
Kuzenbo
11
0 / 2 / 3
6,937
631
5,750
14,101
13,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 5 / 2
7,223
657
7,118
15,750
9,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
MedusaAtlasSerqetAresMulan

VS

Bans
Ne ZhaCthulhuThothCerberusAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
7 / 1 / 4
9,660
878
15,622
8,908
3,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
HappyHoliday
Hercules
15
4 / 2 / 6
8,939
813
11,566
15,524
15,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
I-Joust-I
Hou Yi
14
0 / 1 / 11
8,458
769
6,612
9,897
3,094
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
11
11
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
3
4
1
0.88
L
Kuzenbo
Billz_Ross
Kuzenbo
0
2
3
0.75
W
Ra
7
1
4
9
W
Hercules
HappyHoliday
Hercules
4
2
6
3.5
W
Hou Yi
I-Joust-I
Hou Yi
0
1
11
5.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,001
Damage
33,800
38,276
Taken
34,329
26,373
Mitigated
21,725
8,326
Healing
14,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
8,133
1,217
1,158
2,062
8,425
3,339
0
3,181
4,836
37,889
0
L
Kuzenbo
Billz_Ross
Kuzenbo
5,750
1,630
0
805
14,101
13,606
0
7,038
6,101
15,850
494
W
Ra
15,622
1,537
3,127
4,293
8,908
3,352
845
4,171
4,630
53,608
908
W
Hercules
HappyHoliday
Hercules
11,566
2,928
0
4,862
15,524
15,279
51
6,015
9,134
2,101
20,450
W
Hou Yi
I-Joust-I
Hou Yi
6,612
3,671
0
2,404
9,897
3,094
1,604
3,720
6,069
0
40,451
L
7,118
3,430
342
3,959
15,750
9,428
0
5,690
9,258
58
19,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,390
Gold Earned
27,057
106
Minions Killed
174
0
Camps Cleared
0
665,123
Distance Traveled
634,966
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,230
748
51
5
0
217,217
0
L
Kuzenbo
6,937
631
21
2
0
236,912
0
W
Ra
9,660
878
82
7
0
218,688
0
W
Hercules
8,939
813
21
2
0
224,713
0
W
Hou Yi
8,458
769
71
6
0
191,565
0
L
Horus
7,223
657
34
3
0
210,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role