Player Matchup

Ravana
Ravana
FeitanxMG
Ravana
Level 155
God Stats
5W - 7L
1,356 SR
Queue Stats
836W - 828L
1,481 Elo+
Solo
Horus
Horus
Zenzøg
Horus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,478 Elo+
Solo
Tiamat
Tiamat
thgød
Tiamat
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 37L
1,539 Elo+
Party 1
Maui
Maui
tiovi
Maui
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,432 Elo+
Party 1
Set
Set
uzzzzii
Set
Level 148
God Stats
0W - 1L
1,243 SR
Queue Stats
22W - 19L
1,519 Elo+
Party 1
Team Averages
Level 128
1,420 SR
1,490 Elo+

VS

Team Averages
Level 156
1,456 SR
1,505 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Heizerz
Atlas
Level 96
God Stats
7W - 1L
1,500 SR
Queue Stats
265W - 250L
1,526 Elo+
Solo
Kuzenbo
Kuzenbo
RazorTDG
Kuzenbo
Level 146
God Stats
1W - 1L
1,281 SR
Queue Stats
354W - 358L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
FeitanxMG
Ravana
14
5 / 5 / 1
8,010
801
9,600
10,792
7,403
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Zenzøg
Horus
15
1 / 2 / 5
7,259
726
9,515
12,055
13,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
thgød
Tiamat
12
1 / 6 / 3
6,838
684
11,950
11,405
8,569
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Maui
tiovi
Maui
12
0 / 3 / 4
7,140
714
5,552
9,463
10,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Set
13
0 / 2 / 2
6,622
662
8,437
9,236
6,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
2 / 1 / 12
8,946
895
6,499
12,299
12,944
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Scylla
 
Scylla
15
2 / 2 / 11
8,522
852
12,723
6,968
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Mystical Earring

Mystical Earring

+15
Mp 5

He Bo
 
He Bo
13
3 / 2 / 9
8,027
803
6,573
5,745
2,580
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Heizerz
Atlas
16
6 / 1 / 10
9,424
942
13,658
20,514
18,730
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
RazorTDG
Kuzenbo
15
5 / 1 / 12
9,417
942
6,779
10,266
13,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
72
7
Kills
18
18
Deaths
7
15
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
12
8
W
Scylla
 
Scylla
2
2
11
3.75
W
He Bo
 
He Bo
3
2
9
3.75
L
Ravana
FeitanxMG
Ravana
5
5
1
1.1
W
Atlas
Heizerz
Atlas
6
1
10
11
W
Kuzenbo
RazorTDG
Kuzenbo
5
1
12
11
L
Horus
Zenzøg
Horus
1
2
5
1.75
L
Tiamat
thgød
Tiamat
1
6
3
0.42
L
Maui
tiovi
Maui
0
3
4
0.67
L
Set
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,054
Damage
46,232
52,951
Taken
55,792
46,472
Mitigated
50,566
18,742
Healing
24,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,499
1,236
6,562
4,278
12,299
12,944
495
3,823
8,202
11,359
0
W
Scylla
 
Scylla
12,723
1,620
522
781
6,968
3,308
795
2,297
4,539
35,301
413
W
He Bo
 
He Bo
6,573
249
525
939
5,745
2,580
0
409
5,314
15,526
49
L
Ravana
FeitanxMG
Ravana
9,600
1,412
555
2,943
10,792
7,403
0
8,310
2,482
0
18,712
W
Atlas
Heizerz
Atlas
13,658
5,412
0
8,466
20,514
18,730
584
6,249
13,917
23,615
2,485
W
Kuzenbo
RazorTDG
Kuzenbo
6,779
3,077
649
1,684
10,266
13,004
198
3,315
6,655
9,085
0
L
Horus
Zenzøg
Horus
9,515
3,869
2,854
3,994
12,055
13,372
0
9,668
2,387
0
15,566
L
Tiamat
thgød
Tiamat
11,950
304
370
1,418
11,405
8,569
0
9,962
1,443
20,325
583
L
Maui
tiovi
Maui
5,552
864
477
1,788
9,463
10,765
0
8,752
711
8,771
0
L
Set
8,437
2,905
777
3,566
9,236
6,363
0
7,948
1,288
0
20,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,869
Gold Earned
44,336
88
Minions Killed
134
0
Camps Cleared
0
961,722
Distance Traveled
981,259
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,946
895
12
1
0
172,859
0
W
Scylla
8,522
852
65
7
0
186,955
0
W
He Bo
8,027
803
31
3
0
208,118
0
L
Ravana
8,010
801
19
2
0
191,946
0
W
Atlas
9,424
942
25
3
0
197,246
0
W
Kuzenbo
9,417
942
1
0
0
216,081
0
L
Horus
7,259
726
19
2
0
203,394
0
L
Tiamat
6,838
684
21
2
0
181,506
0
L
Maui
7,140
714
7
1
0
186,042
0
L
Set
6,622
662
22
2
0
198,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role