Player Matchup

Zeus
Zeus
 
Zeus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Cowale
Neith
Level 156
God Stats
3W - 7L
1,289 SR
Queue Stats
123W - 117L
1,558 Elo+
Solo
Mulan
Mulan
GaleGlory
Mulan
Level 119
God Stats
43W - 32L
1,636 SR
Queue Stats
108W - 87L
1,574 Elo+
Solo
Merlin
Merlin
Kbllo
Merlin
Level 148
God Stats
123W - 131L
1,569 SR
Queue Stats
283W - 300L
1,550 Elo+
Solo
Cerberus
Cerberus
Saugen
Cerberus
Level 266
God Stats
10W - 8L
1,699 SR
Queue Stats
79W - 76L
1,647 Elo+
Solo
Team Averages
Level 169
1,539 SR
1,566 Elo+

VS

Team Averages
Level 121
1,730 SR
1,603 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Gongshow9
Anhur
Level 45
God Stats
1W - 7L
1,791 SR
Queue Stats
12W - 20L
1,385 Elo+
Solo
Yu Huang
Yu Huang
KaunazDagaz
Yu Huang
Level 157
God Stats
0W - 2L
1,719 SR
Queue Stats
18W - 6L
1,919 Elo+
Solo
Fenrir
Fenrir
R4V3N4
Fenrir
Level 146
God Stats
18W - 6L
1,824 SR
Queue Stats
343W - 316L
1,605 Elo+
Solo
Rama
Rama
howstheweatherly
Rama
Level 79
God Stats
18W - 14L
1,815 SR
Queue Stats
203W - 207L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
2 / 1 / 6
6,582
1,316
5,261
2,627
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
Cowale
Neith
11
3 / 1 / 3
6,414
1,283
7,005
4,683
1,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mulan
GaleGlory
Mulan
11
0 / 0 / 5
5,682
1,136
3,426
3,158
1,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
Kbllo
Merlin
11
3 / 2 / 3
6,194
1,239
3,607
4,169
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
Saugen
Cerberus
11
1 / 0 / 7
6,047
1,209
5,244
7,946
5,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

373

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 4 / 3
5,854
1,171
7,295
9,220
7,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
Gongshow9
Anhur
8
0 / 0 / 0
3,454
691
0
0
0
Yu Huang
KaunazDagaz
Yu Huang
11
4 / 1 / 0
6,946
1,389
5,605
4,113
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
R4V3N4
Fenrir
11
0 / 0 / 3
5,733
1,147
3,188
5,890
2,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 4 / 3
5,776
1,155
4,129
6,972
1,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
9
Kills
4
4
Deaths
9
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
1
6
5
L
Cthulhu
 
Cthulhu
0
4
3
0.38
W
Neith
Cowale
Neith
3
1
3
4.5
W
Mulan
GaleGlory
Mulan
0
0
5
2.5
L
Anhur
Gongshow9
Anhur
0
0
0
0
L
Yu Huang
KaunazDagaz
Yu Huang
4
1
0
4
W
Merlin
Kbllo
Merlin
3
2
3
2.25
L
Fenrir
R4V3N4
Fenrir
0
0
3
1.5
W
Cerberus
Saugen
Cerberus
1
0
7
4.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,543
Damage
20,217
22,583
Taken
26,195
10,531
Mitigated
12,418
3,168
Healing
1,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,261
195
0
9
2,627
860
0
1,968
508
16,323
0
L
Cthulhu
 
Cthulhu
7,295
430
125
304
9,220
7,066
0
4,554
4,175
17,308
0
W
Neith
Cowale
Neith
7,005
2,157
0
535
4,683
1,327
0
1,647
2,818
0
19,402
W
Mulan
GaleGlory
Mulan
3,426
187
0
321
3,158
1,360
0
2,171
842
0
8,276
L
Anhur
Gongshow9
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
Yu Huang
KaunazDagaz
Yu Huang
5,605
449
0
0
4,113
1,185
0
1,075
2,994
23,978
0
W
Merlin
Kbllo
Merlin
3,607
146
0
250
4,169
1,220
0
2,402
1,662
12,359
0
L
Fenrir
R4V3N4
Fenrir
3,188
510
0
610
5,890
2,350
0
2,800
2,871
0
6,479
W
Cerberus
Saugen
Cerberus
5,244
128
0
2,053
7,946
5,764
0
4,201
3,419
7,390
1,082
L
4,129
3,289
0
748
6,972
1,817
0
4,607
2,243
0
10,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,919
Gold Earned
27,763
104
Minions Killed
93
6
Camps Cleared
4
512,496
Distance Traveled
409,617
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,582
1,316
44
9
2
93,615
0
L
Cthulhu
5,854
1,171
26
5
0
90,335
0
W
Neith
6,414
1,283
18
4
1
100,895
0
W
Mulan
5,682
1,136
14
3
1
110,437
0
L
Anhur
3,454
691
0
0
0
0
0
L
Yu Huang
6,946
1,389
46
9
1
100,112
0
W
Merlin
6,194
1,239
22
4
2
99,620
0
L
Fenrir
5,733
1,147
9
2
2
127,556
0
W
Cerberus
6,047
1,209
6
1
0
107,929
0
L
Rama
5,776
1,155
12
2
1
91,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role