Player Matchup

Arachne
Arachne
BA HAMMY 7
Arachne
Level 139
God Stats
138W - 138L
1,566 SR
Queue Stats
387W - 401L
1,534 Elo+
Solo
Ymir
Ymir
CorreaRueda522
Ymir
Level 115
God Stats
55W - 50L
1,669 SR
Queue Stats
99W - 113L
1,518 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HailFireTempest
Morgan Le Fay
Level 115
God Stats
30W - 36L
1,522 SR
Queue Stats
245W - 261L
1,487 Elo+
Solo
Medusa
Medusa
LoneEquinox
Medusa
Level 42
God Stats
11W - 4L
1,932 SR
Queue Stats
129W - 134L
1,510 Elo+
Party 1
Merlin
Merlin
LoneFusionn
Merlin
Level 96
God Stats
4W - 5L
1,823 SR
Queue Stats
119W - 124L
1,530 Elo+
Party 1
Team Averages
Level 101
1,702 SR
1,516 Elo+

VS

Team Averages
Level 119
1,498 SR
1,465 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Cabo076
Nox
Level 154
God Stats
62W - 51L
1,511 SR
Queue Stats
273W - 279L
1,496 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Caupask
Ah Muzen Cab
Level 149
God Stats
33W - 30L
1,576 SR
Queue Stats
170W - 185L
1,463 Elo+
Party 2
Ra
Ra
Kvultgaming
Ra
Level 37
God Stats
10W - 15L
1,408 SR
Queue Stats
14W - 32L
1,335 Elo+
Solo
Da Ji
Da Ji
PrettyxPeachy
Da Ji
Level 115
God Stats
1W - 5L
1,497 SR
Queue Stats
68W - 63L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BA HAMMY 7
Arachne
13
2 / 5 / 0
8,569
1,071
2,934
10,181
4,338
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 1 / 0
7,518
940
1,424
2,216
1,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
HailFireTempest
Morgan Le Fay
14
0 / 3 / 1
8,247
1,031
3,656
7,263
2,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
13
0 / 5 / 0
8,082
1,010
8,726
10,470
3,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
14
0 / 1 / 1
8,451
1,056
7,120
5,698
1,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

214

VS

Team 2 Tickets

319

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
15
2 / 0 / 8
9,058
1,132
5,010
6,596
5,815
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
15
1 / 0 / 10
8,688
1,086
5,651
4,786
1,967
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Caupask
Ah Muzen Cab
15
1 / 1 / 8
9,170
1,146
7,760
5,787
2,360
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 0 / 4
9,595
1,199
5,850
4,479
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
7 / 1 / 6
10,290
1,286
9,326
6,308
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
51
2
Kills
15
15
Deaths
2
2
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
2
0
8
6
L
Arachne
BA HAMMY 7
Arachne
2
5
0
0.4
W
Nox
1
0
10
6
W
Ah Muzen Cab
Caupask
Ah Muzen Cab
1
1
8
5
L
0
1
0
0
L
Morgan Le Fay
HailFireTempest
Morgan Le Fay
0
3
1
0.17
W
4
0
4
6
L
Medusa
0
5
0
0
L
Merlin
0
1
1
0.5
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,860
Damage
33,597
35,828
Taken
27,956
12,470
Mitigated
15,139
2,169
Healing
4,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
5,010
194
0
939
6,596
5,815
0
3,150
3,325
15,519
2,732
L
Arachne
BA HAMMY 7
Arachne
2,934
1,498
0
1,460
10,181
4,338
0
4,593
5,588
0
5,090
W
Nox
5,651
488
0
0
4,786
1,967
0
1,939
2,830
15,036
398
W
Ah Muzen Cab
Caupask
Ah Muzen Cab
7,760
2,173
0
578
5,787
2,360
0
3,109
2,567
0
25,279
L
1,424
0
0
108
2,216
1,018
0
1,091
1,125
3,254
0
L
Morgan Le Fay
HailFireTempest
Morgan Le Fay
3,656
90
0
171
7,263
2,347
0
3,406
3,793
19,672
415
W
5,850
525
583
1,861
4,479
1,663
0
2,381
2,057
24,271
0
L
Medusa
8,726
2,842
0
0
10,470
3,124
0
3,815
6,419
0
20,016
L
Merlin
7,120
128
0
430
5,698
1,643
0
2,640
3,010
43,100
0
W
9,326
2,472
0
319
6,308
3,334
0
1,114
5,136
0
19,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,867
Gold Earned
46,801
161
Minions Killed
193
4
Camps Cleared
8
743,888
Distance Traveled
872,561
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,058
1,132
42
5
4
179,500
5
L
Arachne
8,569
1,071
4
1
0
193,558
0
W
Nox
8,688
1,086
22
3
2
178,254
0
W
Ah Muzen Cab
9,170
1,146
48
6
0
161,956
0
L
Ymir
7,518
940
1
0
0
36,043
0
L
Morgan Le Fay
8,247
1,031
41
5
2
165,835
0
W
Ra
9,595
1,199
57
7
1
168,575
0
L
Medusa
8,082
1,010
26
3
1
177,133
0
L
Merlin
8,451
1,056
89
11
1
171,319
0
W
Da Ji
10,290
1,286
24
3
1
184,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role