Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Feeling_Desolate
Charybdis
Level 137
God Stats
4W - 0L
1,848 SR
Queue Stats
279W - 267L
1,495 Elo+
Solo
Fenrir
Fenrir
ONIPREMU
Fenrir
Level 106
God Stats
14W - 13L
1,919 SR
Queue Stats
186W - 189L
1,563 Elo+
Party 1
Eset
Eset
Valldus
Eset
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 137L
1,518 Elo+
Party 1
Sylvanus
Sylvanus
pfeiff17
Sylvanus
Level 361
God Stats
416W - 338L
1,640 SR
Queue Stats
927W - 889L
1,560 Elo+
Solo
Team Averages
Level 181
1,681 SR
1,527 Elo+

VS

Team Averages
Level 116
1,597 SR
1,498 Elo+
Osiris
Osiris
Crimsoneyerose
Osiris
Level 85
God Stats
8W - 9L
1,519 SR
Queue Stats
124W - 122L
1,466 Elo+
Solo
Ganesha
Ganesha
cornyholecorn
Ganesha
Level 167
God Stats
1W - 1L
1,793 SR
Queue Stats
193W - 176L
1,495 Elo+
Solo
Ix Chel
Ix Chel
iivocaii
Ix Chel
Level 159
God Stats
3W - 7L
1,366 SR
Queue Stats
145W - 159L
1,526 Elo+
Party 2
Artemis
Artemis
totjava
Artemis
Level 85
God Stats
5W - 5L
1,741 SR
Queue Stats
543W - 560L
1,501 Elo+
Party 2
Awilix
Awilix
xOXPandasXOx
Awilix
Level 85
God Stats
55W - 49L
1,564 SR
Queue Stats
195W - 217L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
3 / 0 / 1
7,500
750
6,605
5,604
1,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
11
1 / 0 / 0
6,159
616
2,302
3,449
1,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
ONIPREMU
Fenrir
11
2 / 2 / 2
6,056
606
4,935
6,266
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
Valldus
Eset
12
6 / 1 / 1
6,816
682
7,613
5,151
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
pfeiff17
Sylvanus
10
0 / 0 / 5
6,085
609
3,199
5,133
3,416
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,907
491
2,653
9,214
3,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
9
0 / 2 / 0
5,007
501
2,363
10,222
5,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
iivocaii
Ix Chel
10
2 / 3 / 1
5,438
544
2,645
7,760
2,380
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
totjava
Artemis
10
0 / 1 / 0
5,301
530
2,997
4,590
1,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
10
1 / 3 / 2
5,066
507
2,227
6,323
2,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
12
Kills
3
3
Deaths
12
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
0
1
3.5
L
0
3
0
0
W
Charybdis
1
0
0
1
W
Fenrir
ONIPREMU
Fenrir
2
2
2
1.5
W
Eset
Valldus
Eset
6
1
1
6.5
L
Ganesha
0
2
0
0
L
Ix Chel
iivocaii
Ix Chel
2
3
1
0.83
W
Sylvanus
pfeiff17
Sylvanus
0
0
5
2.5
L
Artemis
totjava
Artemis
0
1
0
0
L
Awilix
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,654
Damage
12,885
25,603
Taken
38,109
10,363
Mitigated
14,820
10,581
Healing
6,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
6,605
2,792
0
1,166
5,604
1,770
475
0
5,604
0
53,860
L
2,653
495
0
1,067
9,214
3,999
0
0
9,214
0
25,820
W
Charybdis
2,302
1,381
0
1,251
3,449
1,044
939
357
3,092
0
44,942
W
Fenrir
ONIPREMU
Fenrir
4,935
1,303
0
1,460
6,266
2,459
0
1,450
4,816
0
41,771
W
Eset
Valldus
Eset
7,613
527
237
842
5,151
1,674
0
1,565
3,586
37,217
0
L
Ganesha
2,363
76
0
1,972
10,222
5,197
0
4,464
5,527
21,647
0
L
Ix Chel
iivocaii
Ix Chel
2,645
394
359
2,542
7,760
2,380
0
3,466
3,841
35,163
0
W
Sylvanus
pfeiff17
Sylvanus
3,199
923
2,985
2,640
5,133
3,416
0
1,636
3,497
13,385
1,849
L
Artemis
totjava
Artemis
2,997
1,084
0
525
4,590
1,205
0
963
3,627
0
42,116
L
Awilix
2,227
994
0
478
6,323
2,039
0
980
5,223
0
33,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,616
Gold Earned
25,719
343
Minions Killed
293
0
Camps Cleared
0
1,035,946
Distance Traveled
998,840
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,500
750
91
9
0
189,252
0
L
Osiris
4,907
491
59
6
0
189,613
0
W
Charybdis
6,159
616
88
9
0
193,322
0
W
Fenrir
6,056
606
68
7
0
242,472
2
W
Eset
6,816
682
73
7
0
201,772
0
L
Ganesha
5,007
501
17
2
0
196,873
2
L
Ix Chel
5,438
544
64
6
0
188,141
0
W
Sylvanus
6,085
609
23
2
0
209,128
3
L
Artemis
5,301
530
87
9
0
197,484
0
L
Awilix
5,066
507
66
7
0
226,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role