Player Matchup

Anubis
Anubis
DManAboss123
Anubis
Level 57
God Stats
8W - 11L
1,461 SR
Queue Stats
170W - 282L
1,431 Elo+
Party 1
Anhur
Anhur
DUBBOn60FPS
Anhur
Level 101
God Stats
4W - 3L
1,641 SR
Queue Stats
144W - 236L
1,377 Elo+
Party 1
Bacchus
Bacchus
LeenDSlime
Bacchus
Level 128
God Stats
2W - 4L
1,557 SR
Queue Stats
93W - 164L
1,418 Elo+
Party 1
Ymir
Ymir
TrillySime
Ymir
Level 127
God Stats
2W - 2L
1,639 SR
Queue Stats
255W - 243L
1,538 Elo+
Solo
Nemesis
Nemesis
chax_joe_22
Nemesis
Level 105
God Stats
4W - 6L
1,260 SR
Queue Stats
23W - 54L
1,403 Elo+
Party 1
Team Averages
Level 104
1,512 SR
1,434 Elo+

VS

Team Averages
Level 111
1,547 SR
1,537 Elo+
Ix Chel
Ix Chel
Robbie Rob 2
Ix Chel
Level 114
God Stats
10W - 13L
1,514 SR
Queue Stats
56W - 48L
1,563 Elo+
Party 2
Tiamat
Tiamat
Wizardgamer19
Tiamat
Level 102
God Stats
19W - 17L
1,533 SR
Queue Stats
192W - 171L
1,534 Elo+
Solo
Neith
Neith
doctortobar
Neith
Level 157
God Stats
4W - 0L
1,717 SR
Queue Stats
47W - 51L
1,558 Elo+
Solo
Loki
Loki
iandawg32
Loki
Level 42
God Stats
4W - 2L
1,333 SR
Queue Stats
37W - 35L
1,455 Elo+
Solo
Maui
Maui
ppfeifer
Maui
Level 141
God Stats
1W - 1L
1,640 SR
Queue Stats
119W - 102L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
3 / 4 / 1
6,423
584
5,656
8,224
3,598
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

9
0 / 1 / 0
5,000
455
1,970
4,563
1,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Bacchus
LeenDSlime
Bacchus
8
0 / 3 / 0
5,087
462
4,369
7,689
6,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 0
5,954
541
1,837
8,807
5,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Nemesis
chax_joe_22
Nemesis
10
2 / 3 / 0
5,418
493
3,863
8,678
2,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Robbie Rob 2
Ix Chel
12
4 / 3 / 2
6,580
598
6,384
6,056
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 1
6,884
626
6,282
5,439
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
2 / 0 / 2
6,469
588
5,543
3,901
1,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Loki
10
4 / 2 / 5
5,983
544
3,923
6,215
1,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Maui
9
1 / 0 / 5
5,986
544
3,398
8,264
4,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
5
Kills
13
13
Deaths
5
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
4
1
0.88
L
0
1
0
0
L
Bacchus
LeenDSlime
Bacchus
0
3
0
0
W
Ix Chel
Robbie Rob 2
Ix Chel
4
3
2
1.67
L
0
2
0
0
W
2
0
1
2.5
L
Nemesis
chax_joe_22
Nemesis
2
3
0
0.67
W
2
0
2
3
W
Loki
4
2
5
3.25
W
Maui
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,695
Damage
25,530
37,961
Taken
29,875
20,013
Mitigated
12,417
9,130
Healing
10,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
5,656
336
0
3,185
8,224
3,598
0
5,092
3,132
41,404
1,283
L
1,970
1,264
0
1,418
4,563
1,122
0
795
3,768
0
30,183
L
Bacchus
LeenDSlime
Bacchus
4,369
815
0
1,576
7,689
6,649
0
2,060
5,629
16,397
0
W
Ix Chel
Robbie Rob 2
Ix Chel
6,384
617
454
1,933
6,056
1,513
105
3,829
2,227
41,318
962
L
1,837
862
0
2,516
8,807
5,687
0
4,957
3,464
31,891
2,634
W
6,282
1,610
0
3,054
5,439
3,118
0
1,486
3,843
43,166
0
L
Nemesis
chax_joe_22
Nemesis
3,863
1,926
0
435
8,678
2,957
0
2,569
6,046
0
35,362
W
5,543
1,857
0
1,496
3,901
1,227
0
1,435
2,466
0
47,397
W
Loki
3,923
633
0
1,558
6,215
1,564
0
1,725
4,480
0
26,432
W
Maui
3,398
673
0
2,063
8,264
4,995
0
3,075
5,189
16,549
1,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,882
Gold Earned
31,902
302
Minions Killed
335
0
Camps Cleared
0
1,049,414
Distance Traveled
1,082,961
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,423
584
74
7
0
192,680
5
L
Anhur
5,000
455
57
5
0
199,144
0
L
Bacchus
5,087
462
20
2
0
226,876
4
W
Ix Chel
6,580
598
85
8
0
199,297
0
L
Ymir
5,954
541
92
8
0
191,812
0
W
Tiamat
6,884
626
96
9
0
194,088
4
L
Nemesis
5,418
493
59
5
0
238,902
0
W
Neith
6,469
588
84
8
0
217,180
1
W
Loki
5,983
544
42
4
0
249,900
1
W
Maui
5,986
544
28
3
0
222,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role