Player Matchup

Ganesha
Ganesha
Memelied
Ganesha
Level 97
God Stats
3W - 1L
1,734 SR
Queue Stats
41W - 44L
1,488 Elo+
Party 1
Medusa
Medusa
NinjaDoggy
Medusa
Level 108
God Stats
1W - 1L
1,811 SR
Queue Stats
42W - 47L
1,480 Elo+
Party 1
Lancelot
Lancelot
RegiusD
Lancelot
Level 157
God Stats
6W - 5L
1,547 SR
Queue Stats
335W - 329L
1,553 Elo+
Solo
Agni
Agni
pirulitin
Agni
Level 108
God Stats
0W - 1L
1,774 SR
Queue Stats
49W - 60L
1,459 Elo+
Solo
Achilles
Achilles
saidluter
Achilles
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 102
1,673 SR
1,496 Elo+

VS

Team Averages
Level 109
1,555 SR
1,493 Elo+
Hera
Hera
BloomingSeraph
Hera
Level 148
God Stats
4W - 5L
1,359 SR
Queue Stats
247W - 240L
1,496 Elo+
Solo
Nemesis
Nemesis
CastleTZ
Nemesis
Level 88
God Stats
8W - 5L
1,545 SR
Queue Stats
40W - 38L
1,518 Elo+
Solo
Anubis
Anubis
HanaZakura3284
Anubis
Level 158
God Stats
45W - 40L
1,537 SR
Queue Stats
230W - 232L
1,440 Elo+
Solo
Jormungandr
Jormungandr
KlNGxMafia
Jormungandr
Level 66
God Stats
4W - 1L
1,932 SR
Queue Stats
57W - 49L
1,534 Elo+
Solo
Medusa
Medusa
Uriah420
Medusa
Level 84
God Stats
3W - 5L
1,403 SR
Queue Stats
145W - 132L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Memelied
Ganesha
11
0 / 4 / 4
7,126
509
2,275
11,126
8,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
NinjaDoggy
Medusa
12
3 / 1 / 0
6,682
477
5,530
5,517
1,757
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Lancelot
RegiusD
Lancelot
13
2 / 4 / 0
6,937
496
2,374
11,585
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
6
0 / 2 / 1
5,073
362
1,240
2,629
605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
saidluter
Achilles
1
0 / 0 / 0
2,752
197
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 1
9,074
648
3,604
4,961
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
CastleTZ
Nemesis
14
0 / 0 / 2
7,659
547
1,483
8,142
2,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
3 / 1 / 1
9,394
671
3,663
4,699
1,922
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
KlNGxMafia
Jormungandr
14
2 / 2 / 3
8,501
607
5,313
10,226
5,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
Uriah420
Medusa
12
0 / 2 / 3
7,394
528
3,887
6,818
2,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
5
Kills
11
11
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
W
Nemesis
CastleTZ
Nemesis
0
0
2
1
W
3
1
1
3.5
W
Jormungandr
KlNGxMafia
Jormungandr
2
2
3
1.75
L
Ganesha
Memelied
Ganesha
0
4
4
0.5
L
Medusa
NinjaDoggy
Medusa
3
1
0
3
L
Lancelot
RegiusD
Lancelot
2
4
0
0.5
W
Medusa
Uriah420
Medusa
0
2
3
0.75
L
Agni
0
2
1
0.25
L
Achilles
saidluter
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,419
Damage
17,950
30,857
Taken
34,846
14,308
Mitigated
14,070
7,067
Healing
15,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,604
1,081
0
1,693
4,961
1,487
1,129
939
4,022
61,095
1,645
W
Nemesis
CastleTZ
Nemesis
1,483
600
0
5,190
8,142
2,652
1,501
1,067
7,075
0
64,333
W
3,663
191
0
2,349
4,699
1,922
0
0
4,699
62,025
559
W
Jormungandr
KlNGxMafia
Jormungandr
5,313
992
0
4,061
10,226
5,863
0
2,123
8,103
44,766
2,594
L
Ganesha
Memelied
Ganesha
2,275
111
82
2,579
11,126
8,760
0
3,949
7,177
22,161
1,202
L
Medusa
NinjaDoggy
Medusa
5,530
1,970
0
950
5,517
1,757
0
2,326
3,191
0
43,106
L
Lancelot
RegiusD
Lancelot
2,374
297
0
3,322
11,585
3,186
0
5,380
6,205
0
46,709
W
Medusa
Uriah420
Medusa
3,887
1,143
0
2,006
6,818
2,146
2,080
152
6,666
0
43,061
L
Agni
1,240
90
27
107
2,629
605
0
678
1,951
12,109
0
L
Achilles
saidluter
Achilles
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,570
Gold Earned
42,022
218
Minions Killed
479
0
Camps Cleared
0
854,854
Distance Traveled
1,455,438
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,074
648
115
8
0
292,758
0
W
Nemesis
7,659
547
102
7
0
322,059
0
W
Anubis
9,394
671
112
8
0
280,434
0
W
Jormungandr
8,501
607
94
7
0
289,014
0
L
Ganesha
7,126
509
5
0
0
208,185
0
L
Medusa
6,682
477
119
9
0
280,024
0
L
Lancelot
6,937
496
72
5
0
258,700
0
W
Medusa
7,394
528
56
4
0
271,173
0
L
Agni
5,073
362
22
2
0
107,945
0
L
Achilles
2,752
197
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role