Player Matchup

Serqet
Serqet
MorsPraedicator
Serqet
Level 99
God Stats
3W - 1L
1,734 SR
Queue Stats
74W - 79L
1,445 Elo+
Solo
Surtr
Surtr
NASDID
Surtr
Level 66
God Stats
11W - 8L
1,632 SR
Queue Stats
372W - 349L
1,443 Elo+
Solo
Danzaburou
Danzaburou
PachecoKamui
Danzaburou
Level 67
God Stats
7W - 8L
1,493 SR
Queue Stats
48W - 57L
1,409 Elo+
Solo
Hercules
Hercules
StewartandZoe27
Hercules
Level 100
God Stats
201W - 203L
1,492 SR
Queue Stats
800W - 741L
1,441 Elo+
Solo
Anubis
Anubis
TR Alpaca
Anubis
Level 87
God Stats
5W - 1L
1,813 SR
Queue Stats
84W - 73L
1,502 Elo+
Solo
Team Averages
Level 84
1,633 SR
1,448 Elo+

VS

Team Averages
Level 97
1,607 SR
1,449 Elo+
Fenrir
Fenrir
Beezzy09
Fenrir
Level 100
God Stats
1W - 1L
1,705 SR
Queue Stats
19W - 20L
1,413 Elo+
Solo
Xbalanque
Xbalanque
BillSatchels
Xbalanque
Level 104
God Stats
2W - 5L
1,530 SR
Queue Stats
32W - 37L
1,474 Elo+
Solo
Tyr
Tyr
HolaXDXDX
Tyr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 36L
1,382 Elo+
Solo
Nu Wa
Nu Wa
KND_Chacall-YT
Nu Wa
Level 124
God Stats
3W - 4L
1,511 SR
Queue Stats
53W - 41L
1,485 Elo+
Solo
Bacchus
Bacchus
tsxtakedown
Bacchus
Level 88
God Stats
9W - 3L
1,791 SR
Queue Stats
106W - 95L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 1
4,874
696
2,637
5,948
1,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Surtr
NASDID
Surtr
7
0 / 3 / 2
3,742
535
2,543
5,613
2,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Danzaburou
PachecoKamui
Danzaburou
8
1 / 0 / 2
4,584
655
3,342
4,268
1,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
11
4 / 0 / 1
6,076
868
3,827
4,855
1,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
TR Alpaca
Anubis
9
2 / 0 / 3
5,187
741
2,892
3,169
1,149
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beezzy09
Fenrir
6
0 / 3 / 0
3,648
521
1,110
5,639
1,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
BillSatchels
Xbalanque
7
3 / 1 / 0
4,457
637
3,756
3,341
807
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 4 / 0
3,854
551
958
7,367
2,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

7
0 / 3 / 0
3,967
567
2,947
4,042
536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
tsxtakedown
Bacchus
6
0 / 1 / 2
4,416
631
2,878
5,061
3,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
11
Kills
3
3
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Beezzy09
Fenrir
0
3
0
0
L
Xbalanque
BillSatchels
Xbalanque
3
1
0
3
L
0
4
0
0
L
0
3
0
0
W
4
0
1
4.5
W
Surtr
NASDID
Surtr
0
3
2
0.33
W
Danzaburou
PachecoKamui
Danzaburou
1
0
2
2
W
Hercules
4
0
1
4.5
W
Anubis
TR Alpaca
Anubis
2
0
3
3.5
L
Bacchus
tsxtakedown
Bacchus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,241
Damage
11,649
23,853
Taken
25,450
8,466
Mitigated
9,006
10,946
Healing
6,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Beezzy09
Fenrir
1,110
391
0
1,165
5,639
1,628
0
777
4,862
0
16,460
L
Xbalanque
BillSatchels
Xbalanque
3,756
1,993
0
1,921
3,341
807
0
38
3,215
0
23,568
L
958
46
0
1,131
7,367
2,242
0
0
7,367
0
16,032
L
2,947
924
0
527
4,042
536
0
2,115
1,722
19,033
0
W
2,637
581
0
3,133
5,948
1,855
0
1,258
4,690
0
20,601
W
Surtr
NASDID
Surtr
2,543
1,063
0
1,408
5,613
2,325
0
1,501
4,112
609
15,031
W
Danzaburou
PachecoKamui
Danzaburou
3,342
1,148
0
2,412
4,268
1,160
0
1,530
2,738
0
21,118
W
Hercules
3,827
598
0
2,045
4,855
1,977
0
164
4,691
0
42,167
W
Anubis
TR Alpaca
Anubis
2,892
48
0
1,948
3,169
1,149
0
1,372
1,797
34,490
0
L
Bacchus
tsxtakedown
Bacchus
2,878
523
0
2,123
5,061
3,793
0
113
4,824
12,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,463
Gold Earned
20,342
242
Minions Killed
164
0
Camps Cleared
0
789,211
Distance Traveled
679,135
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,648
521
34
5
0
122,209
0
L
Xbalanque
4,457
637
50
7
0
132,733
0
L
Tyr
3,854
551
35
5
0
142,214
0
L
Nu Wa
3,967
567
31
4
0
133,369
2
W
Serqet
4,874
696
47
7
0
191,759
0
W
Surtr
3,742
535
21
3
0
168,365
0
W
Danzaburou
4,584
655
33
5
0
130,260
1
W
Hercules
6,076
868
85
12
0
155,333
0
W
Anubis
5,187
741
56
8
0
143,494
0
L
Bacchus
4,416
631
14
2
0
148,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role