Player Matchup

Yemoja
Yemoja
IIama
Yemoja
Level 155
God Stats
2W - 0L
1,754 SR
Queue Stats
110W - 33L
1,857 Elo+
Party 1
Neith
Neith
Scorch
Neith
Level 164
God Stats
6W - 2L
1,692 SR
Queue Stats
214W - 91L
1,757 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Visgatis
Morgan Le Fay
Level 156
God Stats
4W - 1L
1,735 SR
Queue Stats
180W - 63L
1,815 Elo+
Party 1
Thor
Thor
Vret
Thor
Level 158
God Stats
3W - 1L
1,552 SR
Queue Stats
207W - 86L
1,766 Elo+
Party 1
Cerberus
Cerberus
j0nl0l
Cerberus
Level 89
God Stats
1W - 2L
1,195 SR
Queue Stats
175W - 159L
1,583 Elo+
Solo
Team Averages
Level 144
1,586 SR
1,755 Elo+

VS

Team Averages
Level 127
1,612 SR
1,552 Elo+
Kali
Kali
BlueKrokoc
Kali
Level 141
God Stats
1W - 1L
1,876 SR
Queue Stats
257W - 265L
1,581 Elo+
Solo
Yemoja
Yemoja
DiLeo9963
Yemoja
Level 116
God Stats
1W - 2L
1,775 SR
Queue Stats
415W - 423L
1,562 Elo+
Solo
Surtr
Surtr
WICKIDSkill2025
Surtr
Level 142
God Stats
19W - 10L
1,531 SR
Queue Stats
537W - 575L
1,479 Elo+
Solo
Sol
Sol
lislia5
Sol
Level 127
God Stats
3W - 3L
1,566 SR
Queue Stats
168W - 138L
1,605 Elo+
Solo
Anhur
Anhur
ttbn
Anhur
Level 108
God Stats
0W - 2L
1,309 SR
Queue Stats
427W - 437L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
IIama
Yemoja
9
0 / 1 / 10
5,797
1,159
484
4,059
1,965
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Neith
Scorch
Neith
12
7 / 0 / 8
6,946
1,389
6,571
4,237
1,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morgan Le Fay
Visgatis
Morgan Le Fay
11
3 / 1 / 10
6,367
1,273
3,883
3,112
926
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
Vret
Thor
10
2 / 1 / 11
5,957
1,191
6,084
5,157
2,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cerberus
j0nl0l
Cerberus
10
3 / 2 / 10
6,247
1,249
3,513
6,483
6,180
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 1
5,603
1,121
2,519
4,819
1,929
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
DiLeo9963
Yemoja
10
1 / 2 / 3
5,237
1,047
2,861
4,897
2,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

10
1 / 4 / 3
5,057
1,011
3,753
6,062
2,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sol
9
0 / 4 / 1
4,717
943
3,235
4,484
688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anhur
ttbn
Anhur
5
0 / 1 / 0
4,289
858
311
1,073
185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
13
15
Kills
5
5
Deaths
15
49
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
Yemoja
DiLeo9963
Yemoja
1
2
3
1.25
W
Yemoja
IIama
Yemoja
0
1
10
5
W
Neith
Scorch
Neith
7
0
8
11
W
Morgan Le Fay
Visgatis
Morgan Le Fay
3
1
10
8
W
Thor
Vret
Thor
2
1
11
7.5
L
1
4
3
0.63
W
Cerberus
j0nl0l
Cerberus
3
2
10
4
L
Sol
0
4
1
0.13
L
Anhur
ttbn
Anhur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,535
Damage
12,679
23,048
Taken
21,335
12,881
Mitigated
7,848
10,375
Healing
2,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,519
1,110
0
333
4,819
1,929
0
2,121
2,579
0
5,191
L
Yemoja
DiLeo9963
Yemoja
2,861
326
454
1,288
4,897
2,474
0
1,707
3,103
6,450
0
W
Yemoja
IIama
Yemoja
484
340
4,138
1,544
4,059
1,965
445
348
3,711
1,948
0
W
Neith
Scorch
Neith
6,571
1,950
161
2,373
4,237
1,446
1,006
1,475
2,762
0
18,210
W
Morgan Le Fay
Visgatis
Morgan Le Fay
3,883
266
0
550
3,112
926
389
1,782
1,330
14,297
0
W
Thor
Vret
Thor
6,084
791
192
647
5,157
2,364
236
1,125
4,032
0
7,704
L
3,753
850
115
170
6,062
2,572
0
2,371
3,517
333
5,840
W
Cerberus
j0nl0l
Cerberus
3,513
222
0
770
6,483
6,180
0
1,567
4,916
7,771
0
L
Sol
3,235
349
0
276
4,484
688
0
1,259
3,026
9,464
0
L
Anhur
ttbn
Anhur
311
275
86
66
1,073
185
0
301
735
0
311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,314
Gold Earned
24,903
91
Minions Killed
31
0
Camps Cleared
0
486,360
Distance Traveled
334,156
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,603
1,121
8
2
0
76,015
0
L
Yemoja
5,237
1,047
4
1
0
82,415
0
W
Yemoja
5,797
1,159
6
1
0
81,540
0
W
Neith
6,946
1,389
28
6
0
98,124
0
W
Morgan Le Fay
6,367
1,273
28
6
0
107,656
0
W
Thor
5,957
1,191
6
1
0
96,441
0
L
Surtr
5,057
1,011
4
1
0
77,132
0
W
Cerberus
6,247
1,249
23
5
0
102,599
0
L
Sol
4,717
943
15
3
0
75,477
0
L
Anhur
4,289
858
0
0
0
23,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role