Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Alpha_Doomer_420
Ganesha
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 148L
1,566 Elo+
Party 1
Sun Wukong
Sun Wukong
ChaosJunkie
Sun Wukong
Level 134
God Stats
5W - 6L
1,424 SR
Queue Stats
350W - 363L
1,503 Elo+
Solo
Olorun
Olorun
GriffSet716
Olorun
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 29L
1,542 Elo+
Solo
Bake Kujira
Bake Kujira
Kaztastrophe
Bake Kujira
Level 159
God Stats
3W - 1L
1,717 SR
Queue Stats
49W - 40L
1,593 Elo+
Party 1
Team Averages
Level 154
1,528 SR
1,541 Elo+

VS

Team Averages
Level 154
1,492 SR
1,519 Elo+
Scylla
Scylla
 
Scylla
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Circle
Baron Samedi
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,500 Elo+
Party 2
Nike
Nike
FCKitsJulian
Nike
Level 157
God Stats
8W - 9L
1,478 SR
Queue Stats
398W - 427L
1,522 Elo+
Solo
Janus
Janus
Paterick
Janus
Level 178
God Stats
2W - 0L
1,702 SR
Queue Stats
27W - 14L
1,549 Elo+
Party 2
Osiris
Osiris
Zarin619
Osiris
Level 168
God Stats
1W - 1L
1,281 SR
Queue Stats
547W - 581L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
3 / 5 / 3
7,529
837
6,208
8,533
7,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 5 / 6
7,828
870
5,049
10,361
5,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
ChaosJunkie
Sun Wukong
13
1 / 3 / 3
7,151
795
5,497
9,446
9,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
11
1 / 4 / 4
6,741
749
3,437
6,005
2,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bake Kujira
Kaztastrophe
Bake Kujira
13
2 / 7 / 4
7,722
858
5,714
14,341
15,370
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
0 / 1 / 15
8,155
906
4,495
5,434
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Circle
Baron Samedi
15
4 / 1 / 14
8,772
975
9,259
4,755
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 17
8,968
996
7,578
9,940
7,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Paterick
Janus
16
12 / 1 / 10
9,889
1,099
14,146
5,407
1,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Osiris
Zarin619
Osiris
15
3 / 3 / 14
8,523
947
7,706
9,057
8,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
94
7
Kills
24
24
Deaths
9
20
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
5
3
0.9
W
Scylla
 
Scylla
0
1
15
7.5
L
0
5
6
0.6
L
Sun Wukong
ChaosJunkie
Sun Wukong
1
3
3
0.83
W
Baron Samedi
Circle
Baron Samedi
4
1
14
11
W
5
3
17
4.5
L
Olorun
1
4
4
0.75
L
Bake Kujira
Kaztastrophe
Bake Kujira
2
7
4
0.57
W
Janus
Paterick
Janus
12
1
10
17
W
Osiris
Zarin619
Osiris
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,905
Damage
43,184
48,686
Taken
34,593
40,386
Mitigated
21,921
7,093
Healing
13,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
6,208
208
463
1,185
8,533
7,756
0
4,606
3,749
11,348
0
W
Scylla
 
Scylla
4,495
157
1,248
1,037
5,434
1,842
718
3,483
1,951
17,401
0
L
5,049
290
447
1,255
10,361
5,916
0
6,619
3,592
14,531
619
L
Sun Wukong
ChaosJunkie
Sun Wukong
5,497
181
529
1,474
9,446
9,057
0
5,264
3,893
0
14,903
W
Baron Samedi
Circle
Baron Samedi
9,259
1,230
3,069
1,161
4,755
1,944
896
3,184
1,571
18,867
729
W
7,578
134
1,134
1,921
9,940
7,468
27
4,437
5,503
0
16,726
L
Olorun
3,437
2,247
615
660
6,005
2,287
0
3,140
2,829
12,358
0
L
Bake Kujira
Kaztastrophe
Bake Kujira
5,714
2,826
182
283
14,341
15,370
78
7,545
6,251
10,212
1,647
W
Janus
Paterick
Janus
14,146
1,395
873
1,099
5,407
1,901
844
3,518
1,889
22,844
0
W
Osiris
Zarin619
Osiris
7,706
2,625
833
1,613
9,057
8,766
940
5,063
3,994
0
12,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,971
Gold Earned
44,307
83
Minions Killed
107
0
Camps Cleared
0
813,069
Distance Traveled
931,723
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,529
837
25
3
0
145,282
0
W
Scylla
8,155
906
31
3
0
204,581
0
L
Ganesha
7,828
870
0
0
0
162,608
0
L
Sun Wukong
7,151
795
20
2
0
211,519
0
W
Baron Samedi
8,772
975
20
2
0
166,960
0
W
Nike
8,968
996
12
1
0
183,822
0
L
Olorun
6,741
749
16
2
0
113,163
0
L
Bake Kujira
7,722
858
22
2
0
180,497
0
W
Janus
9,889
1,099
36
4
0
211,296
0
W
Osiris
8,523
947
8
1
0
165,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role