Player Matchup

Chronos
Chronos
 
Chronos
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
DeathSpeake5
Hun Batz
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 80L
1,465 Elo+
Party 2
Cthulhu
Cthulhu
Luigygamer9082
Cthulhu
Level 65
God Stats
19W - 15L
1,744 SR
Queue Stats
156W - 145L
1,466 Elo+
Solo
Nu Wa
Nu Wa
SavouryMaple433
Nu Wa
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 18L
1,498 Elo+
Party 2
Jing Wei
Jing Wei
XPegasuss25X
Jing Wei
Level 80
God Stats
6W - 8L
1,244 SR
Queue Stats
216W - 235L
1,508 Elo+
Party 1
Team Averages
Level 98
1,498 SR
1,487 Elo+

VS

Team Averages
Level 76
1,595 SR
1,414 Elo+
Osiris
Osiris
CoNqUeR-iLLuSioN
Osiris
Level 67
God Stats
1W - 1L
1,684 SR
Queue Stats
27W - 34L
1,435 Elo+
Solo
Nu Wa
Nu Wa
IcySparrow5253
Nu Wa
Level 128
God Stats
9W - 8L
1,696 SR
Queue Stats
104W - 98L
1,458 Elo+
Solo
Cerberus
Cerberus
KnownBook597329
Cerberus
Level 44
God Stats
54W - 48L
1,500 SR
Queue Stats
129W - 142L
1,352 Elo+
Solo
Danzaburou
Danzaburou
Nyjetsva007
Danzaburou
Level 107
God Stats
27W - 21L
1,596 SR
Queue Stats
271W - 253L
1,527 Elo+
Solo
Arachne
Arachne
VAPOR_LVI
Arachne
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 43L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
3 / 1 / 5
7,351
565
7,486
6,579
2,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
DeathSpeake5
Hun Batz
13
3 / 2 / 3
7,009
539
3,945
11,145
3,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 1 / 5
7,332
564
9,029
7,795
6,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 1 / 1
7,304
562
6,812
6,570
1,802
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jing Wei
XPegasuss25X
Jing Wei
13
0 / 1 / 0
7,898
608
5,416
6,288
2,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
6,446
496
3,006
8,329
4,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 2 / 2
7,661
589
7,958
7,531
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
10
1 / 4 / 2
6,285
483
3,481
12,964
9,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Nyjetsva007
Danzaburou
10
1 / 5 / 1
5,867
451
5,108
10,267
3,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
VAPOR_LVI
Arachne
13
1 / 0 / 0
7,703
593
3,694
11,051
3,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
13
Kills
6
6
Deaths
13
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
1
5
5.5
L
2
2
1
1.25
W
Hun Batz
DeathSpeake5
Hun Batz
3
2
3
2.25
L
1
2
2
1
L
Cerberus
1
4
2
0.5
W
5
1
5
7.5
L
Danzaburou
Nyjetsva007
Danzaburou
1
5
1
0.3
W
2
1
1
2.5
L
Arachne
VAPOR_LVI
Arachne
1
0
0
1
W
Jing Wei
XPegasuss25X
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,688
Damage
23,247
38,377
Taken
50,142
16,321
Mitigated
23,146
10,341
Healing
16,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
7,486
4,112
0
460
6,579
2,225
122
1,994
4,531
54,932
3,716
L
3,006
569
0
969
8,329
4,629
186
3,616
4,676
1,056
31,883
W
Hun Batz
DeathSpeake5
Hun Batz
3,945
736
0
5,328
11,145
3,237
0
2,392
8,539
0
60,327
L
7,958
2,405
0
1,820
7,531
1,655
432
4,692
2,839
59,181
1,468
L
Cerberus
3,481
358
0
4,385
12,964
9,351
0
7,096
5,524
20,972
579
W
9,029
674
0
1,880
7,795
6,952
144
2,076
5,653
31,079
298
L
Danzaburou
Nyjetsva007
Danzaburou
5,108
1,589
0
2,953
10,267
3,601
0
6,343
3,427
0
40,558
W
6,812
2,037
0
1,104
6,570
1,802
0
4,146
2,016
57,104
838
L
Arachne
VAPOR_LVI
Arachne
3,694
2,195
0
6,389
11,051
3,910
0
462
10,589
0
51,631
W
Jing Wei
XPegasuss25X
Jing Wei
5,416
3,135
0
1,569
6,288
2,105
0
431
5,781
0
57,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,894
Gold Earned
33,962
482
Minions Killed
394
0
Camps Cleared
0
1,277,728
Distance Traveled
1,326,358
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,351
565
93
7
0
232,225
0
L
Osiris
6,446
496
58
4
0
323,981
9
W
Hun Batz
7,009
539
101
8
0
299,495
0
L
Nu Wa
7,661
589
115
9
0
239,043
0
L
Cerberus
6,285
483
53
4
0
247,223
0
W
Cthulhu
7,332
564
53
4
0
284,959
0
L
Danzaburou
5,867
451
67
5
0
230,081
2
W
Nu Wa
7,304
562
92
7
0
242,754
0
L
Arachne
7,703
593
101
8
0
286,030
0
W
Jing Wei
7,898
608
143
11
0
218,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role