Player Matchup

Amaterasu
Amaterasu
Inari21
Amaterasu
Level 56
God Stats
66W - 66L
1,539 SR
Queue Stats
391W - 362L
1,517 Elo+
Solo
Fenrir
Fenrir
PopeJosh
Fenrir
Level 69
God Stats
1W - 0L
1,516 SR
Queue Stats
23W - 19L
1,595 Elo+
Party 1
Olorun
Olorun
Tmooch
Olorun
Level 61
God Stats
2W - 2L
1,820 SR
Queue Stats
20W - 16L
1,567 Elo+
Party 1
Zeus
Zeus
Tpank
Zeus
Level 84
God Stats
6W - 1L
1,474 SR
Queue Stats
124W - 92L
1,615 Elo+
Party 1
Ymir
Ymir
second_life45
Ymir
Level 117
God Stats
48W - 44L
1,500 SR
Queue Stats
352W - 347L
1,476 Elo+
Solo
Team Averages
Level 77
1,570 SR
1,554 Elo+

VS

Team Averages
Level 110
1,606 SR
1,541 Elo+
Ravana
Ravana
Akadosh
Ravana
Level 125
God Stats
2W - 2L
1,733 SR
Queue Stats
162W - 142L
1,585 Elo+
Party 3
Vulcan
Vulcan
Conloragaz
Vulcan
Level 128
God Stats
2W - 3L
1,770 SR
Queue Stats
214W - 202L
1,526 Elo+
Party 3
Camazotz
Camazotz
Genghis__Shaun
Camazotz
Level 106
God Stats
9W - 10L
1,418 SR
Queue Stats
269W - 231L
1,551 Elo+
Solo
Cthulhu
Cthulhu
Pyramids
Cthulhu
Level 126
God Stats
1W - 1L
1,637 SR
Queue Stats
31W - 22L
1,523 Elo+
Party 2
Neith
Neith
imjayreubs
Neith
Level 67
God Stats
11W - 17L
1,469 SR
Queue Stats
28W - 22L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Inari21
Amaterasu
12
6 / 1 / 3
6,471
647
4,042
7,966
3,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Fenrir
PopeJosh
Fenrir
10
1 / 1 / 5
5,686
569
3,699
9,344
5,715
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Tmooch
Olorun
12
2 / 0 / 4
6,565
657
5,207
3,094
972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
Tpank
Zeus
11
3 / 1 / 2
6,319
632
4,252
5,241
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 1
6,499
650
4,329
8,016
4,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Akadosh
Ravana
11
0 / 2 / 1
5,836
584
5,440
7,027
3,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vulcan
Conloragaz
Vulcan
11
1 / 2 / 1
6,168
617
3,833
5,136
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
11
2 / 3 / 1
5,648
565
3,852
9,043
2,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
Pyramids
Cthulhu
9
0 / 3 / 1
5,099
510
1,907
8,276
3,840
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
9
1 / 3 / 0
4,996
500
3,029
5,640
1,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
13
Kills
4
4
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ravana
Akadosh
Ravana
0
2
1
0.25
L
Vulcan
Conloragaz
Vulcan
1
2
1
0.75
L
Camazotz
2
3
1
0.83
W
Amaterasu
Inari21
Amaterasu
6
1
3
7.5
W
Fenrir
PopeJosh
Fenrir
1
1
5
3.5
L
Cthulhu
Pyramids
Cthulhu
0
3
1
0.17
W
Olorun
Tmooch
Olorun
2
0
4
4
W
Zeus
Tpank
Zeus
3
1
2
4
L
Neith
1
3
0
0.33
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,529
Damage
18,061
33,661
Taken
35,122
16,143
Mitigated
12,808
13,491
Healing
11,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Akadosh
Ravana
5,440
1,420
0
2,977
7,027
3,302
0
3,768
2,852
0
40,307
L
Vulcan
Conloragaz
Vulcan
3,833
0
0
1,709
5,136
1,467
0
1,723
3,040
34,794
426
L
Camazotz
3,852
881
0
4,964
9,043
2,491
36
955
7,956
0
38,768
W
Amaterasu
Inari21
Amaterasu
4,042
1,771
0
2,996
7,966
3,416
0
1,541
6,321
0
40,608
W
Fenrir
PopeJosh
Fenrir
3,699
657
0
3,901
9,344
5,715
0
1,862
7,441
0
24,441
L
Cthulhu
Pyramids
Cthulhu
1,907
414
49
1,270
8,276
3,840
0
2,766
5,404
21,108
0
W
Olorun
Tmooch
Olorun
5,207
3,317
135
2,230
3,094
972
1,753
230
2,864
49,585
2,540
W
Zeus
Tpank
Zeus
4,252
163
0
2,316
5,241
1,437
0
1,781
3,347
40,857
1,514
L
Neith
3,029
1,164
0
930
5,640
1,708
0
3,249
2,351
0
28,312
W
4,329
1,036
0
1,913
8,016
4,603
0
0
7,590
33,119
2,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,540
Gold Earned
27,747
376
Minions Killed
314
0
Camps Cleared
0
1,043,515
Distance Traveled
1,046,548
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,836
584
71
7
0
184,347
0
L
Vulcan
6,168
617
76
8
0
219,899
1
L
Camazotz
5,648
565
77
8
0
236,684
0
W
Amaterasu
6,471
647
69
7
0
258,649
0
W
Fenrir
5,686
569
30
3
0
219,881
1
L
Cthulhu
5,099
510
28
3
0
213,495
2
W
Olorun
6,565
657
89
9
0
203,229
0
W
Zeus
6,319
632
101
10
0
207,394
0
L
Neith
4,996
500
62
6
0
192,123
0
W
Ymir
6,499
650
87
9
0
154,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role