Player Matchup

Susano
Susano
 
Susano
Level 244
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Akam3GaKill
Nike
Level 64
God Stats
69W - 45L
1,624 SR
Queue Stats
148W - 148L
1,531 Elo+
Party 1
Baron Samedi
Baron Samedi
Qwerty44044
Baron Samedi
Level 69
God Stats
6W - 2L
1,604 SR
Queue Stats
142W - 135L
1,420 Elo+
Solo
Medusa
Medusa
ty2time
Medusa
Level 129
God Stats
11W - 9L
1,587 SR
Queue Stats
267W - 248L
1,453 Elo+
Solo
Ymir
Ymir
ΩHermesΩ
Ymir
Level 177
God Stats
7W - 3L
1,854 SR
Queue Stats
118W - 121L
1,535 Elo+
Solo
Team Averages
Level 137
1,634 SR
1,488 Elo+

VS

Team Averages
Level 120
1,562 SR
1,516 Elo+
Janus
Janus
Dazzle-beam
Janus
Level 122
God Stats
10W - 13L
1,496 SR
Queue Stats
179W - 178L
1,430 Elo+
Solo
Danzaburou
Danzaburou
GeN x CRoNiN
Danzaburou
Level 126
God Stats
42W - 29L
1,602 SR
Queue Stats
508W - 488L
1,493 Elo+
Solo
Fenrir
Fenrir
Groot012007
Fenrir
Level 102
God Stats
2W - 4L
1,375 SR
Queue Stats
128W - 128L
1,502 Elo+
Solo
Nu Wa
Nu Wa
SpideryBacchus9
Nu Wa
Level 120
God Stats
4W - 3L
1,837 SR
Queue Stats
117W - 92L
1,521 Elo+
Solo
Jormungandr
Jormungandr
yarellano147
Jormungandr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
3 / 3 / 4
6,085
609
4,930
9,311
2,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
5 / 3 / 1
6,167
617
5,102
7,908
2,738
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Qwerty44044
Baron Samedi
10
3 / 2 / 1
5,961
596
2,211
6,774
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Medusa
ty2time
Medusa
11
7 / 2 / 1
6,770
677
7,464
5,966
1,400
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 1 / 6
6,176
618
5,319
9,435
5,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 1
5,622
562
3,153
6,232
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
GeN x CRoNiN
Danzaburou
8
1 / 1 / 0
4,745
475
2,549
4,334
1,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
8
0 / 5 / 3
4,842
484
3,262
9,929
6,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
4 / 3 / 1
5,513
551
5,348
5,556
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
yarellano147
Jormungandr
8
0 / 5 / 3
4,863
486
4,378
9,562
5,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
19
Kills
8
11
Deaths
19
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
3
3
4
1.67
W
5
3
1
1.83
L
3
5
1
0.7
L
Danzaburou
GeN x CRoNiN
Danzaburou
1
1
0
1
L
Fenrir
0
5
3
0.3
W
Baron Samedi
Qwerty44044
Baron Samedi
3
2
1
1.75
L
4
3
1
1.5
W
Medusa
ty2time
Medusa
7
2
1
3.75
L
Jormungandr
yarellano147
Jormungandr
0
5
3
0.3
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,026
Damage
18,690
39,394
Taken
35,613
15,034
Mitigated
15,702
14,556
Healing
8,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
4,930
1,078
0
4,621
9,311
2,513
0
1,333
7,689
0
36,270
W
5,102
492
0
1,907
7,908
2,738
0
569
7,113
636
29,628
L
3,153
38
0
1,276
6,232
1,597
0
2,256
3,696
28,153
0
L
Danzaburou
GeN x CRoNiN
Danzaburou
2,549
720
0
1,995
4,334
1,194
0
931
3,403
0
21,893
L
Fenrir
3,262
476
0
1,743
9,929
6,016
0
391
9,538
0
23,106
W
Baron Samedi
Qwerty44044
Baron Samedi
2,211
263
348
2,344
6,774
3,008
0
1,735
4,797
24,818
900
L
5,348
1,392
0
1,468
5,556
1,172
0
503
5,053
23,566
0
W
Medusa
ty2time
Medusa
7,464
3,179
0
2,183
5,966
1,400
963
3,995
1,715
0
45,194
L
Jormungandr
yarellano147
Jormungandr
4,378
1,184
0
1,855
9,562
5,723
0
2,613
6,909
15,786
0
W
5,319
1,426
0
3,153
9,435
5,375
0
4,171
4,866
20,695
3,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,159
Gold Earned
25,585
280
Minions Killed
198
0
Camps Cleared
0
1,001,445
Distance Traveled
892,601
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
6,085
609
65
7
0
238,805
0
W
Nike
6,167
617
49
5
0
188,016
0
L
Janus
5,622
562
66
7
0
186,581
1
L
Danzaburou
4,745
475
45
5
0
139,282
0
L
Fenrir
4,842
484
37
4
0
186,552
2
W
Baron Samedi
5,961
596
59
6
0
200,924
0
L
Nu Wa
5,513
551
37
4
0
193,428
1
W
Medusa
6,770
677
77
8
0
197,045
0
L
Jormungandr
4,863
486
13
1
0
186,758
2
W
Ymir
6,176
618
30
3
0
176,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role