Player Matchup

Medusa
Medusa
Arteliar
Medusa
Level 103
God Stats
20W - 18L
1,568 SR
Queue Stats
128W - 120L
1,471 Elo+
Party 1
Janus
Janus
Barthaz_Rudy
Janus
Level 52
God Stats
18W - 18L
1,485 SR
Queue Stats
131W - 124L
1,470 Elo+
Party 1
Geb
Geb
Nicoole_123
Geb
Level 86
God Stats
17W - 12L
1,593 SR
Queue Stats
89W - 89L
1,449 Elo+
Party 1
Team Averages
Level 80
1,549 SR
1,463 Elo+

VS

Team Averages
Level 111
1,467 SR
1,489 Elo+
Cernunnos
Cernunnos
Jeffrustok
Cernunnos
Level 97
God Stats
10W - 5L
1,620 SR
Queue Stats
136W - 137L
1,484 Elo+
Solo
Baba Yaga
Baba Yaga
McDouglus
Baba Yaga
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 26L
1,502 Elo+
Party 2
Ix Chel
Ix Chel
StunQ7
Ix Chel
Level 108
God Stats
0W - 4L
1,280 SR
Queue Stats
84W - 93L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arteliar
Medusa
20
6 / 0 / 6
14,529
765
16,992
15,628
7,672
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
7 / 4 / 6
13,417
706
14,184
12,175
4,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 5 / 8
11,829
623
4,594
17,653
19,174
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Jeffrustok
Cernunnos
18
1 / 3 / 3
12,482
657
15,125
14,113
6,577
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baba Yaga
McDouglus
Baba Yaga
17
4 / 4 / 4
12,710
669
10,760
12,970
4,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ix Chel
StunQ7
Ix Chel
16
2 / 7 / 4
11,628
612
6,805
15,107
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
13
Kills
7
9
Deaths
14
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
Arteliar
Medusa
6
0
6
9
W
7
4
6
2.5
L
Cernunnos
Jeffrustok
Cernunnos
1
3
3
0.83
L
Baba Yaga
McDouglus
Baba Yaga
4
4
4
1.5
W
0
5
8
0.8
L
Ix Chel
StunQ7
Ix Chel
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,770
Damage
32,690
45,456
Taken
42,190
31,313
Mitigated
14,634
5,118
Healing
7,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Arteliar
Medusa
16,992
8,439
0
2,401
15,628
7,672
2,622
5,041
10,530
0
94,857
W
14,184
1,039
0
250
12,175
4,467
52
6,103
6,005
46,236
399
L
Cernunnos
Jeffrustok
Cernunnos
15,125
6,245
0
4,368
14,113
6,577
392
3,730
10,383
0
74,004
L
Baba Yaga
McDouglus
Baba Yaga
10,760
428
0
1,417
12,970
4,256
284
5,868
7,102
42,695
574
W
4,594
166
348
2,119
17,653
19,174
448
6,190
11,444
27,803
226
L
Ix Chel
StunQ7
Ix Chel
6,805
337
227
1,505
15,107
3,801
42
9,072
6,021
39,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,775
Gold Earned
36,820
253
Minions Killed
234
0
Camps Cleared
0
976,194
Distance Traveled
898,616
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,529
765
143
8
0
328,207
0
W
Janus
13,417
706
68
4
0
324,298
1
L
Cernunnos
12,482
657
121
6
0
325,542
0
L
Baba Yaga
12,710
669
61
3
0
301,904
6
W
Geb
11,829
623
42
2
0
323,689
9
L
Ix Chel
11,628
612
52
3
0
271,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role