Player Matchup

Medusa
Medusa
 
Medusa
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ChexPlease
Thanatos
Level 175
God Stats
81W - 61L
1,643 SR
Queue Stats
182W - 171L
1,556 Elo+
Solo
Awilix
Awilix
FabulousFalcon
Awilix
Level 107
God Stats
1W - 0L
1,517 SR
Queue Stats
39W - 27L
1,546 Elo+
Solo
Janus
Janus
Jimmer9033
Janus
Level 87
God Stats
4W - 7L
1,378 SR
Queue Stats
39W - 42L
1,467 Elo+
Solo
Hercules
Hercules
saju545
Hercules
Level 157
God Stats
15W - 9L
1,637 SR
Queue Stats
169W - 136L
1,575 Elo+
Solo
Team Averages
Level 142
1,535 SR
1,529 Elo+

VS

Team Averages
Level 108
1,447 SR
1,471 Elo+
Sun Wukong
Sun Wukong
Ace1761
Sun Wukong
Level 127
God Stats
1W - 2L
1,546 SR
Queue Stats
166W - 146L
1,506 Elo+
Party 1
He Bo
He Bo
EliJack
He Bo
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 84L
1,504 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FanaticDreamer
Ah Muzen Cab
Level 154
God Stats
0W - 4L
1,190 SR
Queue Stats
126W - 118L
1,500 Elo+
Party 1
Izanami
Izanami
KzAVenKz
Izanami
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,309 Elo+
Solo
Atlas
Atlas
SmellMyShorts
Atlas
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 42L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
4 / 2 / 2
9,115
651
6,483
8,717
3,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
ChexPlease
Thanatos
12
5 / 2 / 9
8,271
591
9,279
11,255
8,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
5 / 5 / 6
7,627
545
8,995
12,960
4,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
15
5 / 1 / 2
8,960
640
6,221
7,735
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
saju545
Hercules
14
2 / 1 / 5
8,687
621
8,608
12,494
12,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ace1761
Sun Wukong
12
1 / 2 / 1
6,656
475
6,523
12,129
11,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
EliJack
He Bo
13
2 / 7 / 2
7,007
501
6,199
10,999
3,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
FanaticDreamer
Ah Muzen Cab
11
5 / 4 / 3
7,057
504
9,707
11,721
3,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Izanami
KzAVenKz
Izanami
14
1 / 3 / 1
7,482
534
4,119
8,136
2,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 5 / 5
6,914
494
7,539
12,062
5,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
21
Kills
11
11
Deaths
21
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
2
2
2.5
L
Sun Wukong
Ace1761
Sun Wukong
1
2
1
0.75
W
Thanatos
ChexPlease
Thanatos
5
2
9
4.75
L
He Bo
EliJack
He Bo
2
7
2
0.43
W
5
5
6
1.6
L
Ah Muzen Cab
FanaticDreamer
Ah Muzen Cab
5
4
3
1.63
W
Janus
5
1
2
6
L
Izanami
KzAVenKz
Izanami
1
3
1
0.5
L
2
5
5
0.9
W
Hercules
saju545
Hercules
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,586
Damage
34,087
53,161
Taken
55,047
31,206
Mitigated
26,450
18,059
Healing
12,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,483
2,802
0
2,454
8,717
3,159
667
1,161
7,556
0
70,179
L
Sun Wukong
Ace1761
Sun Wukong
6,523
1,983
0
3,739
12,129
11,026
0
0
11,431
0
41,644
W
Thanatos
ChexPlease
Thanatos
9,279
1,212
0
6,532
11,255
8,835
265
3,994
7,261
0
24,472
L
He Bo
EliJack
He Bo
6,199
606
0
2,978
10,999
3,332
0
1,104
9,426
61,106
119
W
8,995
3,981
0
653
12,960
4,457
0
5,652
7,308
0
31,764
L
Ah Muzen Cab
FanaticDreamer
Ah Muzen Cab
9,707
3,235
0
1,093
11,721
3,508
0
2,572
8,666
0
42,796
W
Janus
6,221
395
0
2,188
7,735
2,660
0
1,709
6,026
70,870
439
L
Izanami
KzAVenKz
Izanami
4,119
2,055
0
1,104
8,136
2,623
0
418
7,550
0
56,824
L
7,539
2,670
97
3,196
12,062
5,961
0
1,672
10,151
25,521
0
W
Hercules
saju545
Hercules
8,608
2,677
0
6,232
12,494
12,095
0
1,811
10,683
0
57,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,660
Gold Earned
35,116
429
Minions Killed
381
0
Camps Cleared
0
1,433,462
Distance Traveled
1,388,929
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,115
651
117
8
0
266,195
0
L
Sun Wukong
6,656
475
68
5
0
279,865
1
W
Thanatos
8,271
591
30
2
0
292,269
0
L
He Bo
7,007
501
107
8
0
274,491
0
W
Awilix
7,627
545
39
3
0
320,335
0
L
Ah Muzen Cab
7,057
504
69
5
0
253,163
0
W
Janus
8,960
640
129
9
0
284,494
0
L
Izanami
7,482
534
107
8
0
282,274
0
L
Atlas
6,914
494
30
2
0
299,136
2
W
Hercules
8,687
621
114
8
0
270,169
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role