Player Matchup

Thor
Thor
 
Thor
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Luferks
Ix Chel
Level 143
God Stats
2W - 3L
1,222 SR
Queue Stats
96W - 90L
1,458 Elo+
Solo
Bacchus
Bacchus
Quincho69
Bacchus
Level 117
God Stats
2W - 4L
1,490 SR
Queue Stats
54W - 62L
1,461 Elo+
Party 1
Danzaburou
Danzaburou
Sabaner0
Danzaburou
Level 44
God Stats
3W - 4L
1,712 SR
Queue Stats
47W - 72L
1,405 Elo+
Party 1
Poseidon
Poseidon
TheBossPvP
Poseidon
Level 49
God Stats
23W - 35L
1,491 SR
Queue Stats
30W - 40L
1,454 Elo+
Party 1
Team Averages
Level 94
1,483 SR
1,456 Elo+

VS

Team Averages
Level 86
1,524 SR
1,463 Elo+
Hel
Hel
DManAboss123
Hel
Level 56
God Stats
1W - 4L
1,500 SR
Queue Stats
170W - 282L
1,468 Elo+
Party 2
Ne Zha
Ne Zha
DUBBOn60FPS
Ne Zha
Level 101
God Stats
2W - 5L
1,416 SR
Queue Stats
144W - 236L
1,405 Elo+
Party 2
Cthulhu
Cthulhu
RHLoliveira
Cthulhu
Level 122
God Stats
2W - 3L
1,513 SR
Queue Stats
82W - 86L
1,507 Elo+
Solo
Guan Yu
Guan Yu
iConfidential
Guan Yu
Level 85
God Stats
2W - 2L
1,693 SR
Queue Stats
41W - 67L
1,412 Elo+
Party 2
Izanami
Izanami
khortysta
Izanami
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
5 / 1 / 5
7,810
558
7,878
9,823
3,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Luferks
Ix Chel
13
0 / 2 / 2
7,441
532
3,944
9,113
1,851
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Quincho69
Bacchus
12
7 / 0 / 9
8,159
583
9,018
11,537
11,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Sabaner0
Danzaburou
12
2 / 2 / 7
7,619
544
6,214
8,601
2,923
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
TheBossPvP
Poseidon
14
6 / 1 / 7
8,609
615
7,387
5,424
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,077
434
3,890
8,198
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
12
1 / 3 / 1
6,648
475
2,699
12,304
3,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
RHLoliveira
Cthulhu
10
1 / 4 / 2
6,501
464
7,728
12,058
9,059
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guan Yu
13
2 / 1 / 1
7,602
543
6,775
11,587
7,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Izanami
khortysta
Izanami
11
2 / 6 / 1
6,701
479
5,652
10,202
3,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
20
Kills
6
6
Deaths
20
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
1
5
7.5
L
0
6
2
0.17
L
Ne Zha
1
3
1
0.5
W
Ix Chel
Luferks
Ix Chel
0
2
2
0.5
W
Bacchus
Quincho69
Bacchus
7
0
9
11.5
L
Cthulhu
RHLoliveira
Cthulhu
1
4
2
0.5
W
Danzaburou
Sabaner0
Danzaburou
2
2
7
2.75
W
Poseidon
TheBossPvP
Poseidon
6
1
7
9.5
L
Guan Yu
2
1
1
2.5
L
Izanami
khortysta
Izanami
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,441
Damage
26,744
44,498
Taken
54,349
21,405
Mitigated
25,827
18,708
Healing
16,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,878
1,566
0
5,192
9,823
3,473
0
2,118
7,705
0
63,876
L
3,890
847
859
2,143
8,198
2,019
0
3,835
4,363
30,663
64
L
Ne Zha
2,699
447
0
6,352
12,304
3,950
0
2,657
9,647
0
41,566
W
Ix Chel
Luferks
Ix Chel
3,944
625
0
4,061
9,113
1,851
0
83
9,030
46,427
2,018
W
Bacchus
Quincho69
Bacchus
9,018
1,899
0
4,146
11,537
11,474
0
3,428
8,109
25,135
0
L
Cthulhu
RHLoliveira
Cthulhu
7,728
533
0
1,723
12,058
9,059
0
5,415
6,643
29,606
1,036
W
Danzaburou
Sabaner0
Danzaburou
6,214
3,164
0
3,475
8,601
2,923
792
2,478
6,123
0
51,198
W
Poseidon
TheBossPvP
Poseidon
7,387
1,105
0
1,834
5,424
1,684
0
3,263
2,161
62,299
0
L
Guan Yu
6,775
1,539
0
3,587
11,587
7,799
0
4,683
6,904
0
47,094
L
Izanami
khortysta
Izanami
5,652
4,088
0
2,029
10,202
3,000
0
3,735
6,467
0
31,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,638
Gold Earned
33,529
410
Minions Killed
327
0
Camps Cleared
0
1,373,025
Distance Traveled
1,280,093
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,810
558
98
7
0
284,952
0
L
Hel
6,077
434
69
5
0
224,402
0
L
Ne Zha
6,648
475
80
6
0
296,255
0
W
Ix Chel
7,441
532
95
7
0
257,817
4
W
Bacchus
8,159
583
10
1
0
298,566
0
L
Cthulhu
6,501
464
45
3
0
245,512
6
W
Danzaburou
7,619
544
95
7
0
237,375
0
W
Poseidon
8,609
615
112
8
0
294,315
2
L
Guan Yu
7,602
543
64
5
0
271,654
2
L
Izanami
6,701
479
69
5
0
242,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role