Player Matchup

Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold III
Sebby TZE
Nemesis
Gold III
Level 149
God Stats
6W - 3L
1,541 SR
Queue Stats
232W - 239L
1,446 MMR
Solo
Tyr
Tyr
Gold II
babyshaq915
Tyr
Gold II
Level 158
God Stats
0W - 2L
1,351 SR
Queue Stats
322W - 322L
1,565 MMR
Solo
Janus
Janus
Platinum V
iKaleb
Janus
Platinum V
Level 161
God Stats
5W - 4L
1,749 SR
Queue Stats
128W - 127L
1,754 MMR
Solo
Athena
Athena
Bronze III
pengr99
Athena
Bronze III
Level 138
God Stats
0W - 1L
1,549 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,538 SR
1,553 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 145
1,584 SR
1,564 MMR
Rama
Rama
Gold III
KillaQas_
Rama
Gold III
Level 145
God Stats
16W - 9L
1,677 SR
Queue Stats
686W - 696L
1,411 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Scoot002
Kuzenbo
Gold V
Level 148
God Stats
1W - 3L
1,447 SR
Queue Stats
63W - 61L
1,575 MMR
Party 1
Susano
Susano
Gold V
Speeder57
Susano
Gold V
Level 154
God Stats
16W - 12L
1,707 SR
Queue Stats
63W - 60L
1,575 MMR
Party 1
Zeus
Zeus
Diamond V
TTVnickolasGur99
Zeus
Diamond V
Level 169
God Stats
23W - 33L
1,553 SR
Queue Stats
390W - 381L
1,853 MMR
Solo
Jormungandr
Jormungandr
Gold V
l0w3ndgr00ve5
Jormungandr
Gold V
Level 107
God Stats
79W - 88L
1,538 SR
Queue Stats
509W - 515L
1,403 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
1
0 / 0 / 0
943
189
0
0
0
Nemesis
Sebby TZE
Nemesis
5
1 / 2 / 0
3,242
648
1,547
4,317
1,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 1 / 0
3,165
633
716
3,750
1,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
iKaleb
Janus
7
0 / 3 / 1
3,528
706
1,176
2,919
802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Athena
pengr99
Athena
7
0 / 0 / 0
3,426
685
395
2,191
1,670
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
MedusaAgniIx Chel

VS

Bans
ThanatosMulanMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
6
0 / 0 / 0
3,526
705
538
1,924
459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Kuzenbo
Scoot002
Kuzenbo
6
1 / 0 / 0
3,739
748
265
1,583
1,115
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Susano
Speeder57
Susano
6
2 / 1 / 2
3,760
752
1,806
3,518
859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 0 / 2
4,449
890
2,628
2,318
482
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
l0w3ndgr00ve5
Jormungandr
7
1 / 0 / 0
4,064
813
1,066
2,117
905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
6
6
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
0
0
0
W
Rama
0
0
0
0
W
Kuzenbo
Scoot002
Kuzenbo
1
0
0
1
L
Nemesis
Sebby TZE
Nemesis
1
2
0
0.5
W
Susano
Speeder57
Susano
2
1
2
3
W
2
0
2
3
L
0
1
0
0
L
Janus
iKaleb
Janus
0
3
1
0.17
W
Jormungandr
l0w3ndgr00ve5
Jormungandr
1
0
0
1
L
Athena
pengr99
Athena
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,834
Damage
6,303
13,177
Taken
11,460
4,958
Mitigated
3,820
4,508
Healing
6,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
0
0
0
0
0
0
0
0
0
0
0
W
Rama
538
497
0
1,511
1,924
459
116
123
1,801
0
23,100
W
Kuzenbo
Scoot002
Kuzenbo
265
112
0
660
1,583
1,115
28
272
1,311
9,249
0
L
Nemesis
Sebby TZE
Nemesis
1,547
511
0
1,316
4,317
1,160
0
1,359
2,958
0
12,385
W
Susano
Speeder57
Susano
1,806
513
0
1,703
3,518
859
0
614
2,806
0
13,935
W
2,628
523
0
1,640
2,318
482
0
392
1,854
27,667
0
L
716
87
0
1,602
3,750
1,326
0
958
2,792
546
13,906
L
Janus
iKaleb
Janus
1,176
43
0
505
2,919
802
0
1,320
1,599
17,382
0
W
Jormungandr
l0w3ndgr00ve5
Jormungandr
1,066
491
0
1,447
2,117
905
0
114
2,003
22,278
2,337
L
Athena
pengr99
Athena
395
269
0
1,085
2,191
1,670
0
214
1,977
13,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,304
Gold Earned
19,538
124
Minions Killed
190
0
Camps Cleared
0
454,136
Distance Traveled
541,045
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
943
189
0
0
0
0
0
W
Rama
3,526
705
36
7
0
101,961
0
W
Kuzenbo
3,739
748
21
4
0
109,775
0
L
Nemesis
3,242
648
25
5
0
126,261
0
W
Susano
3,760
752
29
6
0
128,574
0
W
Zeus
4,449
890
62
12
0
103,250
3
L
Tyr
3,165
633
31
6
0
115,423
0
L
Janus
3,528
706
39
8
0
112,523
0
W
Jormungandr
4,064
813
42
8
0
97,485
0
L
Athena
3,426
685
29
6
0
99,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role