Player Matchup

Charon
Charon
Gold V
 
Charon
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Gold V
ElCristhoOMG
Rama
Gold V
Level 124
God Stats
6W - 5L
1,591 SR
Queue Stats
114W - 122L
1,178 MMR
Party 1
Surtr
Surtr
Gold IV
JOELPOWER
Surtr
Gold IV
Level 254
God Stats
53W - 46L
1,603 SR
Queue Stats
646W - 658L
1,305 MMR
Solo
Nu Wa
Nu Wa
Gold III
K3tchup5auce
Nu Wa
Gold III
Level 126
God Stats
11W - 10L
1,691 SR
Queue Stats
200W - 204L
1,409 MMR
Party 2
Set
Set
Silver I
PicanteSauc3
Set
Silver I
Level 104
God Stats
3W - 1L
1,667 SR
Queue Stats
169W - 185L
1,158 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,611 SR
1,310 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,608 SR
1,291 MMR
Ravana
Ravana
Silver I
A12fire
Ravana
Silver I
Level 51
God Stats
4W - 2L
1,621 SR
Queue Stats
100W - 125L
1,277 MMR
Solo
Ix Chel
Ix Chel
Silver II
LostBox
Ix Chel
Silver II
Level 85
God Stats
1W - 1L
1,761 SR
Queue Stats
178W - 176L
1,292 MMR
Solo
King Arthur
King Arthur
Silver IV
Solowmong
King Arthur
Silver IV
Level 68
God Stats
0W - 1L
1,354 SR
Queue Stats
10W - 14L
1,279 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Sweetness15
Kuzenbo
Silver I
Level 157
God Stats
3W - 5L
1,683 SR
Queue Stats
31W - 44L
1,277 MMR
Solo
Skadi
Skadi
Silver V
T66XandreiGap
Skadi
Silver V
Level 142
God Stats
4W - 8L
1,618 SR
Queue Stats
11W - 24L
1,329 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
1 / 3 / 10
8,450
497
7,257
14,324
12,304
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
11 / 1 / 9
9,656
568
12,877
13,867
4,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
JOELPOWER
Surtr
16
11 / 2 / 11
11,125
654
16,472
13,609
12,396
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
7 / 1 / 15
9,851
579
16,049
8,317
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
6 / 1 / 11
9,319
548
10,485
13,497
6,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
ThanatosAnhurJanus

VS

Bans
MulanMedusaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
A12fire
Ravana
13
1 / 4 / 0
7,479
440
5,346
12,322
4,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
LostBox
Ix Chel
12
1 / 7 / 3
7,805
459
7,830
13,303
4,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Solowmong
King Arthur
11
3 / 10 / 0
7,697
453
4,430
18,594
12,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Sweetness15
Kuzenbo
11
2 / 6 / 1
7,798
459
8,236
20,148
22,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 9 / 4
7,112
418
8,778
13,477
3,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
16
36
Kills
8
8
Deaths
36
56
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
3
10
2
L
Ravana
A12fire
Ravana
1
4
0
0.25
W
11
1
9
15.5
W
Surtr
JOELPOWER
Surtr
11
2
11
8.25
W
7
1
15
14.5
L
Ix Chel
LostBox
Ix Chel
1
7
3
0.36
W
6
1
11
11.5
L
King Arthur
Solowmong
King Arthur
3
10
0
0.3
L
Kuzenbo
Sweetness15
Kuzenbo
2
6
1
0.42
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,140
Damage
34,620
63,614
Taken
77,844
38,538
Mitigated
48,163
17,071
Healing
15,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
7,257
1,780
256
2,271
14,324
12,304
0
3,040
11,284
38,459
1,116
L
Ravana
A12fire
Ravana
5,346
650
0
5,194
12,322
4,904
0
2,662
9,408
0
61,283
W
12,877
10,211
0
8,526
13,867
4,618
1,799
3,970
9,897
0
75,199
W
Surtr
JOELPOWER
Surtr
16,472
5,786
0
2,602
13,609
12,396
305
1,643
11,966
6,164
68,273
W
16,049
2,410
0
2,210
8,317
2,643
800
3,674
4,643
72,887
1,524
L
Ix Chel
LostBox
Ix Chel
7,830
696
847
2,674
13,303
4,481
0
6,386
6,408
63,091
1,064
W
10,485
3,705
0
1,206
13,497
6,577
47
4,810
8,687
0
66,965
L
King Arthur
Solowmong
King Arthur
4,430
449
0
1,686
18,594
12,000
0
3,439
14,967
0
28,823
L
Kuzenbo
Sweetness15
Kuzenbo
8,236
3,619
0
4,080
20,148
22,848
0
5,923
13,831
25,317
0
L
8,778
1,665
0
1,336
13,477
3,930
0
5,347
7,950
0
38,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,401
Gold Earned
37,891
511
Minions Killed
380
0
Camps Cleared
0
1,652,169
Distance Traveled
1,604,299
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,450
497
41
2
0
308,446
3
L
Ravana
7,479
440
116
7
0
351,708
0
W
Rama
9,656
568
110
6
0
311,133
2
W
Surtr
11,125
654
118
7
0
324,872
0
W
Nu Wa
9,851
579
124
7
0
321,518
3
L
Ix Chel
7,805
459
112
7
0
314,114
0
W
Set
9,319
548
118
7
0
386,200
6
L
King Arthur
7,697
453
52
3
0
282,408
3
L
Kuzenbo
7,798
459
30
2
0
335,414
1
L
Skadi
7,112
418
70
4
0
320,655
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role