Player Matchup

Bacchus
Bacchus
DADDYSM1TE
Bacchus
Level 164
God Stats
588W - 666L
1,540 SR
Queue Stats
2,175W - 2,359L
1,425 Elo+
Party 1
Medusa
Medusa
FRENCHY-PUG-Qc
Medusa
Level 124
God Stats
4W - 3L
1,479 SR
Queue Stats
291W - 291L
1,456 Elo+
Party 1
Chang'e
Chang'e
NastyGoggle
Chang'e
Level 41
God Stats
8W - 7L
1,607 SR
Queue Stats
48W - 75L
1,437 Elo+
Party 1
Team Averages
Level 110
1,542 SR
1,440 Elo+

VS

Team Averages
Level 144
1,560 SR
1,492 Elo+
Izanami
Izanami
Matheus_Marcal
Izanami
Level 149
God Stats
6W - 6L
1,534 SR
Queue Stats
360W - 346L
1,465 Elo+
Solo
Kukulkan
Kukulkan
rs_Freire
Kukulkan
Level 155
God Stats
80W - 65L
1,647 SR
Queue Stats
310W - 297L
1,512 Elo+
Solo
Ares
Ares
snugglefritz
Ares
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DADDYSM1TE
Bacchus
12
2 / 3 / 4
8,550
658
3,522
12,317
8,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 4 / 13
10,430
802
14,575
11,461
3,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
NastyGoggle
Chang'e
17
13 / 0 / 3
11,603
893
13,417
10,928
3,705
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
8,586
660
7,333
11,096
3,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
rs_Freire
Kukulkan
13
3 / 6 / 4
9,087
699
11,366
9,538
3,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
2 / 6 / 3
8,488
653
4,731
14,127
15,956
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
19
Kills
7
7
Deaths
19
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DADDYSM1TE
Bacchus
2
3
4
1.33
W
4
4
13
2.63
L
2
7
2
0.43
W
Chang'e
NastyGoggle
Chang'e
13
0
3
14.5
L
Kukulkan
rs_Freire
Kukulkan
3
6
4
0.83
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,514
Damage
23,430
34,706
Taken
34,761
15,945
Mitigated
23,543
10,364
Healing
2,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DADDYSM1TE
Bacchus
3,522
38
0
505
12,317
8,436
337
6,107
6,210
12,170
2,359
W
14,575
5,203
0
612
11,461
3,804
494
5,328
6,133
0
45,661
L
7,333
5,109
261
992
11,096
3,854
0
4,715
6,381
0
41,776
W
Chang'e
NastyGoggle
Chang'e
13,417
309
2,199
7,048
10,928
3,705
244
4,381
6,547
40,202
1,936
L
Kukulkan
rs_Freire
Kukulkan
11,366
376
0
300
9,538
3,733
0
4,202
5,323
37,470
0
L
4,731
340
0
672
14,127
15,956
0
7,279
6,798
7,348
401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,583
Gold Earned
26,161
141
Minions Killed
130
0
Camps Cleared
0
719,513
Distance Traveled
613,749
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,550
658
14
1
0
214,473
7
W
Medusa
10,430
802
68
5
0
241,256
1
L
Izanami
8,586
660
72
6
0
185,221
0
W
Chang'e
11,603
893
59
5
0
263,784
1
L
Kukulkan
9,087
699
52
4
0
216,004
2
L
Ares
8,488
653
6
0
0
212,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role