Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DemizeNB
Ah Muzen Cab
Level 27
God Stats
1W - 1L
1,729 SR
Queue Stats
65W - 68L
1,461 Elo+
Party 1
Scylla
Scylla
NjDimas
Scylla
Level 154
God Stats
0W - 2L
1,259 SR
Queue Stats
36W - 23L
1,618 Elo+
Party 1
Agni
Agni
Syncxd-YT
Agni
Level 48
God Stats
0W - 1L
1,538 SR
Queue Stats
23W - 25L
1,450 Elo+
Solo
Ares
Ares
xDarkClown
Ares
Level 147
God Stats
3W - 4L
1,513 SR
Queue Stats
161W - 162L
1,509 Elo+
Party 1
Team Averages
Level 104
1,508 SR
1,508 Elo+

VS

Team Averages
Level 148
1,628 SR
1,528 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Big8008Becky
Bastet
Level 124
God Stats
5W - 1L
1,824 SR
Queue Stats
81W - 85L
1,415 Elo+
Party 2
Anhur
Anhur
Itzrailingtime
Anhur
Level 149
God Stats
72W - 44L
1,548 SR
Queue Stats
96W - 56L
1,685 Elo+
Solo
Cthulhu
Cthulhu
Little Gray 97
Cthulhu
Level 156
God Stats
44W - 35L
1,611 SR
Queue Stats
386W - 380L
1,603 Elo+
Solo
Surtr
Surtr
Manyfacedgod287
Surtr
Level 123
God Stats
19W - 10L
1,659 SR
Queue Stats
49W - 45L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 2 / 0
6,142
512
3,993
9,216
6,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
DemizeNB
Ah Muzen Cab
11
3 / 2 / 1
6,661
555
5,579
8,030
2,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
NjDimas
Scylla
11
0 / 3 / 0
6,033
503
5,990
6,139
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
8
2 / 2 / 0
5,283
440
3,515
4,617
1,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
1 / 5 / 2
5,592
466
4,919
10,472
8,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 2 / 7
6,111
509
5,128
7,724
5,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Bastet
13
4 / 0 / 1
7,036
586
4,322
7,650
2,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 3 / 0
7,103
592
4,901
7,396
2,101
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 0 / 1
7,778
648
6,603
9,867
9,258
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
3 / 2 / 3
6,814
568
4,895
12,213
5,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
6
Kills
14
14
Deaths
7
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
W
Baron Samedi
 
Baron Samedi
1
2
7
2.25
W
Bastet
4
0
1
4.5
L
Ah Muzen Cab
DemizeNB
Ah Muzen Cab
3
2
1
1.75
W
3
3
0
1
W
3
0
1
3.5
W
3
2
3
2.25
L
Scylla
NjDimas
Scylla
0
3
0
0
L
Agni
2
2
0
1
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,996
Damage
25,849
38,474
Taken
44,850
19,743
Mitigated
24,929
7,840
Healing
23,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,993
315
0
2,454
9,216
6,411
0
5,351
3,865
0
40,757
W
Baron Samedi
 
Baron Samedi
5,128
629
499
2,924
7,724
5,447
302
3,020
4,489
21,300
0
W
Bastet
4,322
1,122
0
4,362
7,650
2,191
960
2,936
4,658
0
37,771
L
Ah Muzen Cab
DemizeNB
Ah Muzen Cab
5,579
1,853
0
480
8,030
2,215
0
489
7,429
0
42,573
W
4,901
2,021
0
2,153
7,396
2,101
0
834
6,562
0
37,382
W
6,603
666
0
6,140
9,867
9,258
0
1,505
8,362
59,781
0
W
4,895
2,398
0
6,969
12,213
5,932
322
5,671
6,144
485
54,626
L
Scylla
NjDimas
Scylla
5,990
585
0
430
6,139
1,769
0
1,047
5,024
39,489
0
L
Agni
3,515
152
0
1,660
4,617
1,275
0
1,878
2,638
21,874
420
L
4,919
644
0
2,816
10,472
8,073
0
2,703
7,421
17,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,711
Gold Earned
34,842
297
Minions Killed
373
0
Camps Cleared
0
1,056,626
Distance Traveled
1,211,431
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,142
512
73
6
0
179,094
0
W
Baron Samedi
6,111
509
30
3
0
200,103
3
W
Bastet
7,036
586
79
7
0
304,936
3
L
Ah Muzen Cab
6,661
555
74
6
0
232,016
0
W
Anhur
7,103
592
72
6
0
189,691
3
W
Cthulhu
7,778
648
113
9
0
248,308
0
W
Surtr
6,814
568
79
7
0
268,393
0
L
Scylla
6,033
503
89
7
0
234,288
1
L
Agni
5,283
440
42
4
0
187,671
0
L
Ares
5,592
466
19
2
0
223,557
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role