Player Matchup

Chang'e
Chang'e
BeSt__LoKi
Chang'e
Level 173
God Stats
1W - 0L
1,294 SR
Queue Stats
20W - 29L
1,488 Elo+
Party 1
Danzaburou
Danzaburou
GerVazYy
Danzaburou
Level 83
God Stats
4W - 3L
1,577 SR
Queue Stats
240W - 221L
1,505 Elo+
Solo
Nox
Nox
MsNyxxXD
Nox
Level 211
God Stats
10W - 4L
1,411 SR
Queue Stats
142W - 134L
1,538 Elo+
Party 1
Fafnir
Fafnir
OGHazy
Fafnir
Level 128
God Stats
2W - 2L
1,404 SR
Queue Stats
37W - 33L
1,523 Elo+
Party 1
Hercules
Hercules
Zenerath
Hercules
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 53L
1,460 Elo+
Party 1
Team Averages
Level 148
1,437 SR
1,503 Elo+

VS

Team Averages
Level 112
1,468 SR
1,477 Elo+
Bellona
Bellona
 
Bellona
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
BushBerserker
Discordia
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 232L
1,482 Elo+
Solo
King Arthur
King Arthur
CaliceDaMorte04
King Arthur
Level 158
God Stats
4W - 10L
1,270 SR
Queue Stats
841W - 839L
1,454 Elo+
Solo
Freya
Freya
Memedaddy4835
Freya
Level 68
God Stats
11W - 9L
1,570 SR
Queue Stats
482W - 487L
1,450 Elo+
Solo
Sylvanus
Sylvanus
RiverStyix
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BeSt__LoKi
Chang'e
12
4 / 2 / 8
7,194
1,028
6,246
6,303
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
GerVazYy
Danzaburou
11
1 / 1 / 9
6,803
972
5,806
4,810
1,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 0 / 6
7,709
1,101
2,562
2,106
656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
OGHazy
Fafnir
13
1 / 1 / 11
7,575
1,082
3,910
8,690
8,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
Zenerath
Hercules
13
2 / 1 / 11
7,037
1,005
7,510
11,322
10,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 4 / 2
5,921
846
4,278
8,422
8,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Discordia
BushBerserker
Discordia
13
0 / 2 / 3
6,298
900
9,038
3,691
1,204
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
CaliceDaMorte04
King Arthur
12
2 / 3 / 1
6,367
910
6,316
7,310
7,020
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

1
0 / 0 / 0
1,796
257
0
0
0
Sylvanus
RiverStyix
Sylvanus
10
0 / 4 / 3
5,539
791
1,996
8,651
6,798
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
13
Kills
3
5
Deaths
13
45
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
4
2
0.5
W
Chang'e
BeSt__LoKi
Chang'e
4
2
8
4
L
Discordia
BushBerserker
Discordia
0
2
3
0.75
L
King Arthur
CaliceDaMorte04
King Arthur
2
3
1
0.83
W
Danzaburou
GerVazYy
Danzaburou
1
1
9
5.5
L
0
0
0
0
W
5
0
6
8
W
Fafnir
OGHazy
Fafnir
1
1
11
6.5
L
Sylvanus
RiverStyix
Sylvanus
0
4
3
0.38
W
Hercules
Zenerath
Hercules
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,034
Damage
21,628
33,231
Taken
28,074
23,513
Mitigated
23,204
16,628
Healing
5,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,278
264
627
1,615
8,422
8,182
0
3,809
4,613
0
7,700
W
Chang'e
BeSt__LoKi
Chang'e
6,246
304
3,878
2,107
6,303
1,923
146
1,749
4,475
10,684
0
L
Discordia
BushBerserker
Discordia
9,038
48
0
405
3,691
1,204
0
1,762
1,929
21,984
0
L
King Arthur
CaliceDaMorte04
King Arthur
6,316
178
99
253
7,310
7,020
0
3,136
4,174
0
14,629
W
Danzaburou
GerVazYy
Danzaburou
5,806
1,453
1,076
1,137
4,810
1,506
811
2,358
2,385
0
19,725
L
0
0
0
0
0
0
0
0
0
0
0
W
2,562
257
559
457
2,106
656
328
1,266
840
14,753
0
W
Fafnir
OGHazy
Fafnir
3,910
228
1,912
2,643
8,690
8,838
0
2,623
5,872
9,251
1,827
L
Sylvanus
RiverStyix
Sylvanus
1,996
580
893
1,264
8,651
6,798
0
3,678
4,973
3,430
0
W
Hercules
Zenerath
Hercules
7,510
1,330
575
2,284
11,322
10,590
41
3,038
8,069
0
8,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,318
Gold Earned
25,921
100
Minions Killed
62
0
Camps Cleared
0
731,323
Distance Traveled
509,250
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,921
846
15
2
0
143,173
0
W
Chang'e
7,194
1,028
8
1
0
133,811
0
L
Discordia
6,298
900
32
5
0
116,115
0
L
King Arthur
6,367
910
11
2
0
145,218
0
W
Danzaburou
6,803
972
38
5
0
132,449
0
L
Freya
1,796
257
0
0
0
0
0
W
Nox
7,709
1,101
42
6
0
153,847
0
W
Fafnir
7,575
1,082
7
1
0
137,622
0
L
Sylvanus
5,539
791
4
1
0
104,744
0
W
Hercules
7,037
1,005
5
1
0
173,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role