Player Matchup

Janus
Janus
AmpleGG
Janus
Level 16
God Stats
2W - 3L
1,700 SR
Queue Stats
16W - 20L
1,346 Elo+
Party 1
Bacchus
Bacchus
Yahmi
Bacchus
Level 76
God Stats
1W - 6L
1,344 SR
Queue Stats
23W - 30L
1,343 Elo+
Party 1
Ishtar
Ishtar
crazy16987
Ishtar
Level 65
God Stats
34W - 35L
1,433 SR
Queue Stats
61W - 66L
1,309 Elo+
Solo
Team Averages
Level 52
1,493 SR
1,332 Elo+

VS

Team Averages
Level 45
1,571 SR
1,325 Elo+
Thanatos
Thanatos
Devyboy_coolin22
Thanatos
Level 28
God Stats
17W - 20L
1,439 SR
Queue Stats
150W - 186L
1,316 Elo+
Party 2
Eset
Eset
brothajustplay
Eset
Level 43
God Stats
1W - 1L
1,702 SR
Queue Stats
94W - 106L
1,307 Elo+
Solo
Hercules
Hercules
murderbrawl2205
Hercules
Level 63
God Stats
5W - 3L
1,572 SR
Queue Stats
247W - 251L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AmpleGG
Janus
15
6 / 10 / 2
10,929
781
11,616
11,728
4,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Yahmi
Bacchus
15
0 / 4 / 8
9,353
668
8,775
14,228
17,036
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
crazy16987
Ishtar
13
1 / 7 / 4
9,075
648
5,691
13,145
4,420
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
15 / 3 / 3
12,146
868
10,782
14,645
5,477
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 3 / 12
10,897
778
8,308
8,845
2,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
17
3 / 3 / 15
11,396
814
13,447
16,085
9,796
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
7
Kills
21
21
Deaths
9
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Janus
AmpleGG
Janus
6
10
2
0.7
W
15
3
3
5.5
L
Bacchus
Yahmi
Bacchus
0
4
8
1
W
3
3
12
3
L
Ishtar
crazy16987
Ishtar
1
7
4
0.43
W
Hercules
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,082
Damage
32,537
39,101
Taken
39,575
25,634
Mitigated
18,146
2,001
Healing
18,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AmpleGG
Janus
11,616
718
0
100
11,728
4,178
563
1,904
9,741
36,313
45
W
10,782
1,536
0
9,245
14,645
5,477
766
6,575
8,070
0
32,031
L
Bacchus
Yahmi
Bacchus
8,775
997
0
1,001
14,228
17,036
261
3,675
10,470
17,710
777
W
8,308
854
219
1,801
8,845
2,873
343
3,649
5,196
43,887
213
L
Ishtar
crazy16987
Ishtar
5,691
2,444
0
900
13,145
4,420
770
2,421
10,665
0
28,787
W
Hercules
13,447
2,309
0
6,881
16,085
9,796
1,354
9,654
6,431
0
32,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,357
Gold Earned
34,439
113
Minions Killed
152
0
Camps Cleared
0
677,533
Distance Traveled
728,982
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,929
781
50
4
0
193,495
0
W
Thanatos
12,146
868
26
2
0
257,464
0
L
Bacchus
9,353
668
10
1
0
272,820
6
W
Eset
10,897
778
71
5
0
229,470
0
L
Ishtar
9,075
648
53
4
0
211,218
0
W
Hercules
11,396
814
55
4
0
242,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role