Player Matchup

Medusa
Medusa
Platinum II
AbaddonDF
Medusa
Platinum II
Level 62
God Stats
53W - 33L
1,680 SR
Queue Stats
136W - 124L
1,792 MMR
Solo
Chang'e
Chang'e
Platinum V
CharlieAkuma
Chang'e
Platinum V
Level 217
God Stats
11W - 1L
1,931 SR
Queue Stats
53W - 45L
1,760 MMR
Party 1
Bellona
Bellona
Gold I
Wolmen27
Bellona
Gold I
Level 163
God Stats
5W - 4L
1,699 SR
Queue Stats
79W - 67L
1,630 MMR
Party 1
Bacchus
Bacchus
Platinum III
lRxbinl
Bacchus
Platinum III
Level 128
God Stats
17W - 9L
1,660 SR
Queue Stats
274W - 268L
1,691 MMR
Solo
Lancelot
Lancelot
Platinum IV
smighty41
Lancelot
Platinum IV
Level 153
God Stats
1W - 0L
1,742 SR
Queue Stats
80W - 70L
1,700 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,743 SR
1,715 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 146
1,517 SR
1,718 MMR
Ymir
Ymir
Gold I
Artem47S
Ymir
Gold I
Level 147
God Stats
5W - 7L
1,487 SR
Queue Stats
248W - 246L
1,688 MMR
Solo
Ravana
Ravana
Gold III
AyraNim
Ravana
Gold III
Level 188
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 44L
1,660 MMR
Solo
Danzaburou
Danzaburou
Gold I
CrowKlient
Danzaburou
Gold I
Level 93
God Stats
3W - 3L
1,531 SR
Queue Stats
88W - 79L
1,722 MMR
Party 2
Bastet
Bastet
Platinum III
Kriete
Bastet
Platinum III
Level 146
God Stats
2W - 2L
1,529 SR
Queue Stats
88W - 69L
1,795 MMR
Party 2
Ix Chel
Ix Chel
Platinum V
afinafia
Ix Chel
Platinum V
Level 158
God Stats
54W - 53L
1,539 SR
Queue Stats
642W - 644L
1,723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AbaddonDF
Medusa
20
11 / 2 / 7
13,275
699
15,846
11,423
4,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
CharlieAkuma
Chang'e
19
10 / 2 / 5
12,657
666
14,765
14,952
5,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
Wolmen27
Bellona
19
4 / 1 / 8
12,880
678
14,148
19,733
18,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
lRxbinl
Bacchus
15
2 / 1 / 15
11,124
585
9,483
15,749
17,175
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Lancelot
smighty41
Lancelot
18
9 / 2 / 13
11,776
620
16,590
16,997
8,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
ArtioTerraThanatosHeraAres

VS

Bans
AwilixSusanoThorAthenaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 7 / 2
8,844
465
5,321
22,437
23,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ravana
AyraNim
Ravana
16
1 / 7 / 2
9,398
495
8,388
15,720
10,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
CrowKlient
Danzaburou
14
1 / 9 / 2
8,742
460
8,045
17,745
5,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
Kriete
Bastet
16
5 / 5 / 0
9,461
498
11,169
19,044
5,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
afinafia
Ix Chel
14
0 / 8 / 1
8,541
450
6,741
14,263
4,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
15
36
Kills
8
8
Deaths
36
48
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
AbaddonDF
Medusa
11
2
7
7.25
L
Ymir
1
7
2
0.29
L
Ravana
AyraNim
Ravana
1
7
2
0.29
W
Chang'e
CharlieAkuma
Chang'e
10
2
5
6.25
L
Danzaburou
CrowKlient
Danzaburou
1
9
2
0.22
L
Bastet
Kriete
Bastet
5
5
0
1
W
Bellona
Wolmen27
Bellona
4
1
8
8
L
Ix Chel
afinafia
Ix Chel
0
8
1
0.06
W
Bacchus
lRxbinl
Bacchus
2
1
15
9.5
W
Lancelot
smighty41
Lancelot
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,832
Damage
39,664
78,854
Taken
89,209
53,937
Mitigated
49,913
29,902
Healing
20,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AbaddonDF
Medusa
15,846
4,471
0
3,468
11,423
4,898
2,495
1,372
10,002
0
112,344
L
Ymir
5,321
741
0
2,964
22,437
23,806
0
5,721
16,517
31,923
1,302
L
Ravana
AyraNim
Ravana
8,388
877
0
5,689
15,720
10,371
0
843
14,877
120
66,139
W
Chang'e
CharlieAkuma
Chang'e
14,765
485
4,197
7,963
14,952
5,109
1,019
4,269
10,347
85,853
2,383
L
Danzaburou
CrowKlient
Danzaburou
8,045
3,401
0
3,227
17,745
5,304
0
3,798
13,817
0
70,882
L
Bastet
Kriete
Bastet
11,169
2,215
0
6,469
19,044
5,831
0
5,567
13,121
0
65,335
W
Bellona
Wolmen27
Bellona
14,148
6,226
0
9,689
19,733
18,057
2,203
972
17,838
0
97,234
L
Ix Chel
afinafia
Ix Chel
6,741
306
221
1,990
14,263
4,601
24
6,793
7,007
54,625
0
W
Bacchus
lRxbinl
Bacchus
9,483
622
0
3,293
15,749
17,175
434
2,459
13,093
38,040
1,708
W
Lancelot
smighty41
Lancelot
16,590
4,643
0
1,292
16,997
8,698
850
2,452
14,319
0
88,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,712
Gold Earned
44,986
651
Minions Killed
517
0
Camps Cleared
0
2,020,652
Distance Traveled
1,833,737
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,275
699
190
10
0
390,561
5
L
Ymir
8,844
465
57
3
0
333,386
4
L
Ravana
9,398
495
124
7
0
368,852
0
W
Chang'e
12,657
666
164
9
0
405,063
0
L
Danzaburou
8,742
460
100
5
0
330,178
2
L
Bastet
9,461
498
111
6
0
445,495
1
W
Bellona
12,880
678
158
8
0
344,387
0
L
Ix Chel
8,541
450
125
7
0
355,826
5
W
Bacchus
11,124
585
38
2
0
397,106
5
W
Lancelot
11,776
620
101
5
0
483,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role