Player Matchup

Chang'e
Chang'e
Dinο
Chang'e
Level 263
God Stats
2W - 1L
1,936 SR
Queue Stats
301W - 91L
1,855 Elo+
Party 1
Lancelot
Lancelot
Kaxy
Lancelot
Level 159
God Stats
20W - 3L
1,919 SR
Queue Stats
1,120W - 236L
1,967 Elo+
Party 1
Sylvanus
Sylvanus
LittleGoodMan
Sylvanus
Level 155
God Stats
20W - 1L
1,917 SR
Queue Stats
257W - 84L
1,687 Elo+
Party 1
Rama
Rama
Nugzzzz
Rama
Level 183
God Stats
18W - 5L
1,927 SR
Queue Stats
1,599W - 393L
1,811 Elo+
Party 1
Sun Wukong
Sun Wukong
lMiiRRorz il
Sun Wukong
Level 177
God Stats
2W - 0L
1,500 SR
Queue Stats
502W - 507L
1,573 Elo+
Solo
Team Averages
Level 187
1,840 SR
1,779 Elo+

VS

Team Averages
Level 151
1,692 SR
1,601 Elo+
Yu Huang
Yu Huang
AlwaysHard
Yu Huang
Level 158
God Stats
13W - 8L
1,940 SR
Queue Stats
142W - 134L
1,657 Elo+
Party 2
Xbalanque
Xbalanque
Fiddly Dingus
Xbalanque
Level 127
God Stats
2W - 4L
1,500 SR
Queue Stats
298W - 269L
1,649 Elo+
Solo
Geb
Geb
PооpDawg
Geb
Level 158
God Stats
10W - 7L
1,631 SR
Queue Stats
142W - 136L
1,628 Elo+
Party 2
Kali
Kali
whaIehunter
Kali
Level 142
God Stats
1W - 4L
1,500 SR
Queue Stats
151W - 166L
1,548 Elo+
Solo
Agni
Agni
zad3k
Agni
Level 171
God Stats
30W - 11L
1,891 SR
Queue Stats
554W - 489L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dinο
Chang'e
16
8 / 4 / 5
10,259
1,026
15,057
10,297
3,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
Kaxy
Lancelot
15
6 / 2 / 6
9,625
963
10,496
13,302
5,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
LittleGoodMan
Sylvanus
14
1 / 1 / 8
9,423
942
5,296
13,314
11,969
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
Nugzzzz
Rama
17
3 / 0 / 4
10,133
1,013
5,860
8,755
2,627
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
lMiiRRorz il
Sun Wukong
15
1 / 1 / 7
8,859
886
5,657
12,813
9,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AlwaysHard
Yu Huang
16
3 / 3 / 2
9,496
950
10,987
6,651
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xbalanque
Fiddly Dingus
Xbalanque
13
0 / 6 / 3
8,039
804
6,885
9,696
2,259
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 2 / 3
8,225
823
4,352
9,251
5,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 4 / 3
8,731
873
5,791
12,834
3,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Agni
zad3k
Agni
15
2 / 4 / 5
9,405
941
15,981
8,352
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
19
Kills
8
8
Deaths
19
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
AlwaysHard
Yu Huang
3
3
2
1.33
W
Chang'e
Dinο
Chang'e
8
4
5
2.63
L
Xbalanque
Fiddly Dingus
Xbalanque
0
6
3
0.25
W
Lancelot
Kaxy
Lancelot
6
2
6
4.5
W
Sylvanus
LittleGoodMan
Sylvanus
1
1
8
5
W
Rama
Nugzzzz
Rama
3
0
4
5
L
1
2
3
1.25
W
Sun Wukong
lMiiRRorz il
Sun Wukong
1
1
7
4.5
L
2
4
3
0.88
L
Agni
zad3k
Agni
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,366
Damage
43,996
58,481
Taken
46,784
32,866
Mitigated
16,183
25,529
Healing
6,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
AlwaysHard
Yu Huang
10,987
1,208
0
300
6,651
2,133
0
2,160
4,280
30,068
0
W
Chang'e
Dinο
Chang'e
15,057
742
1,915
3,072
10,297
3,053
0
4,924
5,089
30,530
0
L
Xbalanque
Fiddly Dingus
Xbalanque
6,885
1,940
0
794
9,696
2,259
0
4,087
5,174
0
20,909
W
Lancelot
Kaxy
Lancelot
10,496
1,638
0
2,926
13,302
5,440
0
5,615
7,389
0
25,636
W
Sylvanus
LittleGoodMan
Sylvanus
5,296
250
3,383
5,053
13,314
11,969
81
7,467
5,325
9,805
854
W
Rama
Nugzzzz
Rama
5,860
4,241
0
4,879
8,755
2,627
1,597
6,024
2,543
0
46,622
L
4,352
197
0
1,897
9,251
5,899
0
2,530
6,317
10,986
0
W
Sun Wukong
lMiiRRorz il
Sun Wukong
5,657
372
0
4,301
12,813
9,777
94
5,648
6,815
0
20,184
L
5,791
1,607
0
2,960
12,834
3,852
0
5,400
6,990
0
14,423
L
Agni
zad3k
Agni
15,981
1,426
0
500
8,352
2,040
0
4,724
3,358
33,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,299
Gold Earned
43,896
229
Minions Killed
173
0
Camps Cleared
0
1,181,730
Distance Traveled
1,015,703
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,496
950
54
5
0
200,762
0
W
Chang'e
10,259
1,026
48
5
0
231,158
0
L
Xbalanque
8,039
804
31
3
0
189,346
0
W
Lancelot
9,625
963
39
4
0
261,002
0
W
Sylvanus
9,423
942
16
2
0
230,327
0
W
Rama
10,133
1,013
100
10
0
232,896
0
L
Geb
8,225
823
11
1
0
219,815
0
W
Sun Wukong
8,859
886
26
3
0
226,347
0
L
Kali
8,731
873
21
2
0
208,254
0
L
Agni
9,405
941
56
6
0
197,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role