Player Matchup

Bacchus
Bacchus
PTTNomar
Bacchus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ishtar
Ishtar
TheS3xySnake
Ishtar
Level 61
God Stats
0W - 2L
1,250 SR
Queue Stats
37W - 43L
1,479 Elo+
Party 1
Sun Wukong
Sun Wukong
bowchicabowwow3
Sun Wukong
Level 87
God Stats
3W - 7L
1,316 SR
Queue Stats
83W - 87L
1,430 Elo+
Party 1
Team Averages
Level 83
1,356 SR
1,470 Elo+

VS

Team Averages
Level 109
1,576 SR
1,448 Elo+
Neith
Neith
ALLHAILR1NG
Neith
Level 135
God Stats
360W - 435L
1,454 SR
Queue Stats
1,357W - 1,395L
1,494 Elo+
Solo
Discordia
Discordia
Bearholdinsnake
Discordia
Level 104
God Stats
5W - 3L
1,601 SR
Queue Stats
141W - 149L
1,378 Elo+
Solo
Sun Wukong
Sun Wukong
Offixal xtrz
Sun Wukong
Level 89
God Stats
3W - 1L
1,672 SR
Queue Stats
108W - 104L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
PTTNomar
Bacchus
16
2 / 3 / 0
8,403
646
5,994
16,125
21,272
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
14
0 / 6 / 2
8,117
624
5,544
13,330
5,002
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
bowchicabowwow3
Sun Wukong
4
0 / 1 / 0
6,426
494
671
3,066
1,048
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 5
10,506
808
6,754
9,573
3,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Bearholdinsnake
Discordia
15
1 / 0 / 7
9,767
751
9,384
5,043
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Offixal xtrz
Sun Wukong
15
5 / 0 / 5
10,343
796
10,928
13,358
11,828
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
10
10
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
W
Discordia
Bearholdinsnake
Discordia
1
0
7
4.5
W
Sun Wukong
Offixal xtrz
Sun Wukong
5
0
5
7.5
L
Bacchus
PTTNomar
Bacchus
2
3
0
0.67
L
Ishtar
0
6
2
0.17
L
Sun Wukong
bowchicabowwow3
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,209
Damage
27,066
32,521
Taken
27,974
27,322
Mitigated
16,714
2,489
Healing
5,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,754
1,048
0
2,942
9,573
3,321
1,946
2,808
6,765
0
47,366
W
Discordia
Bearholdinsnake
Discordia
9,384
660
0
1,131
5,043
1,565
340
1,791
3,252
31,045
0
W
Sun Wukong
Offixal xtrz
Sun Wukong
10,928
2,083
0
1,437
13,358
11,828
72
1,755
11,603
0
41,642
L
Bacchus
PTTNomar
Bacchus
5,994
623
0
777
16,125
21,272
0
4,249
11,296
28,915
0
L
Ishtar
5,544
2,973
0
1,466
13,330
5,002
0
3,552
9,107
0
32,634
L
Sun Wukong
bowchicabowwow3
Sun Wukong
671
37
0
246
3,066
1,048
0
377
2,629
0
2,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,946
Gold Earned
30,616
81
Minions Killed
172
0
Camps Cleared
0
500,682
Distance Traveled
705,103
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,506
808
64
5
0
224,951
1
W
Discordia
9,767
751
58
4
0
229,095
3
W
Sun Wukong
10,343
796
50
4
0
251,057
0
L
Bacchus
8,403
646
28
2
0
252,732
0
L
Ishtar
8,117
624
49
4
0
205,301
0
L
Sun Wukong
6,426
494
4
0
0
42,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role