Player Matchup

Fenrir
Fenrir
Ando148
Fenrir
Level 78
God Stats
6W - 3L
1,652 SR
Queue Stats
8W - 10L
1,539 Elo+
Party 2
Anubis
Anubis
FlashNeon
Anubis
Level 109
God Stats
7W - 5L
1,537 SR
Queue Stats
177W - 182L
1,485 Elo+
Solo
Osiris
Osiris
GetThatRightUpYi
Osiris
Level 152
God Stats
9W - 6L
1,667 SR
Queue Stats
134W - 117L
1,542 Elo+
Party 2
Jormungandr
Jormungandr
Hydra335
Jormungandr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
slightlygrayman
Xbalanque
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,500 Elo+
Party 1
Team Averages
Level 81
1,571 SR
1,513 Elo+

VS

Team Averages
Level 82
1,590 SR
1,463 Elo+
Ra
Ra
AdmirableJack
Ra
Level 104
God Stats
2W - 1L
1,819 SR
Queue Stats
90W - 93L
1,540 Elo+
Solo
Guan Yu
Guan Yu
Faze-Argos7
Guan Yu
Level 87
God Stats
26W - 19L
1,575 SR
Queue Stats
377W - 370L
1,509 Elo+
Solo
Mercury
Mercury
adjaravellla
Mercury
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 21L
1,382 Elo+
Solo
Kuzenbo
Kuzenbo
bombonulo322
Kuzenbo
Level 44
God Stats
3W - 5L
1,553 SR
Queue Stats
98W - 72L
1,524 Elo+
Solo
Danzaburou
Danzaburou
zakonprodan
Danzaburou
Level 37
God Stats
14W - 17L
1,500 SR
Queue Stats
50W - 73L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ando148
Fenrir
12
2 / 0 / 1
5,944
594
3,301
6,479
2,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
FlashNeon
Anubis
12
3 / 0 / 1
6,922
692
4,471
6,395
2,596
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
2 / 0 / 2
6,962
696
8,112
9,541
4,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Hydra335
Jormungandr
9
0 / 0 / 1
5,544
554
3,100
6,556
4,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
slightlygrayman
Xbalanque
9
0 / 2 / 1
4,704
470
3,336
5,315
1,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
5,737
574
3,553
5,075
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Faze-Argos7
Guan Yu
9
0 / 4 / 0
5,349
535
5,434
11,854
6,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
adjaravellla
Mercury
9
0 / 0 / 0
4,949
495
2,034
7,294
1,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
bombonulo322
Kuzenbo
9
2 / 0 / 0
5,868
587
3,985
5,603
5,030
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Danzaburou
zakonprodan
Danzaburou
9
0 / 1 / 2
5,184
518
3,937
4,946
1,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
7
Kills
2
2
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Fenrir
Ando148
Fenrir
2
0
1
2.5
L
Guan Yu
Faze-Argos7
Guan Yu
0
4
0
0
W
Anubis
FlashNeon
Anubis
3
0
1
3.5
W
2
0
2
3
W
Jormungandr
Hydra335
Jormungandr
0
0
1
0.5
L
Mercury
adjaravellla
Mercury
0
0
0
0
L
Kuzenbo
bombonulo322
Kuzenbo
2
0
0
2
W
Xbalanque
slightlygrayman
Xbalanque
0
2
1
0.25
L
Danzaburou
zakonprodan
Danzaburou
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,320
Damage
18,943
34,286
Taken
34,772
16,198
Mitigated
15,718
13,156
Healing
14,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,553
98
84
2,174
5,075
1,048
0
3,126
1,949
41,914
884
W
Fenrir
Ando148
Fenrir
3,301
1,110
0
1,410
6,479
2,826
0
33
6,407
0
47,424
L
Guan Yu
Faze-Argos7
Guan Yu
5,434
1,155
136
4,780
11,854
6,245
0
343
11,511
0
32,602
W
Anubis
FlashNeon
Anubis
4,471
137
0
3,688
6,395
2,596
0
3,401
2,897
42,416
501
W
8,112
3,083
0
6,042
9,541
4,671
515
0
9,090
0
52,131
W
Jormungandr
Hydra335
Jormungandr
3,100
682
0
1,188
6,556
4,525
0
1,293
5,263
22,001
0
L
Mercury
adjaravellla
Mercury
2,034
340
0
3,658
7,294
1,858
0
1,002
6,292
0
27,794
L
Kuzenbo
bombonulo322
Kuzenbo
3,985
1,649
0
1,566
5,603
5,030
156
1,891
3,712
15,252
1,648
W
Xbalanque
slightlygrayman
Xbalanque
3,336
637
0
828
5,315
1,580
0
2,686
2,629
0
28,163
L
Danzaburou
zakonprodan
Danzaburou
3,937
1,055
0
2,190
4,946
1,537
0
1,209
3,737
0
36,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,076
Gold Earned
27,087
330
Minions Killed
283
0
Camps Cleared
0
1,117,001
Distance Traveled
1,122,073
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,737
574
83
8
0
237,814
0
W
Fenrir
5,944
594
73
7
0
271,607
0
L
Guan Yu
5,349
535
60
6
0
209,486
0
W
Anubis
6,922
692
78
8
0
207,684
0
W
Osiris
6,962
696
83
8
0
220,484
4
W
Jormungandr
5,544
554
34
3
0
204,137
1
L
Mercury
4,949
495
59
6
0
262,521
6
L
Kuzenbo
5,868
587
17
2
0
221,561
3
W
Xbalanque
4,704
470
62
6
0
213,089
0
L
Danzaburou
5,184
518
64
6
0
190,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role