Player Matchup

Danzaburou
Danzaburou
Molxten
Danzaburou
Level 81
God Stats
34W - 31L
1,499 SR
Queue Stats
51W - 47L
1,427 Elo+
Solo
Sol
Sol
PumpkinLily9932
Sol
Level 143
God Stats
7W - 6L
1,604 SR
Queue Stats
30W - 26L
1,472 Elo+
Solo
Anubis
Anubis
TillDeath0
Anubis
Level 142
God Stats
1W - 2L
1,475 SR
Queue Stats
10W - 19L
1,162 Elo+
Solo
Hercules
Hercules
fugtig_vand
Hercules
Level 68
God Stats
5W - 4L
1,463 SR
Queue Stats
124W - 90L
1,450 Elo+
Solo
Bacchus
Bacchus
poetix
Bacchus
Level 48
God Stats
8W - 1L
1,918 SR
Queue Stats
77W - 80L
1,394 Elo+
Solo
Team Averages
Level 96
1,592 SR
1,381 Elo+

VS

Team Averages
Level 79
1,425 SR
1,387 Elo+
Athena
Athena
ARAUCAMAN777
Athena
Level 65
God Stats
2W - 6L
1,097 SR
Queue Stats
37W - 55L
1,351 Elo+
Solo
Kukulkan
Kukulkan
Angryd1nglberry
Kukulkan
Level 66
God Stats
24W - 22L
1,465 SR
Queue Stats
191W - 186L
1,415 Elo+
Solo
Sol
Sol
JTarzantics
Sol
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,379 Elo+
Solo
Surtr
Surtr
MARS_THE_TOXICtv
Surtr
Level 60
God Stats
37W - 33L
1,601 SR
Queue Stats
114W - 129L
1,436 Elo+
Solo
Cernunnos
Cernunnos
SlyderG1998
Cernunnos
Level 85
God Stats
3W - 4L
1,464 SR
Queue Stats
491W - 505L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Molxten
Danzaburou
15
4 / 0 / 9
9,967
586
11,841
8,344
3,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
5 / 0 / 6
9,320
548
6,362
8,840
2,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
TillDeath0
Anubis
15
2 / 2 / 6
9,869
581
11,582
9,769
4,742
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hercules
fugtig_vand
Hercules
16
5 / 0 / 5
10,449
615
5,736
12,931
8,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
poetix
Bacchus
14
6 / 0 / 10
9,859
580
8,148
10,545
10,934
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
0 / 6 / 0
6,879
405
2,934
17,171
14,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
15
0 / 2 / 2
8,494
500
6,295
7,509
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
0 / 5 / 0
7,794
458
6,093
10,530
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
2 / 2 / 0
7,851
462
5,427
12,571
5,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Cernunnos
SlyderG1998
Cernunnos
12
0 / 7 / 0
6,923
407
5,480
14,473
4,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
4
22
Kills
2
2
Deaths
22
36
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Athena
0
6
0
0
L
Kukulkan
0
2
2
0.5
L
0
5
0
0
L
2
2
0
1
W
Danzaburou
Molxten
Danzaburou
4
0
9
8.5
W
5
0
6
8
L
Cernunnos
SlyderG1998
Cernunnos
0
7
0
0
W
Anubis
TillDeath0
Anubis
2
2
6
2.5
W
Hercules
fugtig_vand
Hercules
5
0
5
7.5
W
Bacchus
poetix
Bacchus
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,669
Damage
26,229
50,429
Taken
62,254
29,608
Mitigated
30,036
24,505
Healing
15,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
2,934
633
74
3,123
17,171
14,556
0
6,216
10,864
18,696
0
L
Kukulkan
6,295
52
215
1,574
7,509
2,489
0
4,830
2,630
64,319
897
L
6,093
1,006
0
2,266
10,530
3,060
962
4,209
6,081
49,676
907
L
5,427
2,150
0
4,503
12,571
5,023
0
5,121
7,450
2,615
65,641
W
Danzaburou
Molxten
Danzaburou
11,841
6,289
0
3,242
8,344
3,105
915
1,733
6,611
0
70,323
W
6,362
1,132
0
6,134
8,840
2,813
1,493
1,591
7,249
63,628
1,293
L
Cernunnos
SlyderG1998
Cernunnos
5,480
2,180
380
3,340
14,473
4,908
0
5,021
9,406
0
47,838
W
Anubis
TillDeath0
Anubis
11,582
175
247
5,477
9,769
4,742
162
5,728
4,041
76,198
2,380
W
Hercules
fugtig_vand
Hercules
5,736
989
0
5,990
12,931
8,014
0
4,027
8,904
0
58,272
W
Bacchus
poetix
Bacchus
8,148
1,356
0
3,415
10,545
10,934
256
2,670
7,875
30,007
849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,464
Gold Earned
37,941
518
Minions Killed
441
0
Camps Cleared
0
1,695,660
Distance Traveled
1,586,567
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,879
405
30
2
0
313,716
0
L
Kukulkan
8,494
500
137
8
0
327,859
0
L
Sol
7,794
458
80
5
0
315,303
0
L
Surtr
7,851
462
108
6
0
391,957
4
W
Danzaburou
9,967
586
113
7
0
334,680
0
W
Sol
9,320
548
110
6
0
289,419
0
L
Cernunnos
6,923
407
86
5
0
237,732
0
W
Anubis
9,869
581
131
8
0
317,855
6
W
Hercules
10,449
615
120
7
0
373,918
2
W
Bacchus
9,859
580
44
3
0
379,788
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role