Player Matchup

Osiris
Osiris
 
Osiris
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Angryd1nglberry
Cerberus
Level 66
God Stats
13W - 17L
1,551 SR
Queue Stats
173W - 179L
1,427 Elo+
Solo
Izanami
Izanami
ItzRap1dz
Izanami
Level 48
God Stats
3W - 7L
1,419 SR
Queue Stats
26W - 31L
1,491 Elo+
Solo
Zhong Kui
Zhong Kui
Jwoody77354
Zhong Kui
Level 76
God Stats
2W - 2L
1,751 SR
Queue Stats
237W - 223L
1,503 Elo+
Solo
Lancelot
Lancelot
Sasuke son17
Lancelot
Level 102
God Stats
7W - 4L
1,619 SR
Queue Stats
313W - 296L
1,458 Elo+
Solo
Team Averages
Level 72
1,568 SR
1,476 Elo+

VS

Team Averages
Level 85
1,544 SR
1,366 Elo+
Thanatos
Thanatos
Deedawgyy
Thanatos
Level 108
God Stats
8W - 5L
1,490 SR
Queue Stats
105W - 129L
1,393 Elo+
Party 1
Ra
Ra
Riis1830
Ra
Level 15
God Stats
4W - 0L
1,700 SR
Queue Stats
23W - 20L
1,374 Elo+
Party 1
Cerberus
Cerberus
SimplyBreadx
Cerberus
Level 75
God Stats
3W - 2L
1,560 SR
Queue Stats
77W - 85L
1,433 Elo+
Party 1
Nike
Nike
Zoro sola1992
Nike
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 23L
1,331 Elo+
Solo
Neith
Neith
sunshine_300
Neith
Level 143
God Stats
6W - 5L
1,472 SR
Queue Stats
14W - 14L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
4
0 / 3 / 0
3,699
411
677
3,205
1,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cerberus
5
0 / 3 / 0
3,754
417
1,370
5,742
3,361
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
ItzRap1dz
Izanami
7
0 / 2 / 0
4,246
472
2,776
4,709
988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
Jwoody77354
Zhong Kui
10
2 / 2 / 0
5,558
618
4,878
4,926
3,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lancelot
Sasuke son17
Lancelot
9
0 / 2 / 1
4,546
505
1,747
5,951
2,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Deedawgyy
Thanatos
10
2 / 1 / 3
5,628
625
1,359
7,015
2,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 1 / 2
5,807
645
2,505
3,684
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cerberus
SimplyBreadx
Cerberus
9
0 / 0 / 6
5,478
609
4,095
6,142
4,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
5 / 0 / 0
6,631
737
4,079
6,262
4,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 0 / 5
5,178
575
2,832
3,349
873
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
12
12
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
3
0
0
L
Cerberus
0
3
0
0
W
Thanatos
Deedawgyy
Thanatos
2
1
3
3.5
L
Izanami
ItzRap1dz
Izanami
0
2
0
0
L
Zhong Kui
Jwoody77354
Zhong Kui
2
2
0
1
W
3
1
2
4
L
Lancelot
Sasuke son17
Lancelot
0
2
1
0.25
W
Cerberus
SimplyBreadx
Cerberus
0
0
6
3
W
5
0
0
5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,448
Damage
14,870
24,533
Taken
26,452
11,231
Mitigated
12,529
4,901
Healing
14,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
677
318
0
361
3,205
1,514
0
0
3,007
0
6,796
L
Cerberus
1,370
0
89
752
5,742
3,361
0
2,441
3,261
8,807
131
W
Thanatos
Deedawgyy
Thanatos
1,359
393
0
6,538
7,015
2,040
603
1,285
5,730
0
26,826
L
Izanami
ItzRap1dz
Izanami
2,776
1,809
0
1,709
4,709
988
0
2,209
2,458
0
25,389
L
Zhong Kui
Jwoody77354
Zhong Kui
4,878
1,344
0
1,491
4,926
3,211
0
837
3,807
32,540
8,520
W
2,505
190
563
1,623
3,684
1,130
752
2,048
1,636
37,238
0
L
Lancelot
Sasuke son17
Lancelot
1,747
160
0
499
5,951
2,157
0
648
5,188
0
27,274
W
Cerberus
SimplyBreadx
Cerberus
4,095
221
0
2,340
6,142
4,141
296
1,109
5,033
17,924
2,137
W
4,079
516
0
1,299
6,262
4,345
232
615
5,647
0
34,267
W
2,832
1,196
0
2,383
3,349
873
0
695
2,654
0
19,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,803
Gold Earned
28,722
205
Minions Killed
272
0
Camps Cleared
0
761,569
Distance Traveled
855,620
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
3,699
411
6
1
0
76,406
0
L
Cerberus
3,754
417
31
3
0
150,998
0
W
Thanatos
5,628
625
66
7
0
175,756
0
L
Izanami
4,246
472
51
6
0
162,920
0
L
Zhong Kui
5,558
618
65
7
0
163,964
0
W
Ra
5,807
645
80
9
0
198,550
2
L
Lancelot
4,546
505
52
6
0
207,281
0
W
Cerberus
5,478
609
31
3
0
182,085
1
W
Nike
6,631
737
63
7
0
145,490
0
W
Neith
5,178
575
32
4
0
153,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role